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	<id>https://wiki.prosperitysmp.com/index.php?action=history&amp;feed=atom&amp;title=Dungeons</id>
	<title>Dungeons - Revision history</title>
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	<updated>2026-06-05T23:42:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Dungeons&amp;diff=72&amp;oldid=prev</id>
		<title>VxMac: Create Dungeons page (MythicDungeons system, ranks, rewards)</title>
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		<updated>2026-05-30T02:29:55Z</updated>

		<summary type="html">&lt;p&gt;Create Dungeons page (MythicDungeons system, ranks, rewards)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dungeons&amp;#039;&amp;#039;&amp;#039; are instanced player-versus-environment challenges on Prosperity SMP. One to four players enter a private copy of a dungeon, fight through custom monsters, defeat a boss, and earn rewards. Dungeons are the focus of the [[Hunter]] career and are graded by Hunter rank.&lt;br /&gt;
&lt;br /&gt;
== Entering a dungeon ==&lt;br /&gt;
Dungeons are launched from the dungeon entrance near spawn. Right-click a dungeon sign there to begin (admins can also use &amp;lt;code&amp;gt;/md play&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Solo:&amp;#039;&amp;#039;&amp;#039; you are sent straight into your own private instance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Party:&amp;#039;&amp;#039;&amp;#039; the [[#Parties|party]] leader starts the dungeon, each member confirms with &amp;lt;code&amp;gt;/ready&amp;lt;/code&amp;gt;, and the whole group enters a shared instance together.&lt;br /&gt;
&lt;br /&gt;
Dungeons work for both Java and Bedrock players.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
Dungeons are graded from &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; (easiest) to &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (hardest), matching the [[Hunter]] rank system. Your Hunter rank is set by your Hunter job level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Hunter level&lt;br /&gt;
|-&lt;br /&gt;
| E || 1&lt;br /&gt;
|-&lt;br /&gt;
| D || 10&lt;br /&gt;
|-&lt;br /&gt;
| C || 20&lt;br /&gt;
|-&lt;br /&gt;
| B || 30&lt;br /&gt;
|-&lt;br /&gt;
| A || 40&lt;br /&gt;
|-&lt;br /&gt;
| S || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Higher-rank dungeons have tougher monsters and richer rewards. Leveling the Hunter job raises your rank and opens harder content. The &amp;#039;&amp;#039;&amp;#039;E-rank&amp;#039;&amp;#039;&amp;#039; dungeon is open now, with further ranks rolling out over time.&lt;br /&gt;
&lt;br /&gt;
== Parties ==&lt;br /&gt;
To run a dungeon as a group:&lt;br /&gt;
# Form a party with &amp;lt;code&amp;gt;/party invite &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;; invited players accept with &amp;lt;code&amp;gt;/party join &amp;lt;leader&amp;gt;&amp;lt;/code&amp;gt; or by clicking the chat prompt.&lt;br /&gt;
# The party leader starts the dungeon.&lt;br /&gt;
# Each member confirms with &amp;lt;code&amp;gt;/ready&amp;lt;/code&amp;gt;; once everyone is ready, the party is teleported in together.&lt;br /&gt;
&lt;br /&gt;
Up to four players can share a single dungeon instance.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Defeating a dungeon&amp;#039;s boss rewards every participating player with:&lt;br /&gt;
* a &amp;#039;&amp;#039;&amp;#039;cash bounty&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
* a &amp;#039;&amp;#039;&amp;#039;loot crate&amp;#039;&amp;#039;&amp;#039; (opened normally — no key needed), and&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Hunter]] experience&amp;#039;&amp;#039;&amp;#039; toward your next rank.&lt;br /&gt;
&lt;br /&gt;
Monsters inside also drop materials. Reward payouts have a short cooldown, so dungeons are repeatable — though the wear your gear takes is the real cost of farming them.&lt;br /&gt;
&lt;br /&gt;
== Coming prepared ==&lt;br /&gt;
Dungeons are a serious fight. Bring full armor, a good weapon, plenty of food, and golden apples, and expect your equipment to take heavy durability damage on a full run. Death in a dungeon is a setback, so play carefully.&lt;br /&gt;
&lt;br /&gt;
== The first dungeon ==&lt;br /&gt;
The opening E-rank dungeon winds down through a flooded, abandoned mine and opens into a vast stone hall, where &amp;#039;&amp;#039;&amp;#039;The Deepwarden&amp;#039;&amp;#039;&amp;#039; — an ancient stone guardian — awakens. It calls reinforcements, slams the ground with a telegraphed shockwave, and turns more dangerous below half health. A solo player in full diamond gear can clear it with some effort; a party makes it smoother.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Rooms wake as you enter them — clear the monsters before pushing on.&lt;br /&gt;
* Watch for the boss&amp;#039;s slam wind-up and step out of the impact zone.&lt;br /&gt;
* Skeletal archers are dangerous at range — close in or break line of sight.&lt;br /&gt;
* Carry spare gear or repair materials; a full clear is hard on your equipment.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Hunter]] — the dungeon-clearing career and rank system&lt;br /&gt;
* [[Jobs]] — all six careers&lt;br /&gt;
* [[Crates]] — the loot crates dungeons award&lt;br /&gt;
* [[Getting started]] — new-player guide&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>VxMac</name></author>
	</entry>
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