Companies
More actions
Companies are not live yet. They are coming with the Season 1 launch. This page describes how they will work so you can plan ahead — the commands below do not exist on the server yet.
A company is a shared bank account with a name, an owner, and staff you choose. It lets a group pool money, pay people, and run a business together without trusting one person's personal balance.
Why bother
Everything on ProsperitySMP already runs on real money — jobs, shops, rent, the auction house. A company gives a group of players one pot to work from instead of passing cash around by hand.
- A shop run by three people can keep its takings in one place instead of in whoever happened to be online.
- An owner can let staff spend from the company without handing over the whole balance.
- Company money shows up in /baltop and the economy pages like any other account, so a successful business is visible.
Forming one
- /company create <name> — forms your company. Costs $1,000, which is destroyed, not paid to anyone.
- You can be in one company at a time.
- The name must be 3–24 characters. Names that clash with an existing company or an existing player are refused, and so are server names like admin or CentralBank.
- Punctuation and capitals are ignored when checking for clashes, so Acme Corp, acme-corp and ACME CORP all count as the same name.
Money
- /company deposit <amount> — any member can put money in.
- /company withdraw <amount> — takes money out, if your role allows it.
- /company info — shows the balance, the owner and your company's details.
A company holds a real account, exactly like a player. That means the money is genuinely there — it is not a number in a menu — and it behaves like everyone else's money.
Tax
Company money is taxed. This is worth understanding before you form one.
- The daily wealth tax applies to a company's balance using the same brackets as players.
- It is charged in addition to the tax on your own balance — moving money into a company does not reduce what you owe personally.
- Below the bottom bracket a company pays nothing, exactly as a player does.
Companies are not a way to avoid tax. They are a way to run a business.
Staff and roles
Nobody is added silently — every invite has to be accepted.
- /company invite <player> — offers a place to an online player. They have two minutes to answer.
- /company accept or /company decline — answers an invite.
- /company kick <player> — removes someone.
- /company leave — leaves a company you do not own.
A new member can deposit and nothing else until you give them a role. That is deliberate: people start with the least access, not the most.
- /company role create <name> — makes a role, with no permissions until you grant some.
- /company role setperm <role> <permission> — grants withdraw, invite or kick.
- /company role setcap <role> <amount> — limits that role to a daily spend. Use none for no limit.
- /company setrole <player> <role> — assigns a role. Use none to drop someone back to deposit-only.
- /company role list — shows every role, its permissions and its cap.
The daily cap counts everything a person takes out that day, so it cannot be dodged by making several smaller withdrawals.
Large withdrawals need approval
Any withdrawal over $5,000 by someone who is not the owner does not go through immediately. It becomes a request the owner has to approve.
- /company pending — lists waiting requests.
- /company approve <number> — the owner releases the money.
- /company deny <number> — the owner refuses it.
This exists so that one member cannot empty a company in a single command. The owner is never limited by it.
Ownership
- /company transfer <player> — offers the company to an online player. They have to accept — ownership carries the tax liability on the balance, so it cannot be pushed onto someone.
- /company acceptowner — accepts an offer of ownership. The previous owner stays on as an ordinary member.
- /company disband — closes the company. You have to type it twice to confirm. The balance returns to you, and every member is removed.
The owner cannot use /company leave — leaving would strand the account and its money. Transfer it or disband it instead.
Not in the first version
- Shares and dividends. There are not yet enough players with money for a share market to mean anything; every company would be one person trading with themselves.
- Invoices and payroll. Planned for a later update, including paying staff who are offline.
- Companies owning land. Plots stay in personal names for now.
Bedrock
Everything here is a chat command. There are no menus to click, no chests to open and no books to sign, so it works identically on Bedrock and Java.
One Bedrock note: Bedrock names begin with a dot, like .Steve. When you type someone's name you can include the dot or leave it out — both find the right player. Players must be online to be invited, given a role, or handed ownership.