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Trading: Difference between revisions

From Prosperity SMP Wiki
Initial content
 
VxMac (talk | contribs)
Add direct trading + auction house methods; fix stale no-trade-window note
 
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=== ChestShop signs ===
=== ChestShop signs ===
The primary trading method. Place a chest with a [[ChestShop]] sign to sell items to other players while online or offline. Shops in the market district get the most traffic.
The primary trading method. Place a chest with a [[ChestShop]] sign to sell items to other players while online or offline. Shops in the market district get the most traffic. Best for high-volume, commonly traded commodities.


=== Direct payment ===
=== Direct trading ===
Use <code>/pay &lt;player&gt; &lt;amount&gt;</code> to send money directly. Useful for custom deals, service payments, or trades negotiated in chat.
Run <code>/trade &lt;player&gt;</code> to open a secure two-player [[Direct trading|trade window]]. Both players place items and cash, both confirm, and the exchange happens atomically — neither side can take the goods without giving up their own. Best for one-to-one deals, gifts, and high-value handoffs.
 
=== Auction house ===
Run <code>/ah</code> to open the [[Auction house]], a server-wide board of fixed-price listings. Sellers set a price and any player can buy; the item and cash change hands instantly. Best for one-off, high-value, or hard-to-display items such as enchanted gear and rare drops.


=== Admin shop ===
=== Admin shop ===
Run <code>/shop</code> to access the [[Admin shop]]. It offers guaranteed floor prices for common materials. Use it when no player shops are buying what you have.
Run <code>/shop</code> to access the [[Admin shop]]. It offers guaranteed floor prices for common materials. Use it when no player shops are buying what you have.
=== Direct payment ===
Use <code>/pay &lt;player&gt; &lt;amount&gt;</code> to send money directly. Useful for service payments or deals negotiated in chat. For trades involving items, prefer direct trading, which protects both sides.


== Price discovery ==
== Price discovery ==
; /market command
; /market command
: Run <code>/market &lt;item&gt;</code> to see the median unit price based on recent player-to-player [[ChestShop]] transactions. This is the best indicator of what an item is actually worth.
: Run <code>/market &lt;item&gt;</code> to see the median unit price based on recent player-to-player transactions across ChestShop and the auction house. This is the best indicator of what an item is actually worth.


; /find command
; /find command
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== Setting good prices ==
== Setting good prices ==
# Check <code>/market &lt;item&gt;</code> before setting your [[ChestShop]] price.
# Check <code>/market &lt;item&gt;</code> before setting your [[ChestShop]] price or auction listing.
# Undercut existing sellers by a small margin to move inventory faster.
# Undercut existing sellers by a small margin to move inventory faster.
# For items with no market data, check the [[Admin shop]] price and mark up 20-50%.
# For items with no market data, check the [[Admin shop]] price and mark up 20-50%.
# High-demand items (diamonds, iron, food) sell fastest in the market district.
# High-demand items (diamonds, iron, food) sell fastest in the market district.
# Niche items (decorative blocks, rare drops) sell slower but at higher margins.
# Niche items (decorative blocks, rare drops) sell slower but at higher margins, and often do best on the auction house.


== Supply and demand ==
== Supply and demand ==
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* Scamming is prohibited under [[Server rules]]. Staff can verify transactions and issue refunds.
* Scamming is prohibited under [[Server rules]]. Staff can verify transactions and issue refunds.
* [[BOLT]] protects your chest contents — only the shop interface is exposed to buyers.
* [[BOLT]] protects your chest contents — only the shop interface is exposed to buyers.
* There is no trade window or escrow system. For high-value trades, use <code>/pay</code> and item handoff in person, or set up matching ChestShop signs.
* For secure item-and-cash swaps with another player, use [[Direct trading]]. It holds both offers and exchanges them atomically, so neither side can take the goods without paying.
* For fixed-price public sales, list items on the [[Auction house]], where the buyer's payment and your item change hands in a single instant transaction.


== See also ==
== See also ==
* [[Direct trading]] — secure two-player trade window
* [[Auction house]] — fixed-price marketplace
* [[ChestShop]] — how to create shop signs
* [[ChestShop]] — how to create shop signs
* [[Admin shop]] — server-run fallback shop
* [[Admin shop]] — server-run fallback shop

Latest revision as of 22:05, 29 May 2026

Trading on Prosperity SMP happens through several mechanisms. Player-to-player commerce drives the economy, with the Admin shop serving as a guaranteed fallback.

Trading methods

ChestShop signs

The primary trading method. Place a chest with a ChestShop sign to sell items to other players while online or offline. Shops in the market district get the most traffic. Best for high-volume, commonly traded commodities.

Direct trading

Run /trade <player> to open a secure two-player trade window. Both players place items and cash, both confirm, and the exchange happens atomically — neither side can take the goods without giving up their own. Best for one-to-one deals, gifts, and high-value handoffs.

Auction house

Run /ah to open the Auction house, a server-wide board of fixed-price listings. Sellers set a price and any player can buy; the item and cash change hands instantly. Best for one-off, high-value, or hard-to-display items such as enchanted gear and rare drops.

Admin shop

Run /shop to access the Admin shop. It offers guaranteed floor prices for common materials. Use it when no player shops are buying what you have.

Direct payment

Use /pay <player> <amount> to send money directly. Useful for service payments or deals negotiated in chat. For trades involving items, prefer direct trading, which protects both sides.

Price discovery

/market command
Run /market <item> to see the median unit price based on recent player-to-player transactions across ChestShop and the auction house. This is the best indicator of what an item is actually worth.
/find command
Run /find <item> to locate player shops currently selling or buying a specific item. Shows the shop owner, price, location, and current stock.
Admin shop prices
The Admin shop sets a floor. If /market shows a higher price than the admin shop, you can earn more by selling to players.

Setting good prices

  1. Check /market <item> before setting your ChestShop price or auction listing.
  2. Undercut existing sellers by a small margin to move inventory faster.
  3. For items with no market data, check the Admin shop price and mark up 20-50%.
  4. High-demand items (diamonds, iron, food) sell fastest in the market district.
  5. Niche items (decorative blocks, rare drops) sell slower but at higher margins, and often do best on the auction house.

Supply and demand

Prices change based on player activity:

  • When many players mine (supply up), ore prices tend to drop.
  • When a new building project starts (demand up), building material prices rise.
  • Civic contracts create artificial demand for specific materials at fixed prices.
  • The server's economic dashboard monitors these trends automatically.

Trade safety

  • All ChestShop transactions are logged by CoreProtect.
  • Scamming is prohibited under Server rules. Staff can verify transactions and issue refunds.
  • BOLT protects your chest contents — only the shop interface is exposed to buyers.
  • For secure item-and-cash swaps with another player, use Direct trading. It holds both offers and exchanges them atomically, so neither side can take the goods without paying.
  • For fixed-price public sales, list items on the Auction house, where the buyer's payment and your item change hands in a single instant transaction.

See also