Subletting
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Subletting lets you rent out parts of a commercial plot you own. You carve a plot you already bought into smaller rental units, set your own rent, and other players pay you — not the server.
This is fully self-service. You do not need staff to create, price or remove your units.
Before you start
You need a commercial plot (c-prefix) that you own. Subletting is not available on residential plots.
Each plot has a limit on how many units you can create. Stand in your plot and run /arm info to see it.
How renting works
Units you create are rented, not sold. That means:
- The tenant pays you per period (for example, $250 every 7 days).
- They must extend it themselves. If they stop playing, it simply expires and the unit comes back to you.
- Nobody is ever charged while they're away, and you never permanently lose part of your plot.
Selling a unit outright, and auto-renewing "contract" units that keep billing an offline player, are both staff-only — they create problems that are hard to undo.
Creating a rental unit
1. Select the space
Stand in your plot and run:
/arm subregion tool
You'll receive a feather. Left-click one corner of the unit, right-click the opposite corner. A particle outline shows your selection.
2. Save the selection
/arm subregion create
You'll get "Your selection has been saved!"
3. Finish it with a sign
The unit isn't real until you make its sign. Place a sign, then write:
| First line | Last line | Example |
|---|---|---|
[sub-rent] |
Price;ExtendPerClick;MaxExtendTime |
250;7d;28d
|
250;7d;28d means $250 per 7 days, and a tenant may prepay up to 28 days ahead.
How does the sign know which unit it belongs to?
It doesn't need to — it goes by you, not by where you put it.
/arm subregion create saves your selection against your name. The very next
subletting sign you write is matched to that saved selection, wherever in the world you place it.
Two things follow from that:
- You can only have one selection waiting at a time. Finish the sign before you start marking the next unit, or you'll lose track of which is which.
- The sign does not have to be in or near the unit — and it shouldn't be (see below).
Once the sign is made, it's permanently linked to that unit and updates itself with the rent, the tenant's name and the time remaining.
⚠ Do not put the sign inside the unit
Put it on an outside wall, in a corridor — anywhere outside the unit itself.
Units reset when a tenant leaves. A sign inside the unit gets destroyed by that reset, and you'll have to rebuild it every turnover.
Rules the plugin enforces
You cannot break these by accident — you'll just get an error:
- Both corners must be inside your own plot. → "Position outside region"
- Units cannot overlap each other. No unit inside another unit.
- You cannot exceed your unit limit. → "Subregion limit reached!"
- You can only do this on plots you own. → "You do not own the parent region!"
Units are rectangular — two corners. If you need an odd shape, ask staff.
Managing your units
| Command | What it does |
|---|---|
/arm subregion tool |
Get the selection feather |
/arm subregion create |
Save your selection (then make the sign) |
/arm subregion delete <unit> |
Delete a unit — only while empty |
/arm subregion unsell <unit> |
Evict the tenant and put the unit back up |
/arm subregion tp <unit> |
Teleport to one of your units |
/arm setprice <unit> ... |
Change the rent |
/arm addmember <unit> <player> |
Let someone build in a unit |
/arm gui |
Everything you own, in one menu |
You cannot delete a unit that has a tenant — release it with /arm subregion unsell first. Nothing here can delete or damage your plot itself.
What happens to a tenant's belongings
Units are not wiped when a tenant leaves. Whatever they built and whatever is in their containers stays exactly where it is.
That means you may inherit the previous tenant's leftovers when you take over a unit.
Anything they left behind can be moved into vault storage so the unit is usable again and the previous tenant still gets their property back:
/vault capture— while looking at the container
The contents go into a vault belonging to the person who owned them, not to whoever captured it. They retrieve it themselves with:
/vault open— or/vault menu
You can only do this inside a plot you own, so nobody can use it to empty someone else's containers.
Tenants: clear your chests before you leave. Nothing is destroyed if you forget, but you are relying on the next tenant to capture it for you.
Being a good landlord
- Tell tenants the rent period before they rent. Most disputes are someone not realising rent was weekly.
- Finish building a unit before you rent it out — you can build inside your own units.
- Don't price a unit so high it sits empty. An empty unit earns nothing.
- If you evict someone, tell them to run
/claimitems. - Keep signs outside the units.
See also
- Real estate — buying plots
- Plot rental — buying, selling and transferring plots
- Zoning regulations — what you may build where
- ChestShop — running a shop
- BOLT — locking containers