Economy
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The economy on Prosperity SMP is player-driven. Money enters through job wages, contracts, and crate rewards. Money leaves through the Admin shop, land purchases, prestige costs, and tool upgrades. Player-to-player trading via ChestShop forms the backbone of the market.
Money sources
| Source | How it works | Typical income |
|---|---|---|
| Job wages | Automatic pay per action | $300-400/hr at L1, $1,200+/hr at L50 with tools |
| Civic contracts | Deliver materials for cash | 1.5-3x material value |
| Crates | Random loot from job progression | $75 (apprentice) to $2,000+ (prestige) |
| Admin shop sell | Sell to server shop | Floor price, guaranteed buyer |
| Stipends | Bonus drops while working | Gunpowder (Miner), bone meal (Farmer), arrows (Hunter) |
Money sinks
| Sink | Cost range |
|---|---|
| Plot purchases | Varies by auction |
| Drill and harvester purchases | $1,000-6,500 per tool |
| Master Smith books | $10,000-120,000 per book + diamond blocks |
| Prestige costs | $25,000-1,000,000 per tier + materials |
| Admin shop purchases | Market-rate pricing |
Market prices
Run /market <item> to check the median price for any item based on recent trades.
Tips for building wealth
- Join a job first. Job wages are the most reliable income.
- Sell to players, not the admin shop. Player shops almost always pay more.
- Complete contracts. They pay 1.5-3x the material value.
- Upgrade your tools. Drills and harvesters pay for themselves within hours.
- Invest in land. Commercial plots let you run a ChestShop that earns money while offline.
- Check /market before pricing. Price competitively against existing sellers.
Inflation
The server monitors money supply and prices through an automated economic dashboard. Gradual price increases are normal as money enters through wages. Hoarding cash loses value slowly; investing in tools, land, and inventory preserves wealth.