<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.prosperitysmp.com/index.php?action=history&amp;feed=atom&amp;title=Contracts</id>
	<title>Contracts - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.prosperitysmp.com/index.php?action=history&amp;feed=atom&amp;title=Contracts"/>
	<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Contracts&amp;action=history"/>
	<updated>2026-06-05T23:43:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Contracts&amp;diff=20&amp;oldid=prev</id>
		<title>Maintenance script: Initial content</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Contracts&amp;diff=20&amp;oldid=prev"/>
		<updated>2026-05-27T14:48:17Z</updated>

		<summary type="html">&lt;p&gt;Initial content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Civic contracts&amp;#039;&amp;#039;&amp;#039; are bulk delivery quests on Prosperity SMP. Players hand in specified materials to earn cash rewards. Contracts have cooldowns and daily caps to prevent exploitation.&lt;br /&gt;
&lt;br /&gt;
== How contracts work ==&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/contracts&amp;lt;/code&amp;gt; to see all active contracts.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/contractinfo &amp;amp;lt;id&amp;amp;gt;&amp;lt;/code&amp;gt; to view details for a specific contract (material, quantity, reward, cooldown, daily cap).&lt;br /&gt;
# Gather the required materials in your inventory.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/deliver &amp;amp;lt;id&amp;amp;gt;&amp;lt;/code&amp;gt; to hand in the items and receive payment.&lt;br /&gt;
&lt;br /&gt;
== Contract details ==&lt;br /&gt;
Each contract specifies:&lt;br /&gt;
; Material&lt;br /&gt;
: The item type to deliver (e.g., cobblestone, iron ingot, oak log).&lt;br /&gt;
; Quantity&lt;br /&gt;
: The number of items per delivery.&lt;br /&gt;
; Reward&lt;br /&gt;
: Cash payout per successful delivery. Contracts typically pay 1.5 to 3 times the raw material value.&lt;br /&gt;
; Cooldown&lt;br /&gt;
: Minimum time between deliveries (default: 30 minutes).&lt;br /&gt;
; Daily cap&lt;br /&gt;
: Maximum deliveries per day (default: 10).&lt;br /&gt;
&lt;br /&gt;
== Pricing philosophy ==&lt;br /&gt;
Contract rewards are calibrated against the [[Jobs|job wage]] baseline of 25-175 per hour for new players. Contracts offer bonus income on top of regular job wages, especially for the [[Builder]] career where per-block wages are low.&lt;br /&gt;
&lt;br /&gt;
== Sign interaction ==&lt;br /&gt;
Right-clicking a sign with &amp;lt;code&amp;gt;[Contract]&amp;lt;/code&amp;gt; on line 1 and a contract ID on line 2 opens the contract info display for that contract.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/contracts&amp;lt;/code&amp;gt; || List all active contracts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/contractinfo &amp;amp;lt;id&amp;amp;gt;&amp;lt;/code&amp;gt; || View details for one contract&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deliver &amp;amp;lt;id&amp;amp;gt;&amp;lt;/code&amp;gt; || Hand in items and get paid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Jobs]] — primary income source&lt;br /&gt;
* [[Getting started]] — includes contract introduction&lt;br /&gt;
* [[Commands]] — full command reference&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>