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Admin shop: Difference between revisions

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VxMac (talk | contribs)
Add endgame items + Item worth link
Link the Bazaar section
 
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* New players always have somewhere to sell materials.
* New players always have somewhere to sell materials.
* Player-run shops remain competitive (the admin shop does not undercut active sellers).
* Player-run shops remain competitive (the admin shop does not undercut active sellers).
* Players can use the [[Item worth]] tooltip to see the admin floor before deciding whether to sell.
* Players can check <code>/market &lt;item&gt;</code> or the [[Item worth]] estimates on the economy dashboard to compare prices before deciding whether to sell.


For each item, the admin shop may be configured as ''buy-only'' (the shop sells to you), ''sell-only'' (you sell to the shop), or ''both''. Common raw materials are typically sell-only — the server pays a floor price but does not sell them back to players, leaving that role to the [[ChestShop|player market]].
For each item, the admin shop may be configured as ''buy-only'' (the shop sells to you), ''sell-only'' (you sell to the shop), or ''both''. Common raw materials are typically sell-only — the server pays a floor price but does not sell them back to players, leaving that role to the [[ChestShop|player market]].
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Player-market prices for these items are typically higher. Use the [[Item worth]] tooltip's Market Est line to see the engine's estimate of fair player-market pricing.
Player-market prices for these items are typically higher. The [[Item worth]] engine's Market Est figure (on the economy dashboard) estimates fair player-market pricing.


== Buying vs selling ==
== Buying vs selling ==
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== See also ==
== See also ==
* [[Bazaar]] — the decorative/catalog section of this shop


* [[ChestShop]] — player-owned shops with custom pricing
* [[ChestShop]] — player-owned shops with custom pricing
* [[Item worth]] — item pricing tooltips and engine details
* [[Item worth]] — the item pricing engine
* [[Simulated ChestShop]] — the simulated buyer that keeps low-traffic shops liquid
* [[Simulated ChestShop]] — the simulated buyer that keeps low-traffic shops liquid
* [[Jobs]] — earning money through job wages
* [[Jobs]] — earning money through job wages

Latest revision as of 12:29, 21 July 2026

The admin shop is the server-run shop on Prosperity SMP, powered by the EconomyShopGUI plugin. It provides guaranteed floor prices for common materials so players always have a buyer, even when no player shops are stocked.

Accessing the shop

Run /shop from anywhere to open the admin shop GUI. Browse categories and click items to buy or sell.

The shop is organized into categories:

  • Ores and minerals
  • Building materials
  • Farming and food
  • Tools and equipment
  • Miscellaneous

Pricing philosophy

Admin shop prices are intentionally set as a floor — slightly below what player shops typically charge. This ensures:

  • New players always have somewhere to sell materials.
  • Player-run shops remain competitive (the admin shop does not undercut active sellers).
  • Players can check /market <item> or the Item worth estimates on the economy dashboard to compare prices before deciding whether to sell.

For each item, the admin shop may be configured as buy-only (the shop sells to you), sell-only (you sell to the shop), or both. Common raw materials are typically sell-only — the server pays a floor price but does not sell them back to players, leaving that role to the player market.

Endgame items

The admin shop pays a guaranteed floor price for several endgame materials that previously had no reliable buyer. The server does not sell these items back to players — they are sell-only.

Item Admin floor (player → server)
Netherite ingot $1,000
Netherite scrap $350
Ancient debris $200
Elytra $1,500
Totem of Undying $300
Shulker shell $25
Shulker box (empty) $30
Netherite Upgrade Smithing Template $120
Armor Trim Smithing Templates (sampled) $100

Player-market prices for these items are typically higher. The Item worth engine's Market Est figure (on the economy dashboard) estimates fair player-market pricing.

Buying vs selling

The GUI shows the price and direction for each item. Most items show two prices side-by-side; if only one is shown, that direction is the only one supported.

See also

  • Bazaar — the decorative/catalog section of this shop