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Stipends

From Prosperity SMP Wiki

Stipends are random bonus item drops that job workers receive while performing their job's actions. They supplement the crafting economy by providing useful materials that might otherwise be scarce.

How stipends work

While performing job-qualifying actions, there is a small chance per action to receive a bonus item. Stipends drop directly into the player's inventory with an action bar notification.

Stipends only drop in the resource world, nether, and end — not in the main world.

Stipend table

Job Trigger Drop Chance Purpose
Miner Breaking stone or ore 1 gunpowder 20% Supplies TNT and firework rocket crafting
Farmer Harvesting crops 1 bone meal 7% Crop growth acceleration
Hunter Killing hostile mobs 2 arrows 10% Ranged combat supply

Builder, Woodcutter, and Fisherman do not currently have stipend drops.

Cooldowns

Farmer and Hunter stipends have a 2-second per-player cooldown to prevent burst drops from automated systems or AOE tools. The Miner stipend has no cooldown — each block in a drill swing rolls independently, so a single drill swing can produce multiple gunpowder drops.

Economy role

Stipends act as a passive supply faucet for materials that are important to the Economy but not directly farmable through normal job actions. Gunpowder in particular supports both firework rocket production (elytra flight fuel) and TNT crafting.

See also

  • Jobs — job system overview
  • Miner — gunpowder stipend details
  • Economy — how stipends fit into the money flow