Dungeons
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Dungeons are instanced player-versus-environment challenges on Prosperity SMP. One to four players enter a private copy of a dungeon, fight through custom monsters, defeat a boss, and earn rewards. Dungeons are the focus of the Hunter career and are graded by Hunter rank.
Entering a dungeon
Dungeons are launched from the dungeon entrance near spawn. Right-click a dungeon sign there to begin (admins can also use /md play).
- Solo: you are sent straight into your own private instance.
- Party: the party leader starts the dungeon, each member confirms with
/ready, and the whole group enters a shared instance together.
Dungeons work for both Java and Bedrock players.
Ranks
Dungeons are graded from E (easiest) to S (hardest), matching the Hunter rank system. Your Hunter rank is set by your Hunter job level:
| Rank | Hunter level |
|---|---|
| E | 1 |
| D | 10 |
| C | 20 |
| B | 30 |
| A | 40 |
| S | 50 |
Higher-rank dungeons have tougher monsters and richer rewards. Leveling the Hunter job raises your rank and opens harder content. The E-rank dungeon is open now, with further ranks rolling out over time.
Parties
To run a dungeon as a group:
- Form a party with
/party invite <player>; invited players accept with/party join <leader>or by clicking the chat prompt. - The party leader starts the dungeon.
- Each member confirms with
/ready; once everyone is ready, the party is teleported in together.
Up to four players can share a single dungeon instance.
Rewards
Defeating a dungeon's boss rewards every participating player with:
- a cash bounty,
- a loot crate (opened normally — no key needed), and
- Hunter experience toward your next rank.
Monsters inside also drop materials. Reward payouts have a short cooldown, so dungeons are repeatable — though the wear your gear takes is the real cost of farming them.
Coming prepared
Dungeons are a serious fight. Bring full armor, a good weapon, plenty of food, and golden apples, and expect your equipment to take heavy durability damage on a full run. Death in a dungeon is a setback, so play carefully.
The first dungeon
The opening E-rank dungeon winds down through a flooded, abandoned mine and opens into a vast stone hall, where The Deepwarden — an ancient stone guardian — awakens. It calls reinforcements, slams the ground with a telegraphed shockwave, and turns more dangerous below half health. A solo player in full diamond gear can clear it with some effort; a party makes it smoother.
Tips
- Rooms wake as you enter them — clear the monsters before pushing on.
- Watch for the boss's slam wind-up and step out of the impact zone.
- Skeletal archers are dangerous at range — close in or break line of sight.
- Carry spare gear or repair materials; a full clear is hard on your equipment.
See also
- Hunter — the dungeon-clearing career and rank system
- Jobs — all six careers
- Crates — the loot crates dungeons award
- Getting started — new-player guide