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	<id>https://wiki.prosperitysmp.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin</id>
	<title>Prosperity SMP Wiki - User contributions [en]</title>
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	<updated>2026-06-05T23:40:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Frequently_asked_questions&amp;diff=77</id>
		<title>Frequently asked questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Frequently_asked_questions&amp;diff=77"/>
		<updated>2026-06-01T16:05:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: Add FAQ: best way to get rich (trade your output)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common questions and solutions for Prosperity SMP players.&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
&lt;br /&gt;
=== How do I join on Bedrock? ===&lt;br /&gt;
Add the server with address &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt; and port &amp;lt;code&amp;gt;19132&amp;lt;/code&amp;gt;. See [[Bedrock setup]] for detailed instructions.&lt;br /&gt;
&lt;br /&gt;
=== I was kicked for flying ===&lt;br /&gt;
Bedrock movement packets sometimes trigger anti-fly detection. This is a known issue handled server-side. If it happens repeatedly, report it on Discord.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== How do I earn money? ===&lt;br /&gt;
The primary source is [[Jobs|job wages]]. You can also sell at the [[Admin shop]], set up a [[ChestShop]], or complete [[Contracts|civic contracts]]. See [[Getting started]] for a walkthrough.&lt;br /&gt;
&lt;br /&gt;
=== How do I check what an item is worth? ===&lt;br /&gt;
Run &amp;lt;code&amp;gt;/market &amp;amp;lt;item&amp;amp;gt;&amp;lt;/code&amp;gt; to see the median price from recent trades.&lt;br /&gt;
&lt;br /&gt;
=== How do I create a shop? ===&lt;br /&gt;
See [[ChestShop]] for step-by-step instructions.&lt;br /&gt;
&lt;br /&gt;
=== What is the best way to get rich? ===&lt;br /&gt;
Produce a surplus of something useful and &#039;&#039;&#039;sell it to other players&#039;&#039;&#039; through [[ChestShop]]s — that is the server&#039;s main late-game income driver. Jobs and farms are how you &#039;&#039;produce&#039;&#039; goods; the wealth comes from &#039;&#039;trading&#039;&#039; that output at scale. Running a farm and sitting on the drops earns far less than turning that output into well-priced shops. See [[Economy]]. (Farms must be actively played — AFK auto-farms are against the [[Server rules]].)&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Can I have multiple jobs? ===&lt;br /&gt;
No. One job at a time. Switch with &amp;lt;code&amp;gt;/jobs leave&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;/jobs join&amp;lt;/code&amp;gt;. There is a 60-second cooldown.&lt;br /&gt;
&lt;br /&gt;
=== What is prestige? ===&lt;br /&gt;
At level 50, prestige resets your job to level 1 in exchange for permanent bonuses. See [[Jobs#Prestige|Jobs]].&lt;br /&gt;
&lt;br /&gt;
=== What are drills and harvesters? ===&lt;br /&gt;
3x3 AOE tools purchased with &amp;lt;code&amp;gt;/buydrill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/buyharvester&amp;lt;/code&amp;gt;, gated by job level.&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
=== How do I buy a plot? ===&lt;br /&gt;
See [[Real estate]] for plot types and the auction process.&lt;br /&gt;
&lt;br /&gt;
=== Can I build anywhere? ===&lt;br /&gt;
Only on plots you own or rent. The resource world is for gathering only.&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
&lt;br /&gt;
=== Is voice chat available? ===&lt;br /&gt;
Yes, through [[Simple Voice Chat]] (Java mod required). Bedrock players use Discord voice.&lt;br /&gt;
&lt;br /&gt;
=== How do I check who griefed me? ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;/co inspect&amp;lt;/code&amp;gt; ([[CoreProtect]]) and click the affected blocks. Report to staff on Discord.&lt;br /&gt;
&lt;br /&gt;
=== How do I lock my chests? ===&lt;br /&gt;
[[BOLT]] locks them automatically on placement. Use &amp;lt;code&amp;gt;/bolt trust&amp;lt;/code&amp;gt; to share access.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Getting started]]&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
* [[Server rules]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Getting_started&amp;diff=76</id>
		<title>Getting started</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Getting_started&amp;diff=76"/>
		<updated>2026-06-01T16:05:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: Point new players to the trade-driven economy guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;getting started guide&#039;&#039;&#039; walks new players through their first hour on Prosperity SMP — from connecting to earning their first paycheck.&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Edition !! Address !! Port&lt;br /&gt;
|-&lt;br /&gt;
| Java (1.21.8) || &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt; || 25565 (default)&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock || &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt; || 19132&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bedrock players connect through Geyser. All features work on both editions. See [[Bedrock setup]] for detailed instructions.&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
# &#039;&#039;&#039;Read the signs at spawn.&#039;&#039;&#039; The spawn area has boards explaining the basics. Take a moment to orient yourself.&lt;br /&gt;
# &#039;&#039;&#039;Join a job.&#039;&#039;&#039; Run &amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt; to see the six available careers. Pick one that fits your playstyle — you can switch later with a 60-second cooldown.&lt;br /&gt;
# &#039;&#039;&#039;Teleport to the resource world.&#039;&#039;&#039; Run &amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; or use the resource world portal at spawn. The resource world is where you mine, farm, and gather without disturbing the main world.&lt;br /&gt;
# &#039;&#039;&#039;Set a home.&#039;&#039;&#039; Find a good spot and run &amp;lt;code&amp;gt;/sethome&amp;lt;/code&amp;gt;. You earn more home slots as you progress.&lt;br /&gt;
# &#039;&#039;&#039;Start working.&#039;&#039;&#039; Break blocks, harvest crops, or kill mobs depending on your job. You earn money automatically for every qualifying action.&lt;br /&gt;
&lt;br /&gt;
== Earning money ==&lt;br /&gt;
There are several ways to earn on the server:&lt;br /&gt;
&lt;br /&gt;
; Job wages&lt;br /&gt;
: The primary income source. Every block you break, crop you harvest, or mob you kill pays a small wage. See [[Jobs]] for rates and details.&lt;br /&gt;
&lt;br /&gt;
; Admin shop&lt;br /&gt;
: Run &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; to open the server shop. Sell common materials here for a guaranteed floor price. See [[Admin shop]].&lt;br /&gt;
&lt;br /&gt;
; Player shops&lt;br /&gt;
: Browse the market district to find player-run [[ChestShop]] signs. Players often offer better prices than the admin shop.&lt;br /&gt;
&lt;br /&gt;
; Civic contracts&lt;br /&gt;
: Visit the contract board and run &amp;lt;code&amp;gt;/contracts&amp;lt;/code&amp;gt; to see available deliveries. Hand in bulk materials for bonus payouts. See [[Contracts]].&lt;br /&gt;
&lt;br /&gt;
; Direct trading&lt;br /&gt;
: Use &amp;lt;code&amp;gt;/pay &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; for direct trades, or set up your own [[ChestShop]].&lt;br /&gt;
&lt;br /&gt;
== Setting up a shop ==&lt;br /&gt;
Once you have materials to sell, you can create a [[ChestShop]] in the market district:&lt;br /&gt;
&lt;br /&gt;
# Place a chest&lt;br /&gt;
# Place a sign on the chest&lt;br /&gt;
# Write the sign lines:&lt;br /&gt;
#* Line 1: &#039;&#039;leave blank&#039;&#039; (your name fills in automatically)&lt;br /&gt;
#* Line 2: quantity (e.g., &amp;lt;code&amp;gt;64&amp;lt;/code&amp;gt;)&lt;br /&gt;
#* Line 3: price (&amp;lt;code&amp;gt;B 10&amp;lt;/code&amp;gt; for buy price, &amp;lt;code&amp;gt;S 5&amp;lt;/code&amp;gt; for sell price, or &amp;lt;code&amp;gt;B 10:S 5&amp;lt;/code&amp;gt; for both)&lt;br /&gt;
#* Line 4: item name (e.g., &amp;lt;code&amp;gt;Diamond&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Useful commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt; || View and join available jobs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/balance&amp;lt;/code&amp;gt; || Check your current balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pay &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; || Send money to another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; || Open the admin shop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market &amp;lt;item&amp;gt;&amp;lt;/code&amp;gt; || Check the going rate for an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/contracts&amp;lt;/code&amp;gt; || View available civic contracts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sethome &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; || Save a home location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/home &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; || Teleport to a saved home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt; || Return to spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; || Random teleport to the resource world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tpa &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; || Request to teleport to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/find &amp;lt;item&amp;gt;&amp;lt;/code&amp;gt; || Search for player shops selling an item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the full list, see [[Commands]].&lt;br /&gt;
&lt;br /&gt;
== Next steps ==&lt;br /&gt;
* Learn how the [[Economy|economy]] works — the biggest fortunes come from &#039;&#039;&#039;trading what you produce&#039;&#039;&#039; through [[ChestShop]]s and supplying what the market needs, not from grinding a single activity&lt;br /&gt;
* Explore the [[Skill trees|skill tree]] for your job — spend skill points to unlock perks and better tools&lt;br /&gt;
* Check out [[Real estate]] to learn about buying land&lt;br /&gt;
* Read the [[Server rules]] so you know what to expect&lt;br /&gt;
* Join the [https://discord.gg/prosperitysmp Discord] to stay connected with the community&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Economy&amp;diff=75</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Economy&amp;diff=75"/>
		<updated>2026-06-01T16:05:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: Add late-game trade guidance; farms are the input, the market is the income&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;economy&#039;&#039;&#039; on Prosperity SMP is player-driven. Money enters through [[Jobs|job wages]], [[Contracts|contracts]], and crate rewards. Money leaves through the [[Admin shop]], land purchases, [[Prestige|prestige costs]], and tool upgrades. Player-to-player trading via [[ChestShop]] is the backbone of the market — and as you progress, the largest fortunes come not from repeating a single grind, but from producing goods and trading them through ChestShops and the wider market at scale.&lt;br /&gt;
&lt;br /&gt;
== Money sources ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! How it works !! Typical income&lt;br /&gt;
|-&lt;br /&gt;
| [[Jobs|Job wages]] || Automatic pay per action || $300-400/hr at L1, $1,200+/hr at L50 with tools&lt;br /&gt;
|-&lt;br /&gt;
| [[Contracts|Civic contracts]] || Deliver materials for cash || 1.5-3x material value&lt;br /&gt;
|-&lt;br /&gt;
| [[Crates]] || Random loot from job progression || $75 (apprentice) to $2,000+ (prestige)&lt;br /&gt;
|-&lt;br /&gt;
| [[Admin shop]] sell || Sell to server shop || Floor price, guaranteed buyer&lt;br /&gt;
|-&lt;br /&gt;
| Stipends || Bonus drops while working || Gunpowder (Miner), bone meal (Farmer), arrows (Hunter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Money sinks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sink !! Cost range&lt;br /&gt;
|-&lt;br /&gt;
| [[Real estate|Plot purchases]] || Varies by auction&lt;br /&gt;
|-&lt;br /&gt;
| Drill and harvester purchases || $1,000-6,500 per tool&lt;br /&gt;
|-&lt;br /&gt;
| [[Miner#Master Smith|Master Smith]] books || $10,000-120,000 per book + diamond blocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Prestige]] costs || $25,000-1,000,000 per tier + materials&lt;br /&gt;
|-&lt;br /&gt;
| [[Admin shop]] purchases || Market-rate pricing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Market prices ==&lt;br /&gt;
Run &amp;lt;code&amp;gt;/market &amp;amp;lt;item&amp;amp;gt;&amp;lt;/code&amp;gt; to check the median price for any item based on recent trades.&lt;br /&gt;
&lt;br /&gt;
== Tips for building wealth ==&lt;br /&gt;
# &#039;&#039;&#039;Join a job first.&#039;&#039;&#039; Job wages are the most reliable income.&lt;br /&gt;
# &#039;&#039;&#039;Sell to players, not the admin shop.&#039;&#039;&#039; Player shops almost always pay more.&lt;br /&gt;
# &#039;&#039;&#039;Complete contracts.&#039;&#039;&#039; They pay 1.5-3x the material value.&lt;br /&gt;
# &#039;&#039;&#039;Upgrade your tools.&#039;&#039;&#039; Drills and harvesters pay for themselves within hours.&lt;br /&gt;
# &#039;&#039;&#039;Invest in land.&#039;&#039;&#039; Commercial plots let you run a [[ChestShop]] that earns money while offline.&lt;br /&gt;
# &#039;&#039;&#039;Check /market before pricing.&#039;&#039;&#039; Price competitively against existing sellers.&lt;br /&gt;
&lt;br /&gt;
== The late game: produce, then trade ==&lt;br /&gt;
Early on, [[Jobs|job wages]] are your steady paycheck. But the players who build real wealth do it through &#039;&#039;&#039;trade&#039;&#039;&#039;, not by repeating one activity forever. The late-game economy rewards &#039;&#039;&#039;commerce at scale&#039;&#039;&#039;: turning what you produce into a stocked, well-priced business.&lt;br /&gt;
&lt;br /&gt;
A farm or a mine is the &#039;&#039;&#039;input&#039;&#039;&#039;, not the income. A mob farm that pours out gunpowder, an iron farm, or a large crop field is valuable because of what you can &#039;&#039;&#039;do with the output&#039;&#039;&#039; — sell it to other players through [[ChestShop]]s, supply [[Contracts|contracts]], or buy low and resell high. The player who runs a farm and sits on the drops earns far less than the one who turns that output into shops other players buy from.&lt;br /&gt;
&lt;br /&gt;
The path scales like a business:&lt;br /&gt;
# &#039;&#039;&#039;Produce&#039;&#039;&#039; a surplus of something useful — through jobs, farms, mining, or gathering.&lt;br /&gt;
# &#039;&#039;&#039;Sell it&#039;&#039;&#039; through your own [[ChestShop]]s. Players almost always pay more than the [[Admin shop]] floor.&lt;br /&gt;
# &#039;&#039;&#039;Reinvest&#039;&#039;&#039; the profit into more stock, better tools, and [[Real estate|commercial plots]].&lt;br /&gt;
# &#039;&#039;&#039;Trade up&#039;&#039;&#039; — check &amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt; for what the market is short on, and supply it.&lt;br /&gt;
&lt;br /&gt;
In short: &#039;&#039;&#039;the farm is the input, the market is the income.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Farms are tools, not exploits ===&lt;br /&gt;
Farms are encouraged as a way to &#039;&#039;&#039;produce&#039;&#039;&#039; goods for the market — but they must be played, not automated. Fully AFK setups — auto-clickers, machines that farm while you are away, or anything that removes the &amp;quot;you must be present and interacting&amp;quot; requirement — are &#039;&#039;&#039;not&#039;&#039;&#039; a path to the late game, and are prohibited under the [[Server rules]]. They also miss the point of the economy: value comes from real production brought to market, not from idling a machine. A farm you actively run, then sell the output from, is exactly how the late game is meant to work.&lt;br /&gt;
&lt;br /&gt;
== Inflation ==&lt;br /&gt;
The server monitors money supply and prices through an automated economic dashboard. Gradual price increases are normal as money enters through wages. Hoarding cash loses value slowly; investing in tools, land, and inventory preserves wealth.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Jobs]] — primary income source&lt;br /&gt;
* [[ChestShop]] — player-to-player trading&lt;br /&gt;
* [[Prestige]] — endgame money sink&lt;br /&gt;
* [[Contracts]] — bonus income&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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