<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.prosperitysmp.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin</id>
	<title>Prosperity SMP Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.prosperitysmp.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin"/>
	<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/Special:Contributions/Admin"/>
	<updated>2026-07-26T18:19:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Resource_world&amp;diff=171</id>
		<title>Resource world</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Resource_world&amp;diff=171"/>
		<updated>2026-07-21T14:02:19Z</updated>

		<summary type="html">&lt;p&gt;Admin: State the lawless-zone rule explicitly (owner ruling 2026-07-21)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;resource world&#039;&#039;&#039; is a separate world on Prosperity SMP dedicated to mining, farming, and gathering. It exists to keep the main world clean while providing renewable resources for the [[Economy|economy]].&lt;br /&gt;
&lt;br /&gt;
== Accessing the resource world ==&lt;br /&gt;
* Run &amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; to teleport to a random location in the resource world.&lt;br /&gt;
* Use the resource world portal at spawn.&lt;br /&gt;
* Set a &amp;lt;code&amp;gt;/sethome&amp;lt;/code&amp;gt; in the resource world to return to a specific spot.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rule !! Status&lt;br /&gt;
|-&lt;br /&gt;
| No claims or permanent builds || Enforced — resource world is for extraction only&lt;br /&gt;
|-&lt;br /&gt;
| Lawless zone || Anything left here is unprotected — theft and breaking are &#039;&#039;&#039;allowed&#039;&#039;&#039; (the [[Server rules|griefing rule]] does not apply); spawners remain protected&lt;br /&gt;
|-&lt;br /&gt;
| Keep inventory on death || &#039;&#039;&#039;Off&#039;&#039;&#039; — you drop items on death in the resource world&lt;br /&gt;
|-&lt;br /&gt;
| AFK farming || Prohibited server-wide&lt;br /&gt;
|-&lt;br /&gt;
| Spawner breaking || Prohibited — spawners are protected&lt;br /&gt;
|-&lt;br /&gt;
| PvP || Allowed (default vanilla rules)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What to gather ==&lt;br /&gt;
The resource world contains all vanilla biomes and resources:&lt;br /&gt;
* Stone, deepslate, and ores (primary [[Miner]] income)&lt;br /&gt;
* Trees and logs ([[Woodcutter]])&lt;br /&gt;
* Crops and farmland ([[Farmer]])&lt;br /&gt;
* Hostile mobs ([[Hunter]])&lt;br /&gt;
* Fishing spots ([[Fisherman]])&lt;br /&gt;
&lt;br /&gt;
== Nether and End ==&lt;br /&gt;
The nether and end are accessible through portals in the resource world:&lt;br /&gt;
* &#039;&#039;&#039;Nether:&#039;&#039;&#039; contains nether-exclusive resources including ancient debris, glowstone, and quartz. Access via nether portal.&lt;br /&gt;
* &#039;&#039;&#039;The End:&#039;&#039;&#039; contains end cities, shulker boxes, and elytra. Access via the stronghold.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Always carry a bed to set your spawn point in the resource world. Dying without a bed sends you back to the main world spawn.&lt;br /&gt;
* Bring food and basic tools before exploring. Keep inventory is off — death costs you everything on you.&lt;br /&gt;
* Use &amp;lt;code&amp;gt;/sethome resource&amp;lt;/code&amp;gt; near a good mining area to return easily.&lt;br /&gt;
* [[Drills and harvesters|Drills]] work in the resource world, nether, and end but not in the main world.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Getting started]] — includes resource world introduction&lt;br /&gt;
* [[Miner]] — primary resource world career&lt;br /&gt;
* [[Drills and harvesters]] — AOE tools for the resource world&lt;br /&gt;
* [[Server rules]] — resource world conduct rules&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Server_rules&amp;diff=170</id>
		<title>Server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Server_rules&amp;diff=170"/>
		<updated>2026-07-21T14:02:19Z</updated>

		<summary type="html">&lt;p&gt;Admin: Resource-world lawless carve-out (owner ruling 2026-07-21)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These &#039;&#039;&#039;server rules&#039;&#039;&#039; apply to all players on Prosperity SMP. Violations are handled through warnings, mutes, or bans depending on severity.&lt;br /&gt;
&lt;br /&gt;
== General conduct ==&lt;br /&gt;
# &#039;&#039;&#039;Be respectful.&#039;&#039;&#039; No harassment, hate speech, slurs, or targeted toxicity in chat, signs, builds, or Discord.&lt;br /&gt;
# &#039;&#039;&#039;No cheating.&#039;&#039;&#039; Hacked clients, x-ray, fly hacks, speed hacks, duplication glitches, and exploit abuse are prohibited. Allowed mods include Optifine, shaders, minimaps without entity radar, and inventory sorters.&lt;br /&gt;
# &#039;&#039;&#039;No griefing.&#039;&#039;&#039; Do not destroy, modify, or steal from other players without permission. &#039;&#039;&#039;Exception:&#039;&#039;&#039; the [[Resource world]] is a lawless zone — anything left there is unprotected and fair game.&lt;br /&gt;
# &#039;&#039;&#039;No spam.&#039;&#039;&#039; Excessive chat messages, advertisements for other servers, or command abuse are prohibited.&lt;br /&gt;
# &#039;&#039;&#039;No AFK farming.&#039;&#039;&#039; Automated income through AFK machines, auto-clickers, or macros is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Economy rules ==&lt;br /&gt;
# &#039;&#039;&#039;No real-money trading.&#039;&#039;&#039; Server items and currency may not be traded for real money.&lt;br /&gt;
# &#039;&#039;&#039;No scamming.&#039;&#039;&#039; Honor trade agreements. Fraudulent shops and bait-and-switch pricing are prohibited.&lt;br /&gt;
# &#039;&#039;&#039;No market manipulation.&#039;&#039;&#039; Price fixing, wash trading between alts, and artificial inflation schemes are prohibited.&lt;br /&gt;
&lt;br /&gt;
== Building rules ==&lt;br /&gt;
# &#039;&#039;&#039;Build only on your own plots.&#039;&#039;&#039; See [[Real estate]] for land acquisition and [[Zoning regulations]] for building restrictions.&lt;br /&gt;
# &#039;&#039;&#039;No offensive builds.&#039;&#039;&#039; Hate symbols, explicit content, or targeted harassment structures are removed without warning.&lt;br /&gt;
# &#039;&#039;&#039;Follow zoning rules.&#039;&#039;&#039; Each plot type has restrictions. See [[Zoning regulations]].&lt;br /&gt;
&lt;br /&gt;
== Combat and PvP ==&lt;br /&gt;
Where you fight determines whether it is legal:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP is allowed without penalty&#039;&#039;&#039; in the [[Resource world|resource world]], in designated arena regions, and in declared duels (both players consent; either may decline).&lt;br /&gt;
* &#039;&#039;&#039;Everywhere else&#039;&#039;&#039; — spawn, the city, residential/commercial/industrial plots, markets, and public infrastructure — initiating PvP without the other player&#039;s consent is an offense and draws a fine. Killing draws a heavier charge.&lt;br /&gt;
* &#039;&#039;&#039;Self-defense is never an offense.&#039;&#039;&#039; If you did not initiate and you fight back, the aggressor is the one charged.&lt;br /&gt;
&lt;br /&gt;
== Enforcement ==&lt;br /&gt;
Staff investigate reports using [[CoreProtect]] logs. Punishments scale with severity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offense !! Typical action&lt;br /&gt;
|-&lt;br /&gt;
| Minor chat violation || Warning or mute&lt;br /&gt;
|-&lt;br /&gt;
| Griefing (first, small) || Rollback + warning&lt;br /&gt;
|-&lt;br /&gt;
| Griefing (repeated or large) || Temporary or permanent ban&lt;br /&gt;
|-&lt;br /&gt;
| Hacking or exploiting || Permanent ban&lt;br /&gt;
|-&lt;br /&gt;
| Scamming || Refund + temporary ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Decisions may be appealed — see [[Punishments and appeals]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Zoning regulations]]&lt;br /&gt;
* [[Frequently asked questions|FAQ]]&lt;br /&gt;
* [[Getting started]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Policies]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Essentials&amp;diff=169</id>
		<title>Essentials</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Essentials&amp;diff=169"/>
		<updated>2026-07-21T14:02:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: Fix /spawn (not available; use /warp spawn)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Essentials&#039;&#039;&#039; provides core utility commands on Prosperity SMP, including homes, teleportation, messaging, and mail.&lt;br /&gt;
&lt;br /&gt;
== Homes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sethome &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt; || Save current location as a named home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/home &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt; || Teleport to a saved home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes&amp;lt;/code&amp;gt; || List all saved homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/delhome &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt; || Delete a saved home&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You start with a limited number of home slots. Additional slots can be earned through vouchers from [[Crates|prestige crates]].&lt;br /&gt;
&lt;br /&gt;
== Teleportation ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warp spawn&amp;lt;/code&amp;gt; || Teleport to spawn (plain &amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt; is not available)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tpa &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Request to teleport to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tpahere &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Request a player to teleport to you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tpaccept&amp;lt;/code&amp;gt; || Accept a teleport request&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tpdeny&amp;lt;/code&amp;gt; || Deny a request&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; || Random teleport to resource world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/back&amp;lt;/code&amp;gt; || Return to last location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Teleport requests expire after 60 seconds.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/balance&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/bal&amp;lt;/code&amp;gt;) || Check balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pay &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Send money&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/baltop&amp;lt;/code&amp;gt; || Balance leaderboard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/msg &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt; || Private message (online players)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/r &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt; || Reply to last message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mail send &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt; || Send mail (works offline)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mail read&amp;lt;/code&amp;gt; || Read mail&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mail clear&amp;lt;/code&amp;gt; || Clear read mail&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/seen &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || When a player was last online&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/list&amp;lt;/code&amp;gt; || Who is online&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/near&amp;lt;/code&amp;gt; || Nearby players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ping&amp;lt;/code&amp;gt; || Connection latency&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Commands]] — full reference&lt;br /&gt;
* [[Getting started]] — new player guide&lt;br /&gt;
&lt;br /&gt;
[[Category:Plugins]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Commands&amp;diff=168</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Commands&amp;diff=168"/>
		<updated>2026-07-21T14:02:17Z</updated>

		<summary type="html">&lt;p&gt;Admin: Fix /spawn (not available; use /warp spawn)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all player-facing &#039;&#039;&#039;commands&#039;&#039;&#039; available on Prosperity SMP, organized by category.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/balance&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/bal&amp;lt;/code&amp;gt;) || Check your current balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pay &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Send money to another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/baltop&amp;lt;/code&amp;gt; || View the server balance leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; || Open the [[Admin shop]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market &amp;amp;lt;item&amp;amp;gt;&amp;lt;/code&amp;gt; || Check the going rate for an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/find &amp;amp;lt;item&amp;amp;gt;&amp;lt;/code&amp;gt; || Search for player [[ChestShop|shops]] selling an item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Banking ==&lt;br /&gt;
The [[Banking|Central Bank]] is &#039;&#039;&#039;opening soon&#039;&#039;&#039; - these commands go live when it opens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/savings&amp;lt;/code&amp;gt; || Open the Central Bank menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/savings deposit &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Deposit into flexible savings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/savings withdraw &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Withdraw to your wallet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bond buy &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Buy a 7-day bond&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bond status&amp;lt;/code&amp;gt; || Check your bond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt; || View available jobs and join one&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jobs info&amp;lt;/code&amp;gt; || See your current job stats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jobs leave&amp;lt;/code&amp;gt; || Leave your current job&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jobs top&amp;lt;/code&amp;gt; || Leaderboard by job level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prestige &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt; || Prestige a maxed job (level 50)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skills&amp;lt;/code&amp;gt; || Open the skill tree menu&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Contracts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/contracts&amp;lt;/code&amp;gt; || List all active civic contracts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/contractinfo &amp;amp;lt;id&amp;amp;gt;&amp;lt;/code&amp;gt; || View contract details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deliver &amp;amp;lt;id&amp;amp;gt;&amp;lt;/code&amp;gt; || Hand in items to fulfill a contract&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Daily rewards ==&lt;br /&gt;
See [[Daily rewards]] for the streak track and chest contents.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/daily&amp;lt;/code&amp;gt; || Claim your daily login reward and view your streak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rewards&amp;lt;/code&amp;gt; || View and claim playtime reward chests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rewards claim&amp;lt;/code&amp;gt; || Claim every unlocked chest at once&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Casino ==&lt;br /&gt;
See [[Casino]] for games, odds, and limits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/coinflip &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Challenge a player to a 50/50 flip (3% rake)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/coinflip accept&amp;lt;/code&amp;gt; || Accept a pending challenge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crash&amp;lt;/code&amp;gt; || Cash-out-before-it-crashes multiplier game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/slots&amp;lt;/code&amp;gt; || Slot machine with a progressive jackpot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lottery&amp;lt;/code&amp;gt; || Daily + weekly ticket draws&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/casino-rules&amp;lt;/code&amp;gt; || Odds, limits, and your remaining daily wager&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builders ==&lt;br /&gt;
For players hired onto [[Government build contracts|government build contracts]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/buildmode&amp;lt;/code&amp;gt; || Toggle build flight inside your contract&#039;s build site&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bp &amp;amp;lt;block&amp;amp;gt;&amp;lt;/code&amp;gt; || Draw a stack of a basic building block&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Teleportation ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warp spawn&amp;lt;/code&amp;gt; || Return to spawn (plain &amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt; is not available)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/home &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt; || Teleport to a saved home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sethome &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt; || Save current location as a home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/delhome &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt; || Delete a saved home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tpa &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Request to teleport to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tpaccept&amp;lt;/code&amp;gt; || Accept a teleport request&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; || Random teleport to the resource world&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools and upgrades ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/buydrill &amp;amp;lt;1 or 2 or 3&amp;amp;gt;&amp;lt;/code&amp;gt; || Purchase a drill (Miner level gated)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/buyharvester &amp;amp;lt;1 or 2 or 3&amp;amp;gt;&amp;lt;/code&amp;gt; || Purchase a harvester (Farmer level gated)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/smithy&amp;lt;/code&amp;gt; || Open the Master Smith upgrade menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/smithy book efficiency [tier]&amp;lt;/code&amp;gt; || Buy an Efficiency enchanted book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/smithy book fortune [tier]&amp;lt;/code&amp;gt; || Buy a Fortune enchanted book&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Social ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/msg &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt; || Private message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/r &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt; || Reply to last message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mail send &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt; || Send offline mail&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mail read&amp;lt;/code&amp;gt; || Read your mail&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co inspect&amp;lt;/code&amp;gt; || Toggle [[CoreProtect]] block inspector&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bolt trust add player &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Trust a player on all your locked blocks (&amp;lt;code&amp;gt;/bolt trust remove player &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; to revoke)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bolt info&amp;lt;/code&amp;gt; || Check block ownership&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/seen &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Check when a player was last online&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/list&amp;lt;/code&amp;gt; || See who is online&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Getting started]] — new player walkthrough&lt;br /&gt;
* [[Jobs]] — job system overview&lt;br /&gt;
&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Getting_started&amp;diff=167</id>
		<title>Getting started</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Getting_started&amp;diff=167"/>
		<updated>2026-07-21T14:02:17Z</updated>

		<summary type="html">&lt;p&gt;Admin: Fix /spawn (not available; use /warp spawn)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;getting started guide&#039;&#039;&#039; walks new players through their first hour on Prosperity SMP — from connecting to earning their first paycheck.&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Edition !! Address !! Port&lt;br /&gt;
|-&lt;br /&gt;
| Java (1.21.8) || &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt; || 25565 (default)&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock || &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt; || 19132&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bedrock players connect through Geyser. All features work on both editions. See [[Bedrock setup]] for detailed instructions.&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
# &#039;&#039;&#039;Read the signs at spawn.&#039;&#039;&#039; The spawn area has boards explaining the basics. Take a moment to orient yourself.&lt;br /&gt;
# &#039;&#039;&#039;Join a job.&#039;&#039;&#039; Run &amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt; to see the six available careers, or join one directly with &amp;lt;code&amp;gt;/jobs join &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt;. You can hold up to &#039;&#039;&#039;3 jobs&#039;&#039;&#039; at once — join more as you go, or leave one with &amp;lt;code&amp;gt;/jobs leave&amp;lt;/code&amp;gt;.&lt;br /&gt;
# &#039;&#039;&#039;Teleport to the resource world.&#039;&#039;&#039; Run &amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; or use the resource world portal at spawn. The resource world is where you mine, farm, and gather without disturbing the main world.&lt;br /&gt;
# &#039;&#039;&#039;Set a home.&#039;&#039;&#039; Find a good spot and run &amp;lt;code&amp;gt;/sethome&amp;lt;/code&amp;gt;. You earn more home slots as you progress.&lt;br /&gt;
# &#039;&#039;&#039;Start working.&#039;&#039;&#039; Break blocks, harvest crops, or kill mobs depending on your job. You earn money automatically for every qualifying action.&lt;br /&gt;
&lt;br /&gt;
== Earning money ==&lt;br /&gt;
There are several ways to earn on the server:&lt;br /&gt;
&lt;br /&gt;
; Job wages&lt;br /&gt;
: The primary income source. Every block you break, crop you harvest, or mob you kill pays a small wage. See [[Jobs]] for rates and details.&lt;br /&gt;
&lt;br /&gt;
; Admin shop&lt;br /&gt;
: Run &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; to open the server shop. Sell common materials here for a guaranteed floor price. See [[Admin shop]].&lt;br /&gt;
&lt;br /&gt;
; Player shops&lt;br /&gt;
: Browse the market district to find player-run [[ChestShop]] signs. Players often offer better prices than the admin shop.&lt;br /&gt;
&lt;br /&gt;
; Civic contracts&lt;br /&gt;
: Visit the contract board and run &amp;lt;code&amp;gt;/contracts&amp;lt;/code&amp;gt; to see available deliveries. Hand in bulk materials for bonus payouts. See [[Contracts]].&lt;br /&gt;
&lt;br /&gt;
; Direct trading&lt;br /&gt;
: Use &amp;lt;code&amp;gt;/pay &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; for direct trades, or set up your own [[ChestShop]].&lt;br /&gt;
&lt;br /&gt;
== Setting up a shop ==&lt;br /&gt;
Once you have materials to sell, you can create a [[ChestShop]] in the market district:&lt;br /&gt;
&lt;br /&gt;
# Place a chest&lt;br /&gt;
# Place a sign on the chest&lt;br /&gt;
# Write the sign lines:&lt;br /&gt;
#* Line 1: &#039;&#039;leave blank&#039;&#039; (your name fills in automatically)&lt;br /&gt;
#* Line 2: quantity (e.g., &amp;lt;code&amp;gt;64&amp;lt;/code&amp;gt;)&lt;br /&gt;
#* Line 3: price (&amp;lt;code&amp;gt;B 10&amp;lt;/code&amp;gt; for buy price, &amp;lt;code&amp;gt;S 5&amp;lt;/code&amp;gt; for sell price, or &amp;lt;code&amp;gt;B 10:S 5&amp;lt;/code&amp;gt; for both)&lt;br /&gt;
#* Line 4: item name (e.g., &amp;lt;code&amp;gt;Diamond&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Useful commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt; || View and join available jobs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jobs join &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt; || Join a career (up to 3 at once)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/balance&amp;lt;/code&amp;gt; || Check your current balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pay &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; || Send money to another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; || Open the admin shop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market &amp;lt;item&amp;gt;&amp;lt;/code&amp;gt; || Check the going rate for an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/contracts&amp;lt;/code&amp;gt; || View available civic contracts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sethome &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; || Save a home location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/home &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; || Teleport to a saved home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warp spawn&amp;lt;/code&amp;gt; || Return to spawn (plain &amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt; is not available)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; || Random teleport to the resource world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tpa &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; || Request to teleport to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/find &amp;lt;item&amp;gt;&amp;lt;/code&amp;gt; || Search for player shops selling an item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the full list, see [[Commands]].&lt;br /&gt;
&lt;br /&gt;
== Next steps ==&lt;br /&gt;
* Learn how the [[Economy|economy]] works — the biggest fortunes come from &#039;&#039;&#039;trading what you produce&#039;&#039;&#039; through [[ChestShop]]s and supplying what the market needs, not from grinding a single activity&lt;br /&gt;
* Explore the [[Skill trees|skill tree]] for your job — spend skill points to unlock perks and better tools&lt;br /&gt;
* Check out [[Real estate]] to learn about buying land&lt;br /&gt;
* Read the [[Server rules]] so you know what to expect&lt;br /&gt;
* Join the [https://discord.gg/gmXqBx7sfV Discord] to stay connected with the community&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Server_rules&amp;diff=166</id>
		<title>Server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Server_rules&amp;diff=166"/>
		<updated>2026-07-21T12:29:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: Link the new appeals page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These &#039;&#039;&#039;server rules&#039;&#039;&#039; apply to all players on Prosperity SMP. Violations are handled through warnings, mutes, or bans depending on severity.&lt;br /&gt;
&lt;br /&gt;
== General conduct ==&lt;br /&gt;
# &#039;&#039;&#039;Be respectful.&#039;&#039;&#039; No harassment, hate speech, slurs, or targeted toxicity in chat, signs, builds, or Discord.&lt;br /&gt;
# &#039;&#039;&#039;No cheating.&#039;&#039;&#039; Hacked clients, x-ray, fly hacks, speed hacks, duplication glitches, and exploit abuse are prohibited. Allowed mods include Optifine, shaders, minimaps without entity radar, and inventory sorters.&lt;br /&gt;
# &#039;&#039;&#039;No griefing.&#039;&#039;&#039; Do not destroy, modify, or steal from other players without permission.&lt;br /&gt;
# &#039;&#039;&#039;No spam.&#039;&#039;&#039; Excessive chat messages, advertisements for other servers, or command abuse are prohibited.&lt;br /&gt;
# &#039;&#039;&#039;No AFK farming.&#039;&#039;&#039; Automated income through AFK machines, auto-clickers, or macros is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Economy rules ==&lt;br /&gt;
# &#039;&#039;&#039;No real-money trading.&#039;&#039;&#039; Server items and currency may not be traded for real money.&lt;br /&gt;
# &#039;&#039;&#039;No scamming.&#039;&#039;&#039; Honor trade agreements. Fraudulent shops and bait-and-switch pricing are prohibited.&lt;br /&gt;
# &#039;&#039;&#039;No market manipulation.&#039;&#039;&#039; Price fixing, wash trading between alts, and artificial inflation schemes are prohibited.&lt;br /&gt;
&lt;br /&gt;
== Building rules ==&lt;br /&gt;
# &#039;&#039;&#039;Build only on your own plots.&#039;&#039;&#039; See [[Real estate]] for land acquisition and [[Zoning regulations]] for building restrictions.&lt;br /&gt;
# &#039;&#039;&#039;No offensive builds.&#039;&#039;&#039; Hate symbols, explicit content, or targeted harassment structures are removed without warning.&lt;br /&gt;
# &#039;&#039;&#039;Follow zoning rules.&#039;&#039;&#039; Each plot type has restrictions. See [[Zoning regulations]].&lt;br /&gt;
&lt;br /&gt;
== Combat and PvP ==&lt;br /&gt;
Where you fight determines whether it is legal:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP is allowed without penalty&#039;&#039;&#039; in the [[Resource world|resource world]], in designated arena regions, and in declared duels (both players consent; either may decline).&lt;br /&gt;
* &#039;&#039;&#039;Everywhere else&#039;&#039;&#039; — spawn, the city, residential/commercial/industrial plots, markets, and public infrastructure — initiating PvP without the other player&#039;s consent is an offense and draws a fine. Killing draws a heavier charge.&lt;br /&gt;
* &#039;&#039;&#039;Self-defense is never an offense.&#039;&#039;&#039; If you did not initiate and you fight back, the aggressor is the one charged.&lt;br /&gt;
&lt;br /&gt;
== Enforcement ==&lt;br /&gt;
Staff investigate reports using [[CoreProtect]] logs. Punishments scale with severity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offense !! Typical action&lt;br /&gt;
|-&lt;br /&gt;
| Minor chat violation || Warning or mute&lt;br /&gt;
|-&lt;br /&gt;
| Griefing (first, small) || Rollback + warning&lt;br /&gt;
|-&lt;br /&gt;
| Griefing (repeated or large) || Temporary or permanent ban&lt;br /&gt;
|-&lt;br /&gt;
| Hacking or exploiting || Permanent ban&lt;br /&gt;
|-&lt;br /&gt;
| Scamming || Refund + temporary ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Decisions may be appealed — see [[Punishments and appeals]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Zoning regulations]]&lt;br /&gt;
* [[Frequently asked questions|FAQ]]&lt;br /&gt;
* [[Getting started]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Policies]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Admin_shop&amp;diff=165</id>
		<title>Admin shop</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Admin_shop&amp;diff=165"/>
		<updated>2026-07-21T12:29:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: Link the Bazaar section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;admin shop&#039;&#039;&#039; is the server-run shop on Prosperity SMP, powered by the EconomyShopGUI plugin. It provides guaranteed floor prices for common materials so players always have a buyer, even when no player shops are stocked.&lt;br /&gt;
&lt;br /&gt;
== Accessing the shop ==&lt;br /&gt;
&lt;br /&gt;
Run &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; from anywhere to open the admin shop GUI. Browse categories and click items to buy or sell.&lt;br /&gt;
&lt;br /&gt;
The shop is organized into categories:&lt;br /&gt;
&lt;br /&gt;
* Ores and minerals&lt;br /&gt;
* Building materials&lt;br /&gt;
* Farming and food&lt;br /&gt;
* Tools and equipment&lt;br /&gt;
* Miscellaneous&lt;br /&gt;
&lt;br /&gt;
== Pricing philosophy ==&lt;br /&gt;
&lt;br /&gt;
Admin shop prices are intentionally set as a &#039;&#039;&#039;floor&#039;&#039;&#039; — slightly below what player [[ChestShop|shops]] typically charge. This ensures:&lt;br /&gt;
&lt;br /&gt;
* New players always have somewhere to sell materials.&lt;br /&gt;
* Player-run shops remain competitive (the admin shop does not undercut active sellers).&lt;br /&gt;
* Players can check &amp;lt;code&amp;gt;/market &amp;amp;lt;item&amp;amp;gt;&amp;lt;/code&amp;gt; or the [[Item worth]] estimates on the economy dashboard to compare prices before deciding whether to sell.&lt;br /&gt;
&lt;br /&gt;
For each item, the admin shop may be configured as &#039;&#039;buy-only&#039;&#039; (the shop sells to you), &#039;&#039;sell-only&#039;&#039; (you sell to the shop), or &#039;&#039;both&#039;&#039;. Common raw materials are typically sell-only — the server pays a floor price but does not sell them back to players, leaving that role to the [[ChestShop|player market]].&lt;br /&gt;
&lt;br /&gt;
== Endgame items ==&lt;br /&gt;
&lt;br /&gt;
The admin shop pays a guaranteed floor price for several endgame materials that previously had no reliable buyer. The server does &#039;&#039;&#039;not&#039;&#039;&#039; sell these items back to players — they are sell-only.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Admin floor (player → server)&lt;br /&gt;
|-&lt;br /&gt;
| Netherite ingot || $1,000&lt;br /&gt;
|-&lt;br /&gt;
| Netherite scrap || $350&lt;br /&gt;
|-&lt;br /&gt;
| Ancient debris || $200&lt;br /&gt;
|-&lt;br /&gt;
| Elytra || $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Totem of Undying || $300&lt;br /&gt;
|-&lt;br /&gt;
| Shulker shell || $25&lt;br /&gt;
|-&lt;br /&gt;
| Shulker box (empty) || $30&lt;br /&gt;
|-&lt;br /&gt;
| Netherite Upgrade Smithing Template || $120&lt;br /&gt;
|-&lt;br /&gt;
| Armor Trim Smithing Templates (sampled) || $100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Player-market prices for these items are typically higher. The [[Item worth]] engine&#039;s Market Est figure (on the economy dashboard) estimates fair player-market pricing.&lt;br /&gt;
&lt;br /&gt;
== Buying vs selling ==&lt;br /&gt;
&lt;br /&gt;
The GUI shows the price and direction for each item. Most items show two prices side-by-side; if only one is shown, that direction is the only one supported.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Bazaar]] — the decorative/catalog section of this shop&lt;br /&gt;
&lt;br /&gt;
* [[ChestShop]] — player-owned shops with custom pricing&lt;br /&gt;
* [[Item worth]] — the item pricing engine&lt;br /&gt;
* [[Simulated ChestShop]] — the simulated buyer that keeps low-traffic shops liquid&lt;br /&gt;
* [[Jobs]] — earning money through job wages&lt;br /&gt;
* [[Getting started]] — new player guide&lt;br /&gt;
&lt;br /&gt;
[[Category:Plugins]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Main_Page&amp;diff=164</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Main_Page&amp;diff=164"/>
		<updated>2026-07-21T12:29:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: Add Stock market + Bazaar to nav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the official wiki for &#039;&#039;&#039;Prosperity SMP&#039;&#039;&#039;, a Minecraft survival economy server running Paper 1.21.8.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
New to the server? Read the [[Getting started|new player guide]] to learn how to join, pick a job, and earn your first paycheck.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Server address:&#039;&#039;&#039; &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Bedrock port:&#039;&#039;&#039; &amp;lt;code&amp;gt;19132&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Version:&#039;&#039;&#039; Paper 1.21.8 (Java + Bedrock cross-play)&lt;br /&gt;
&lt;br /&gt;
== Quick links ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:33%;&amp;quot; | Gameplay&lt;br /&gt;
! style=&amp;quot;width:34%;&amp;quot; | Progression&lt;br /&gt;
! style=&amp;quot;width:33%;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Getting started]]&lt;br /&gt;
* [[Jobs]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Banking]]&lt;br /&gt;
* [[Stock market]]&lt;br /&gt;
* [[Bazaar]]&lt;br /&gt;
* [[Casino]]&lt;br /&gt;
* [[Daily rewards]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Auction house]]&lt;br /&gt;
* [[Direct trading]]&lt;br /&gt;
* [[Contracts|Contracts (civic supply)]]&lt;br /&gt;
* [[Government build contracts|Government build contracts (hired builds)]]&lt;br /&gt;
* [[Real estate]]&lt;br /&gt;
* [[Resource world]]&lt;br /&gt;
|&lt;br /&gt;
* [[Skill trees]]&lt;br /&gt;
* [[Prestige]]&lt;br /&gt;
* [[Drills and harvesters]]&lt;br /&gt;
* [[Master Smith]]&lt;br /&gt;
* [[Crates]]&lt;br /&gt;
* [[Titles]]&lt;br /&gt;
* [[Stipends]]&lt;br /&gt;
|&lt;br /&gt;
* [[Server rules]]&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
* [[Frequently asked questions|FAQ]]&lt;br /&gt;
* [[Zoning regulations]]&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job !! Pays for !! Key unlocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Miner]] || Stone, ores, deepslate || [[Drills and harvesters|Drills]], [[Master Smith]] upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [[Farmer]] || Crops || [[Drills and harvesters|Harvesters]], auto-replant&lt;br /&gt;
|-&lt;br /&gt;
| [[Builder]] || Placing blocks || [[Contracts|Civic contracts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutter]] || Logs || Tree-felling upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter]] || Hostile mobs || [[Dungeons]], ranks E-S, combat gear&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisherman]] || Fish || Rod enchants, rare-fish perks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plugins ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Plugin !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| [[ChestShop]] || Player-owned shops&lt;br /&gt;
|-&lt;br /&gt;
| [[Simulated ChestShop]] || Automated market activity engine&lt;br /&gt;
|-&lt;br /&gt;
| [[Admin shop]] || Server shop (&amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| [[Essentials]] || Homes, teleportation, mail&lt;br /&gt;
|-&lt;br /&gt;
| [[BOLT]] || Chest and door locking&lt;br /&gt;
|-&lt;br /&gt;
| [[Simple Voice Chat]] || Proximity voice (Java mod)&lt;br /&gt;
|-&lt;br /&gt;
| [[CoreProtect]] || Block inspection&lt;br /&gt;
|-&lt;br /&gt;
| [[Plot rental]] || Land rental (ARM)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bedrock setup]] || Bedrock Edition connection&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
* [https://discord.gg/gmXqBx7sfV Discord server]&lt;br /&gt;
* [[Lore]] — world history&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Plot_rental&amp;diff=163</id>
		<title>Plot rental</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Plot_rental&amp;diff=163"/>
		<updated>2026-07-21T12:29:17Z</updated>

		<summary type="html">&lt;p&gt;Admin: Add ARM command reference + buying-paused note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Plot rental&#039;&#039;&#039; on Prosperity SMP is managed by the AdvancedRegionMarket (ARM) plugin. Players rent or purchase plots by clicking signs at available plots.&lt;br /&gt;
&lt;br /&gt;
== Finding plots ==&lt;br /&gt;
Available plots display signs showing the plot name (e.g., R001, C015), zone type, price, and status. Look for them in the city and surrounding areas.&lt;br /&gt;
&lt;br /&gt;
== Renting ==&lt;br /&gt;
# Find an available plot sign.&lt;br /&gt;
# Right-click the sign to view details.&lt;br /&gt;
# Click to confirm the rental.&lt;br /&gt;
# Build within the plot boundaries.&lt;br /&gt;
&lt;br /&gt;
Rent is charged on a recurring basis. If rent is not paid, the plot returns to available status.&lt;br /&gt;
&lt;br /&gt;
== Extending rent ==&lt;br /&gt;
Rent auto-renews as long as you have sufficient balance. There is a maximum extension time per plot.&lt;br /&gt;
&lt;br /&gt;
== Plot rules ==&lt;br /&gt;
* Build only within your boundaries.&lt;br /&gt;
* Follow [[Zoning regulations]] for your plot type.&lt;br /&gt;
* Abandoned plots may be reclaimed by staff after extended inactivity plus missed rent.&lt;br /&gt;
* If your rental expires or is reclaimed, items from your containers are captured automatically — run &amp;lt;code&amp;gt;/claimitems&amp;lt;/code&amp;gt; to recover them.&lt;br /&gt;
&lt;br /&gt;
== Useful commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/arm gui&amp;lt;/code&amp;gt; || Your plots and rentals in one menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/arm info&amp;lt;/code&amp;gt; || Details for the plot you are standing on&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/arm listregions&amp;lt;/code&amp;gt; || List every region you own or rent&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/arm limit&amp;lt;/code&amp;gt; || How many plots/rentals you can hold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; buying commercial plots is temporarily paused until the new map releases — rentals (stalls, apartments, shops) remain open.&lt;br /&gt;
&lt;br /&gt;
== Sharing access ==&lt;br /&gt;
To let a friend build on your plot, run &amp;lt;code&amp;gt;/arm addmember &amp;amp;lt;region&amp;amp;gt; &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; while they are online (find your region ID with &amp;lt;code&amp;gt;/arm info&amp;lt;/code&amp;gt; while standing on the plot). Remove them later with &amp;lt;code&amp;gt;/arm removemember &amp;amp;lt;region&amp;amp;gt; &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt;. To share access to your locked chests, see [[BOLT]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Real estate]] — plot types and zones&lt;br /&gt;
* [[Zoning regulations]] — building restrictions&lt;br /&gt;
* [[BOLT]] — protecting builds&lt;br /&gt;
&lt;br /&gt;
[[Category:Plugins]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Punishments_and_appeals&amp;diff=162</id>
		<title>Punishments and appeals</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Punishments_and_appeals&amp;diff=162"/>
		<updated>2026-07-21T12:29:16Z</updated>

		<summary type="html">&lt;p&gt;Admin: Create punishments &amp;amp; appeals page (formalizes Server rules enforcement info)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Punishments and appeals&#039;&#039;&#039; covers how rule violations are handled on Prosperity SMP and how to appeal a decision. The rules themselves are on [[Server rules]].&lt;br /&gt;
&lt;br /&gt;
== How reports are handled ==&lt;br /&gt;
Staff investigate every report using [[CoreProtect]] logs and other server records — block changes, container access, and chat are all logged. You don&#039;t need screenshots for grief: the logs show exactly what happened. Report issues in the Discord.&lt;br /&gt;
&lt;br /&gt;
== Punishment ladder ==&lt;br /&gt;
Punishments scale with severity and history:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Violation !! Typical outcome&lt;br /&gt;
|-&lt;br /&gt;
| Minor chat violation || Warning or mute&lt;br /&gt;
|-&lt;br /&gt;
| Griefing (first offense, small) || Rollback + warning&lt;br /&gt;
|-&lt;br /&gt;
| Griefing (repeated or large) || Temporary or permanent ban&lt;br /&gt;
|-&lt;br /&gt;
| Hacking or exploiting || Permanent ban&lt;br /&gt;
|-&lt;br /&gt;
| Scamming || Refund to the victim + temporary ban&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Grief is always rolled back — victims don&#039;t stay harmed regardless of what happens to the offender.&lt;br /&gt;
&lt;br /&gt;
== Appealing ==&lt;br /&gt;
Every decision can be appealed on the [https://discord.gg/gmXqBx7sfV Discord]:&lt;br /&gt;
# Open a ticket (or message staff) with your in-game name and what the punishment was.&lt;br /&gt;
# Explain your side — honestly. Logs are checked against appeals, and honesty materially helps.&lt;br /&gt;
# A staff member not involved in the original decision reviews it where possible.&lt;br /&gt;
&lt;br /&gt;
Appeals are about fairness, not loopholes — a clear, honest appeal for a first offense has a good chance; repeat offenses and hacking rarely do.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Server rules]] — the rules themselves&lt;br /&gt;
* [[CoreProtect]] — how grief investigation works&lt;br /&gt;
[[Category:Policies]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Bazaar&amp;diff=161</id>
		<title>Bazaar</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Bazaar&amp;diff=161"/>
		<updated>2026-07-21T12:29:16Z</updated>

		<summary type="html">&lt;p&gt;Admin: Create Bazaar page (admin-shop catalog section)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Bazaar&#039;&#039;&#039; is the catalog section of the [[Admin shop]] — a huge assortment of decorative blocks, dyes, and hard-to-find items available for purchase at fixed prices.&lt;br /&gt;
&lt;br /&gt;
== Opening the Bazaar ==&lt;br /&gt;
Run &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; and select the &#039;&#039;&#039;Bazaar&#039;&#039;&#039; section. Browse the pages and click an item to buy.&lt;br /&gt;
&lt;br /&gt;
== What it&#039;s for ==&lt;br /&gt;
The Bazaar exists so builders can buy the long tail of cosmetic and niche items — terracotta, glazed blocks, candles, coral, and hundreds of other decorative pieces — without grinding for materials that have no farm or are tedious to collect. Prices are set by the server.&lt;br /&gt;
&lt;br /&gt;
For everyday materials and selling your goods, see the main [[Admin shop]] sections; for player-to-player prices, see [[ChestShop]] and the [[Auction house]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Admin shop]] — the server-run shop the Bazaar is part of&lt;br /&gt;
* [[ChestShop]] — player shops&lt;br /&gt;
* [[Trading]] — all trading methods&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Vouchers&amp;diff=160</id>
		<title>Vouchers</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Vouchers&amp;diff=160"/>
		<updated>2026-07-21T12:20:52Z</updated>

		<summary type="html">&lt;p&gt;Admin: Create Vouchers page (prestige crate rewards)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vouchers&#039;&#039;&#039; are single-use reward papers earned from [[Prestige|prestige]] [[Crates|crates]]. Each voucher grants a permanent account upgrade or a one-time bonus when redeemed.&lt;br /&gt;
&lt;br /&gt;
== Getting vouchers ==&lt;br /&gt;
Vouchers come from the prestige crate tiers — awarded when you complete a [[Prestige|prestige]]. The &#039;&#039;&#039;Voucher Triple-Pack&#039;&#039;&#039; is itself a crate reward that opens into three random vouchers (repeats possible).&lt;br /&gt;
&lt;br /&gt;
== Voucher types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Voucher !! Effect !! Stacks?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home Slot&#039;&#039;&#039; || +1 &amp;lt;code&amp;gt;/sethome&amp;lt;/code&amp;gt; slot || Yes — up to 5 extra homes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jobs Payout Boost&#039;&#039;&#039; || +5% on all [[Jobs|job]] money payouts || Yes — up to +25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VIP Crate Roll&#039;&#039;&#039; || Pick any career tier crate and roll it free || One roll per voucher&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Voucher Triple-Pack&#039;&#039;&#039; || Opens into 3 random vouchers || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Career Skip&#039;&#039;&#039; || Start a chosen job at Level 25 || One job per voucher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Redeeming ==&lt;br /&gt;
Hold the voucher in your main hand and &#039;&#039;&#039;right-click&#039;&#039;&#039; to redeem it. Some vouchers open a follow-up prompt — for example, the VIP Crate Roll asks which crate you want. Follow the chat instructions after right-clicking.&lt;br /&gt;
&lt;br /&gt;
If a redemption doesn&#039;t work as expected, keep the voucher and report it on Discord — staff can verify and restore rewards.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The Jobs Payout Boost is separate from (and stacks with) the [[Prestige]] income bonus.&lt;br /&gt;
* Vouchers are physical items — protect them like any valuable (they can be dropped or lost).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Prestige]] — how to earn prestige crates&lt;br /&gt;
* [[Crates]] — the crate system&lt;br /&gt;
* [[Jobs]] — careers and payouts&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Main_Page&amp;diff=159</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Main_Page&amp;diff=159"/>
		<updated>2026-07-21T12:20:11Z</updated>

		<summary type="html">&lt;p&gt;Admin: Differentiate the two contract systems in nav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the official wiki for &#039;&#039;&#039;Prosperity SMP&#039;&#039;&#039;, a Minecraft survival economy server running Paper 1.21.8.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
New to the server? Read the [[Getting started|new player guide]] to learn how to join, pick a job, and earn your first paycheck.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Server address:&#039;&#039;&#039; &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Bedrock port:&#039;&#039;&#039; &amp;lt;code&amp;gt;19132&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Version:&#039;&#039;&#039; Paper 1.21.8 (Java + Bedrock cross-play)&lt;br /&gt;
&lt;br /&gt;
== Quick links ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:33%;&amp;quot; | Gameplay&lt;br /&gt;
! style=&amp;quot;width:34%;&amp;quot; | Progression&lt;br /&gt;
! style=&amp;quot;width:33%;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Getting started]]&lt;br /&gt;
* [[Jobs]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Banking]]&lt;br /&gt;
* [[Casino]]&lt;br /&gt;
* [[Daily rewards]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Auction house]]&lt;br /&gt;
* [[Direct trading]]&lt;br /&gt;
* [[Contracts|Contracts (civic supply)]]&lt;br /&gt;
* [[Government build contracts|Government build contracts (hired builds)]]&lt;br /&gt;
* [[Real estate]]&lt;br /&gt;
* [[Resource world]]&lt;br /&gt;
|&lt;br /&gt;
* [[Skill trees]]&lt;br /&gt;
* [[Prestige]]&lt;br /&gt;
* [[Drills and harvesters]]&lt;br /&gt;
* [[Master Smith]]&lt;br /&gt;
* [[Crates]]&lt;br /&gt;
* [[Titles]]&lt;br /&gt;
* [[Stipends]]&lt;br /&gt;
|&lt;br /&gt;
* [[Server rules]]&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
* [[Frequently asked questions|FAQ]]&lt;br /&gt;
* [[Zoning regulations]]&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job !! Pays for !! Key unlocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Miner]] || Stone, ores, deepslate || [[Drills and harvesters|Drills]], [[Master Smith]] upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [[Farmer]] || Crops || [[Drills and harvesters|Harvesters]], auto-replant&lt;br /&gt;
|-&lt;br /&gt;
| [[Builder]] || Placing blocks || [[Contracts|Civic contracts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutter]] || Logs || Tree-felling upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter]] || Hostile mobs || [[Dungeons]], ranks E-S, combat gear&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisherman]] || Fish || Rod enchants, rare-fish perks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plugins ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Plugin !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| [[ChestShop]] || Player-owned shops&lt;br /&gt;
|-&lt;br /&gt;
| [[Simulated ChestShop]] || Automated market activity engine&lt;br /&gt;
|-&lt;br /&gt;
| [[Admin shop]] || Server shop (&amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| [[Essentials]] || Homes, teleportation, mail&lt;br /&gt;
|-&lt;br /&gt;
| [[BOLT]] || Chest and door locking&lt;br /&gt;
|-&lt;br /&gt;
| [[Simple Voice Chat]] || Proximity voice (Java mod)&lt;br /&gt;
|-&lt;br /&gt;
| [[CoreProtect]] || Block inspection&lt;br /&gt;
|-&lt;br /&gt;
| [[Plot rental]] || Land rental (ARM)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bedrock setup]] || Bedrock Edition connection&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
* [https://discord.gg/gmXqBx7sfV Discord server]&lt;br /&gt;
* [[Lore]] — world history&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Banking&amp;diff=158</id>
		<title>Banking</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Banking&amp;diff=158"/>
		<updated>2026-07-21T12:20:10Z</updated>

		<summary type="html">&lt;p&gt;Admin: Price charts are live on the trading desk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|The Central Bank is &#039;&#039;&#039;open&#039;&#039;&#039; — savings, bonds, and stocks are all live. New to investing? The [[Stock market]] page is a full course: how the Prosperity Index works, how to read it like a trader, and how real-world markets work.}}&lt;br /&gt;
&lt;br /&gt;
Bank news - daily market closes, the weekly bank summary, and any rate changes - is posted to the Discord &amp;lt;code&amp;gt;#market-news&amp;lt;/code&amp;gt; channel.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Central Bank&#039;&#039;&#039; is the server&#039;s savings bank. It offers three products: &#039;&#039;&#039;flexible savings&#039;&#039;&#039; (deposit and withdraw any time), &#039;&#039;&#039;7-day bonds&#039;&#039;&#039; (locked for a week at a higher rate), and &#039;&#039;&#039;stocks&#039;&#039;&#039; (the Prosperity Index - the highest long-run returns, with real down weeks). Money in the bank earns weekly returns and still counts toward your net worth. Rates are scaled to server time: one real month is one in-game year, so a good &amp;quot;annual&amp;quot; return arrives in about four real weeks.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Product !! Base rate !! Risk !! Liquidity&lt;br /&gt;
|-&lt;br /&gt;
| Flexible savings || 1% per week || None || Deposit and withdraw any time&lt;br /&gt;
|-&lt;br /&gt;
| 7-day bond || 1.5% per week, locked in when you buy || None || Locked for 7 days; can auto-renew; early exit forfeits interest plus a small penalty&lt;br /&gt;
|-&lt;br /&gt;
| Stocks (Prosperity Index) || Volatile — big bull runs and real crashes (the market moves every hour) || Can lose value fast in a downturn || Buy and sell any time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rates are paid in full each week.&#039;&#039;&#039; The interest pool is funded by taxes and penalties, with the Treasury covering any difference. Bond rates are locked at purchase; flexible rates can change for future weeks.&lt;br /&gt;
* Interest is calculated on the &#039;&#039;&#039;lowest balance you held for the full week&#039;&#039;&#039;, so topping up right before payout does not earn extra.&lt;br /&gt;
* The full rate applies to your entire balance - there are no balance caps.&lt;br /&gt;
* Minimum deposit: &#039;&#039;&#039;$50&#039;&#039;&#039;. One bond at a time per player, from $50 up - no maximum.&lt;br /&gt;
* &#039;&#039;&#039;Capital gains tax:&#039;&#039;&#039; bond interest pays net of a &#039;&#039;&#039;10%&#039;&#039;&#039; tax, and realized stock gains are taxed &#039;&#039;&#039;15%&#039;&#039;&#039; when you sell. Your deposits and principal are never taxed. Tax proceeds flow back into the bank&#039;s interest pool.&lt;br /&gt;
* When a bond matures, the principal plus interest is credited automatically to your flexible savings - or, with &#039;&#039;&#039;auto-renew&#039;&#039;&#039; on (&amp;lt;code&amp;gt;/bond autorenew&amp;lt;/code&amp;gt;), it locks straight into a fresh 7-day bond at the then-current rate, compounding week over week.&lt;br /&gt;
&lt;br /&gt;
=== High-yield tiers ===&lt;br /&gt;
Large accounts earn &#039;&#039;&#039;multiplied rates&#039;&#039;&#039; on savings and bonds. Your tier is set by your total account balance - flexible savings, bond, and stocks combined. It applies to weekly savings interest and to the rate locked into new or auto-renewed bonds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Total account balance !! Rate multiplier !! Flexible !! Bond&lt;br /&gt;
|-&lt;br /&gt;
| Standard || under $50,000 || 1× || 1%/week || 1.5%/week&lt;br /&gt;
|-&lt;br /&gt;
| High-Yield || $50,000+ || 4× || 4%/week || 6%/week&lt;br /&gt;
|-&lt;br /&gt;
| Private Reserve || $150,000+ || 8× || 8%/week || 12%/week&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tiers apply to savings and bonds only — &#039;&#039;&#039;the stock market is the same for everyone&#039;&#039;&#039;, whatever your balance.&lt;br /&gt;
&lt;br /&gt;
Check your tier with &amp;lt;code&amp;gt;/savings balance&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Using the bank ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/savings&amp;lt;/code&amp;gt; || Open the bank menu (works on Bedrock)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/savings deposit &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Deposit cash into flexible savings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/savings withdraw &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Withdraw back to your wallet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/savings balance&amp;lt;/code&amp;gt; || Check your savings and bond&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bond buy &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Buy a 7-day bond at the current locked rate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bond status&amp;lt;/code&amp;gt; || See your bond&#039;s maturity time and projected interest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bond autorenew&amp;lt;/code&amp;gt; || Toggle automatic renewal at maturity (compounds)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bond claim&amp;lt;/code&amp;gt; || Exit a bond early (forfeits interest, charges a penalty; you confirm first)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/stocks invest &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Buy into the Prosperity Index&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/stocks sell &amp;amp;lt;amount&amp;amp;#124;all&amp;amp;gt;&amp;lt;/code&amp;gt; || Sell back to your wallet at the current value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/stocks status&amp;lt;/code&amp;gt; || Your position and last week&#039;s market close&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stocks ===&lt;br /&gt;
&#039;&#039;Main article: [[Stock market]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prosperity Index moves &#039;&#039;&#039;every hour&#039;&#039;&#039; - the same move for every investor, with days that can swing several percent in either direction. The official &#039;&#039;&#039;daily close&#039;&#039;&#039; (the net of the day&#039;s hourly moves) is posted to Discord at 4 AM and shown in &amp;lt;code&amp;gt;/stocks status&amp;lt;/code&amp;gt; alongside the live day-so-far number; the week&#039;s net move is announced in chat at the weekly close. The market runs hot and cold: bull runs can stack double-digit weekly gains, and corrections or crashes can wipe gains back out just as fast. Over the long run the index is built to grow with the server&#039;s economy.&lt;br /&gt;
&lt;br /&gt;
=== Reading the market (beginner tips) ===&lt;br /&gt;
You don&#039;t need spreadsheets to do well here. &amp;lt;code&amp;gt;/stocks&amp;lt;/code&amp;gt; shows the index level, a 24-hour mini-chart, the last seven daily closes, and any current streak — and the daily close posts to Discord every morning. A few patterns cover most of what matters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Streaks are real.&#039;&#039;&#039; Several green closes in a row usually means a run — riding it has been profitable. Runs always end eventually, so take some profit on the way up.&lt;br /&gt;
* &#039;&#039;&#039;Crashes happen.&#039;&#039;&#039; A violent red day is often followed by more rough days. Stepping out for a day or two after a big drop — or buying the recovery once it stabilizes — are both real strategies.&lt;br /&gt;
* &#039;&#039;&#039;Buying the dip beats panic-selling the bottom.&#039;&#039;&#039; The players who lose the most buy the top of a run and sell the bottom of a crash. Over the long run the index grows with the server.&lt;br /&gt;
* &#039;&#039;&#039;Never invest money you need tomorrow.&#039;&#039;&#039; Rent, food, and gear come first; invest what&#039;s left.&lt;br /&gt;
&lt;br /&gt;
Full price charts are live on the [https://economy.prosperitysmp.com/stocks.html trading desk] — classic chart patterns (double bottoms, breakouts, and the like) are actually visible there, and the skills you learn reading them work the same way here as in real markets. There is no lock and no penalty: buy in or sell out whenever you like. New money rides from the &#039;&#039;&#039;next&#039;&#039;&#039; hourly move, so there are no free instant gains. Positions can shrink hard on a bad day - never invest cash you cannot afford to see dip.&lt;br /&gt;
&lt;br /&gt;
Your first deposit asks you to accept the account terms below with &amp;lt;code&amp;gt;/savings accept&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Account terms ==&lt;br /&gt;
&lt;br /&gt;
By making your first deposit, you agree to the terms below. They exist to keep the bank fair and safe for everyone.&lt;br /&gt;
&lt;br /&gt;
=== 1. Your savings are yours ===&lt;br /&gt;
Money you deposit stays yours. Flexible savings can be withdrawn at any time. Bond principal is returned when the bond matures (or earlier, with a penalty). The bank does not charge fees to hold your money, and there are no inactivity fees - your savings remain yours for as long as you have an account.&lt;br /&gt;
&lt;br /&gt;
=== 2. Interest ===&lt;br /&gt;
Savings and bonds earn interest, paid out weekly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rates are paid in full.&#039;&#039;&#039; The rate shown in &amp;lt;code&amp;gt;/savings&amp;lt;/code&amp;gt; is what you receive, funded by the bank&#039;s interest pool (taxes, penalties, and Treasury top-ups).&lt;br /&gt;
* &#039;&#039;&#039;Bond rates are locked when you buy the bond&#039;&#039;&#039; and are honored for the bond&#039;s full term. Interest is paid net of the 10% capital gains tax.&lt;br /&gt;
* &#039;&#039;&#039;Flexible savings rates can change for future weeks.&#039;&#039;&#039; We will never reduce interest you have already been paid; changes only affect future periods.&lt;br /&gt;
* Interest is calculated on the &#039;&#039;&#039;lowest balance you held for the full week&#039;&#039;&#039;, so topping up right before payout does not earn extra - money has to actually sit in the account.&lt;br /&gt;
&lt;br /&gt;
=== 3. Bonds ===&lt;br /&gt;
* A bond locks your money for its full term (currently &#039;&#039;&#039;7 days&#039;&#039;&#039;) at a fixed rate.&lt;br /&gt;
* When it matures, your principal plus interest is credited to your flexible savings.&lt;br /&gt;
* &#039;&#039;&#039;Ending a bond early&#039;&#039;&#039; forfeits all of its interest and charges a small principal penalty. You will always be shown the penalty and asked to confirm before an early exit goes through.&lt;br /&gt;
* Bonds set to &#039;&#039;&#039;auto-renew&#039;&#039;&#039; roll the principal plus paid interest into a new bond at the then-current rate. You can toggle auto-renew at any time before maturity.&lt;br /&gt;
&lt;br /&gt;
=== 3b. Stocks ===&lt;br /&gt;
* Stock positions are revalued hourly by the shared market move - the same percentage for every investor. &#039;&#039;&#039;Values go down as well as up&#039;&#039;&#039; - a down day reduces your position, and that reduction is final.&lt;br /&gt;
* The market is designed to trend upward with the server economy over the long run, but no specific week or return is guaranteed.&lt;br /&gt;
* There is no lock-in: you can sell any part of your position at its current value at any time.&lt;br /&gt;
* &#039;&#039;&#039;Realized gains are taxed 15% at sale&#039;&#039;&#039;, measured against what you originally paid in. Selling at or below your cost basis is never taxed.&lt;br /&gt;
&lt;br /&gt;
=== 4. Exploited, duplicated, or mistakenly-credited money ===&lt;br /&gt;
The Central Bank runs on a real, tracked economy. To keep it fair:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Money gained from a bug, glitch, duplication, lag, or a system/admin error is not a valid balance.&#039;&#039;&#039; Staff may remove or reverse it at any time - even if it has already been spent, traded, moved, or saved into the bank.&lt;br /&gt;
* &#039;&#039;&#039;If your balance changes in a way you cannot explain&#039;&#039;&#039; - a sudden jump, a payment that ran twice, a deposit or interest amount that looks wrong - &#039;&#039;&#039;tell staff right away.&#039;&#039;&#039; Quietly keeping or moving money you know is bugged is treated as abuse of the economy.&lt;br /&gt;
* &#039;&#039;&#039;Do not exploit, and do not help others exploit.&#039;&#039;&#039; Doing so can mean a rollback of the gains, removal from economy systems, and - depending on severity - a ban.&lt;br /&gt;
* &#039;&#039;&#039;Honest reporters are rewarded, not punished.&#039;&#039;&#039; Find a real bug and report it instead of abusing it and you may earn a bug bounty (past finders have earned cash and crates). Reporting in good faith will never get you in trouble.&lt;br /&gt;
&lt;br /&gt;
=== 5. Account security ===&lt;br /&gt;
To protect the bank and its savers, staff may:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Recover money credited in error&#039;&#039;&#039; to your account, as described in section 4.&lt;br /&gt;
* &#039;&#039;&#039;Temporarily freeze an account&#039;&#039;&#039; that shows suspicious activity, while it is reviewed. A frozen account can still be viewed; deposits and withdrawals are paused until the review clears.&lt;br /&gt;
* &#039;&#039;&#039;Review or limit unusually large withdrawals&#039;&#039;&#039; for security. Normal saving and withdrawing should not be affected unless a security review or a temporary bank pause is active.&lt;br /&gt;
&lt;br /&gt;
=== 6. Fair use ===&lt;br /&gt;
* &#039;&#039;&#039;One Central Bank account per player.&#039;&#039;&#039; Using alternate accounts to farm interest or get around limits is abuse of the economy and is handled under section 4.&lt;br /&gt;
&lt;br /&gt;
=== 7. Changes to these terms ===&lt;br /&gt;
We may update these terms as the bank grows. Material changes will be announced. Continuing to use your account after a change means you accept the updated terms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Questions about your account? Ask staff - we&#039;re happy to help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Taxes on bank money ==&lt;br /&gt;
* &#039;&#039;&#039;Interest and gains are taxed at source&#039;&#039;&#039; — 10% on bond interest and 15% on realized stock gains, withheld automatically when you&#039;re paid. Your deposits and principal are never taxed.&lt;br /&gt;
* &#039;&#039;&#039;Wealth tax:&#039;&#039;&#039; from &#039;&#039;&#039;June 18&#039;&#039;&#039;, money in your flexible savings account counts toward the wealth-tax bracket exactly like wallet cash (it&#039;s instant-access money). &#039;&#039;&#039;Bonds and stocks do not count&#039;&#039;&#039; — invested money is taxed on its gains, not for being held.&lt;br /&gt;
* The wealth tax is only ever charged from wallet cash — nothing is ever force-sold.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Stock market]] - the full investing guide, from chart reading to how real markets work&lt;br /&gt;
* [[Economy]] - server economy overview&lt;br /&gt;
* [[Commands]] - full command reference&lt;br /&gt;
* [[Server rules]] - general conduct rules&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Auction_house&amp;diff=157</id>
		<title>Auction house</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Auction_house&amp;diff=157"/>
		<updated>2026-07-21T12:20:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: Fix mailbox cut % to match Fees (3%, verified in config)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The auction house&#039;&#039;&#039; is a server-wide marketplace where players list items at a fixed price for any other player to buy. It complements [[ChestShop]] signs: ChestShop is best for high-volume commodity trading, while the auction house suits one-off, high-value, or hard-to-display items such as enchanted gear, named tools, and rare drops. Open it with &amp;lt;code&amp;gt;/ah&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Despite the name, the auction house is not a bidding system. Each listing has a single fixed price set by the seller, and the first buyer to pay that price receives the item.&lt;br /&gt;
&lt;br /&gt;
== Listing an item ==&lt;br /&gt;
&lt;br /&gt;
# Hold the item stack you want to sell.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/ah sell &amp;amp;lt;price&amp;amp;gt; [hours]&amp;lt;/code&amp;gt; — for example, &amp;lt;code&amp;gt;/ah sell 1500 24&amp;lt;/code&amp;gt;.&lt;br /&gt;
# The stack moves into the marketplace and becomes visible to everyone in &amp;lt;code&amp;gt;/ah&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The price is the total asking price for the whole held stack. The optional &amp;lt;code&amp;gt;hours&amp;lt;/code&amp;gt; value sets how long the listing stays up before it expires; it defaults to 24 hours and can be at most 72 hours.&lt;br /&gt;
&lt;br /&gt;
=== Fees ===&lt;br /&gt;
&lt;br /&gt;
A listing fee is charged the moment you list, and a sale cut is taken when the item sells:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Listing fee:&#039;&#039;&#039; $10 plus 1% of the asking price, paid up front.&lt;br /&gt;
* &#039;&#039;&#039;Sale cut:&#039;&#039;&#039; 3% of the sale price, deducted from your proceeds at the time of sale.&lt;br /&gt;
&lt;br /&gt;
The listing fee is &#039;&#039;&#039;not refunded&#039;&#039;&#039; if you cancel the listing or it expires. This deters listing spam, so set prices deliberately.&lt;br /&gt;
&lt;br /&gt;
=== Limits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Limit !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Active listings per player || 5&lt;br /&gt;
|-&lt;br /&gt;
| Minimum price || $1&lt;br /&gt;
|-&lt;br /&gt;
| Maximum price || $10,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Default duration || 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| Maximum duration || 72 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Browsing and buying ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/ah&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/ah browse [page]&amp;lt;/code&amp;gt; opens the marketplace, showing 45 listings per page, newest first.&lt;br /&gt;
* &amp;lt;code&amp;gt;/ah search &amp;amp;lt;query&amp;amp;gt;&amp;lt;/code&amp;gt; filters listings by item name.&lt;br /&gt;
* Hovering over a listing shows its full details: quantity, price, time remaining, seller, and any enchantments or custom lore.&lt;br /&gt;
* Clicking a listing buys it immediately. The cash leaves your balance and the item is delivered to your inventory, or dropped at your feet if your inventory is full. There is no separate confirmation step, so click carefully.&lt;br /&gt;
&lt;br /&gt;
== Managing your listings ==&lt;br /&gt;
&lt;br /&gt;
; /ah me&lt;br /&gt;
: Shows your active listings. Shift-click a listing to cancel it. The item returns to your [[#Mailbox|mailbox]], and the listing fee is not refunded.&lt;br /&gt;
; /ah cancel &amp;amp;lt;id&amp;amp;gt;&lt;br /&gt;
: Cancels a specific listing by its ID — the same action as shift-clicking in &amp;lt;code&amp;gt;/ah me&amp;lt;/code&amp;gt;.&lt;br /&gt;
; /ah history&lt;br /&gt;
: Shows your last 50 settled listings, both sold and expired.&lt;br /&gt;
&lt;br /&gt;
== Mailbox ==&lt;br /&gt;
&lt;br /&gt;
Run &amp;lt;code&amp;gt;/ah mailbox&amp;lt;/code&amp;gt; to claim items that have come back to you: listings that expired with no buyer, or ones you cancelled. Click an item to collect it; if your inventory is full, it drops at your feet. Mailbox items &#039;&#039;&#039;never expire&#039;&#039;&#039;, so nothing is lost by being offline.&lt;br /&gt;
&lt;br /&gt;
Cash from a sale does not go to the mailbox. Sale proceeds — the sale price minus the 3% cut — are paid &#039;&#039;&#039;directly into your account balance&#039;&#039;&#039; the moment the item sells.&lt;br /&gt;
&lt;br /&gt;
== Bedrock players ==&lt;br /&gt;
&lt;br /&gt;
The auction house works on [[Bedrock setup|Bedrock Edition]]. The browse and mailbox screens are standard chest menus that Geyser renders natively, and every command behaves the same as on Java.&lt;br /&gt;
&lt;br /&gt;
== Trade safety ==&lt;br /&gt;
&lt;br /&gt;
* Buying is instant and atomic: the cash and the item change hands together, so there is no risk of paying without receiving the item.&lt;br /&gt;
* Every sale is recorded in the server transaction ledger and feeds the [[Consumer Price Index]], so auction prices appear in &amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt; data.&lt;br /&gt;
* High-value sales are logged for staff review.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Trading]] — overview of every way to trade on the server&lt;br /&gt;
* [[Direct trading]] — private, secure item-and-cash swaps between two players&lt;br /&gt;
* [[ChestShop]] — player-owned shop signs for bulk commodities&lt;br /&gt;
* [[Item worth]] — how the worth engine estimates fair prices&lt;br /&gt;
* [[Commands]] — full command reference&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Plot_rental&amp;diff=156</id>
		<title>Plot rental</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Plot_rental&amp;diff=156"/>
		<updated>2026-07-21T12:14:33Z</updated>

		<summary type="html">&lt;p&gt;Admin: Add sharing-access section (plots)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Plot rental&#039;&#039;&#039; on Prosperity SMP is managed by the AdvancedRegionMarket (ARM) plugin. Players rent or purchase plots by clicking signs at available plots.&lt;br /&gt;
&lt;br /&gt;
== Finding plots ==&lt;br /&gt;
Available plots display signs showing the plot name (e.g., R001, C015), zone type, price, and status. Look for them in the city and surrounding areas.&lt;br /&gt;
&lt;br /&gt;
== Renting ==&lt;br /&gt;
# Find an available plot sign.&lt;br /&gt;
# Right-click the sign to view details.&lt;br /&gt;
# Click to confirm the rental.&lt;br /&gt;
# Build within the plot boundaries.&lt;br /&gt;
&lt;br /&gt;
Rent is charged on a recurring basis. If rent is not paid, the plot returns to available status.&lt;br /&gt;
&lt;br /&gt;
== Extending rent ==&lt;br /&gt;
Rent auto-renews as long as you have sufficient balance. There is a maximum extension time per plot.&lt;br /&gt;
&lt;br /&gt;
== Plot rules ==&lt;br /&gt;
* Build only within your boundaries.&lt;br /&gt;
* Follow [[Zoning regulations]] for your plot type.&lt;br /&gt;
* Abandoned plots may be reclaimed by staff after extended inactivity plus missed rent.&lt;br /&gt;
* If your rental expires or is reclaimed, items from your containers are captured automatically — run &amp;lt;code&amp;gt;/claimitems&amp;lt;/code&amp;gt; to recover them.&lt;br /&gt;
&lt;br /&gt;
== Sharing access ==&lt;br /&gt;
To let a friend build on your plot, run &amp;lt;code&amp;gt;/arm addmember &amp;amp;lt;region&amp;amp;gt; &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; while they are online (find your region ID with &amp;lt;code&amp;gt;/arm info&amp;lt;/code&amp;gt; while standing on the plot). Remove them later with &amp;lt;code&amp;gt;/arm removemember &amp;amp;lt;region&amp;amp;gt; &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt;. To share access to your locked chests, see [[BOLT]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Real estate]] — plot types and zones&lt;br /&gt;
* [[Zoning regulations]] — building restrictions&lt;br /&gt;
* [[BOLT]] — protecting builds&lt;br /&gt;
&lt;br /&gt;
[[Category:Plugins]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Auction_Policy&amp;diff=155</id>
		<title>Auction Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Auction_Policy&amp;diff=155"/>
		<updated>2026-07-21T12:14:32Z</updated>

		<summary type="html">&lt;p&gt;Admin: Hatnote: plot auctions vs the item Auction house&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This policy governs &#039;&#039;&#039;plot auctions&#039;&#039;&#039; run by the government. For the player item marketplace, see [[Auction house]].}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Auction Policy&#039;&#039;&#039; governs all plot auctions conducted by the Government of ProsperitySMP (the &amp;quot;Department&amp;quot;). By participating in an auction — as either an auctioneer or a bidder — you agree to be bound by this policy. All monetary values are denominated in Prosperity Dollars ($).&lt;br /&gt;
&lt;br /&gt;
== Auction setup ==&lt;br /&gt;
&lt;br /&gt;
Every auction listing must include the following, and none of it may be modified once the auction is posted:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Title&#039;&#039;&#039; — the plot name (for example, C001).&lt;br /&gt;
* &#039;&#039;&#039;Starting bid&#039;&#039;&#039; — the lowest amount an opening bid may be.&lt;br /&gt;
* &#039;&#039;&#039;Minimum increase&#039;&#039;&#039; — the smallest amount by which a new bid must exceed the current high bid.&lt;br /&gt;
* &#039;&#039;&#039;Plot image&#039;&#039;&#039; — a photograph of the plot and/or its information sign.&lt;br /&gt;
* &#039;&#039;&#039;End time&#039;&#039;&#039; — a numerical duration measured from the most recent eligible bid (for example, &amp;quot;24 hours after the last eligible bid&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;buyout price&#039;&#039;&#039; is optional. If one is offered, it must be stated in the original listing and may not be added, removed, or changed afterward — including when live bidding approaches it.&lt;br /&gt;
&lt;br /&gt;
== Bidding ==&lt;br /&gt;
&lt;br /&gt;
* All bids are denominated in Prosperity Dollars and are &#039;&#039;&#039;legally binding&#039;&#039;&#039;. A bidder is obligated to honor any bid they place.&lt;br /&gt;
* Bids may not be modified or withdrawn once placed.&lt;br /&gt;
* A bidder may raise their &#039;&#039;&#039;own&#039;&#039;&#039; leading bid only &#039;&#039;&#039;once&#039;&#039;&#039; per auction. Any further attempt to raise their own leading bid is invalid.&lt;br /&gt;
* A bidder may not bid more than the funds available in their personal, company, or bank balance.&lt;br /&gt;
* If a bid is funded from anything other than the bidder&#039;s personal balance (a company, a bank, or another source), the bidder must &#039;&#039;&#039;state the source of funds&#039;&#039;&#039;. The Department reserves the right to privately request proof of funds.&lt;br /&gt;
&lt;br /&gt;
The recommended bid format is:&lt;br /&gt;
&lt;br /&gt;
: Bid: $0 (source of funds)&lt;br /&gt;
&lt;br /&gt;
== Winning and payment ==&lt;br /&gt;
&lt;br /&gt;
* The highest eligible bid at the close of the auction wins.&lt;br /&gt;
* If a winning bidder&#039;s balance falls below their bid amount by the time the auction closes, the next-highest eligible bid becomes the default winner.&lt;br /&gt;
* If a winning bidder is removed from, or leaves, ProsperitySMP before the plot is transferred, the next-highest eligible bid becomes the default winner.&lt;br /&gt;
* Payment is due at the close of the auction. A non-payment dispute (by either party) may be resolved by opening a support ticket with evidence — whether a winner fails to pay, or an auctioneer withholds a won plot.&lt;br /&gt;
&lt;br /&gt;
== Conduct ==&lt;br /&gt;
&lt;br /&gt;
Neither auctioneers nor bidders may act to divert attention away from a bid. Prohibited conduct includes:&lt;br /&gt;
&lt;br /&gt;
* Commenting negatively on the starting price.&lt;br /&gt;
* Commenting negatively on the plot&#039;s rarity, or lack thereof.&lt;br /&gt;
* Commenting negatively on the plot&#039;s utility, or lack thereof.&lt;br /&gt;
* Advertising one&#039;s own bid or business in another auction&#039;s channel.&lt;br /&gt;
* Holding general conversation within a bidding channel.&lt;br /&gt;
&lt;br /&gt;
== Government authority ==&lt;br /&gt;
&lt;br /&gt;
* An auctioneer may rescind an auction &#039;&#039;&#039;only&#039;&#039;&#039; while it has received no bids.&lt;br /&gt;
* The Department reserves the right to terminate any auction at any time, for any reason.&lt;br /&gt;
* The Department reserves the right to restrict any individual&#039;s ability to participate in auctions.&lt;br /&gt;
* These authorities also apply to eviction auctions.&lt;br /&gt;
&lt;br /&gt;
== Agreement ==&lt;br /&gt;
&lt;br /&gt;
By participating in any auction, you agree to the terms of, and to be bound by, this Auction Policy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Government]]&lt;br /&gt;
[[Category:Policy]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Farmer&amp;diff=154</id>
		<title>Farmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Farmer&amp;diff=154"/>
		<updated>2026-07-21T12:14:31Z</updated>

		<summary type="html">&lt;p&gt;Admin: Add Stipends see-also&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This job page covers the core mechanics. Additional details including the full [[Skill trees|skill tree]] node breakdown and advanced strategies are still being developed.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Farmer&#039;&#039;&#039; is one of six [[Jobs|jobs]] on Prosperity SMP. Farmers earn wages by harvesting crops. Higher levels unlock [[Drills and harvesters|harvesters]] (3x3 AOE farming tools with auto-replant).&lt;br /&gt;
&lt;br /&gt;
== Joining ==&lt;br /&gt;
Run &amp;lt;code&amp;gt;/jobs join farmer&amp;lt;/code&amp;gt; or select Farmer from &amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Pay rates ==&lt;br /&gt;
Farmers earn per fully-grown crop harvested. Base wages for all jobs were raised by 25 percent on 2026-06-10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crop !! Base wage&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkin || $0.50&lt;br /&gt;
|-&lt;br /&gt;
| Carrots, potatoes || $0.21&lt;br /&gt;
|-&lt;br /&gt;
| Wheat, beetroot || $0.19&lt;br /&gt;
|-&lt;br /&gt;
| Melon || $0.13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Wages increase by 1% per level (up to +50% at level 50). See [[Jobs]] for the leveling curve. Income also comes from selling produce to player [[ChestShop|shops]], the [[Admin shop]], and [[Contracts|civic contracts]].&lt;br /&gt;
&lt;br /&gt;
== Stipends ==&lt;br /&gt;
Farmers have a 7% chance per crop harvested to receive 1 bone meal as a [[Stipends|stipend]] drop.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Harvesters are 3x3 AOE hoes purchased with &amp;lt;code&amp;gt;/buyharvester&amp;lt;/code&amp;gt;, gated by Farmer level. See [[Drills and harvesters]] for pricing and mechanics.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Title&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Novice Farmer&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Apprentice Farmer&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Elite Farmer&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Master Farmer&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Grand Master Farmer&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Legendary Farmer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Titles]] for the full title system including [[Prestige|prestige titles]].&lt;br /&gt;
&lt;br /&gt;
== Prestige ==&lt;br /&gt;
The Farmer prestige tool is a netherite hoe with Efficiency V and Unbreaking V, with 3x3 AOE farming and auto-replant. See [[Prestige]] for the full cost table and [[Drills and harvesters]] for tool details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Jobs]] - overview of all jobs&lt;br /&gt;
* [[Stipends]] — stipend drops explained&lt;br /&gt;
* [[Drills and harvesters]] - AOE tool mechanics&lt;br /&gt;
* [[Skill trees]] - per-job perks&lt;br /&gt;
* [[Prestige]] - prestige system&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=ChestShop&amp;diff=153</id>
		<title>ChestShop</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=ChestShop&amp;diff=153"/>
		<updated>2026-07-21T12:14:31Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove duplicate /market sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;ChestShop&#039;&#039;&#039; is the player-owned shop system on Prosperity SMP. Players create buy and sell signs on chests to trade items with other players. All shops in the market district use this system.&lt;br /&gt;
&lt;br /&gt;
== Creating a shop ==&lt;br /&gt;
&lt;br /&gt;
# Place a chest where you want your shop.&lt;br /&gt;
# Place a sign on the chest (or on a block adjacent to it).&lt;br /&gt;
# Write the following on the sign:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Line !! What to write !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;Leave blank&#039;&#039; (your name fills in automatically) ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Quantity per transaction || &amp;lt;code&amp;gt;64&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Price: &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; for buy, &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt; for sell, or both || &amp;lt;code&amp;gt;B 100:S 50&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Item name || &amp;lt;code&amp;gt;Diamond&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Buy price (B)&lt;br /&gt;
: The amount a &#039;&#039;customer pays you&#039;&#039; to buy items from your chest.&lt;br /&gt;
; Sell price (S)&lt;br /&gt;
: The amount &#039;&#039;you pay a customer&#039;&#039; when they sell items to your chest.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
A sign reading:&lt;br /&gt;
&lt;br /&gt;
 (your name)&lt;br /&gt;
 64&lt;br /&gt;
 B 500&lt;br /&gt;
 Diamond&lt;br /&gt;
&lt;br /&gt;
This sells 64 diamonds to customers for $500 per transaction.&lt;br /&gt;
&lt;br /&gt;
A sign reading:&lt;br /&gt;
&lt;br /&gt;
 (your name)&lt;br /&gt;
 16&lt;br /&gt;
 B 200:S 100&lt;br /&gt;
 Iron Ingot&lt;br /&gt;
&lt;br /&gt;
This sells 16 iron ingots for $200, or buys 16 from customers for $100.&lt;br /&gt;
&lt;br /&gt;
== Setting prices ==&lt;br /&gt;
&lt;br /&gt;
Run &amp;lt;code&amp;gt;/market &amp;amp;lt;item&amp;amp;gt;&amp;lt;/code&amp;gt; to see the median price from recent player trades, or check the [[Item worth]] estimates on the economy dashboard. The &#039;&#039;Market Est&#039;&#039; figure estimates an item&#039;s fair player-market value — a useful reference for pricing your ChestShop signs. The &#039;&#039;Admin Sell&#039;&#039; figure shows what the admin shop pays; you generally want to charge more than that.&lt;br /&gt;
&lt;br /&gt;
== Item names ==&lt;br /&gt;
&lt;br /&gt;
The sign has a 15-character limit per line. For long item names, use the short alias. Examples include splash potion variants (mapped to &amp;lt;code&amp;gt;Strength II&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Fire Res 8:00&amp;lt;/code&amp;gt;, etc.). Check the alias board near spawn or ask staff if your item name does not fit.&lt;br /&gt;
&lt;br /&gt;
== Finding shops ==&lt;br /&gt;
&lt;br /&gt;
Run &amp;lt;code&amp;gt;/find &amp;lt;item&amp;gt;&amp;lt;/code&amp;gt; to search for player shops selling or buying a specific item. Results show the shop owner, price, location, and stock.&lt;br /&gt;
&lt;br /&gt;
== Chest locking ==&lt;br /&gt;
&lt;br /&gt;
All chests are automatically locked by [[BOLT]]. Only the chest owner can access the contents. The shop sign allows customers to interact with the buy/sell interface without opening the chest.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Stock your chest before creating the sign — an empty shop cannot sell.&lt;br /&gt;
* Use &amp;lt;code&amp;gt;/market &amp;lt;item&amp;gt;&amp;lt;/code&amp;gt; or the [[Item worth]] estimates to see going rates before setting prices.&lt;br /&gt;
* Place shops in the market district for maximum visibility.&lt;br /&gt;
* Shops work while you are offline.&lt;br /&gt;
* The [[Simulated ChestShop]] may buy from your shop in the background at any time, with no required setup on your part.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Admin shop]] — the server-run fallback shop&lt;br /&gt;
* [[Item worth]] — the item pricing engine&lt;br /&gt;
* [[Simulated ChestShop]] — the simulated buyer&lt;br /&gt;
* [[Getting started]] — includes a shop setup walkthrough&lt;br /&gt;
* [[Commands]] — full command reference&lt;br /&gt;
&lt;br /&gt;
[[Category:Plugins]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Fisherman&amp;diff=152</id>
		<title>Fisherman</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Fisherman&amp;diff=152"/>
		<updated>2026-07-21T12:14:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: Fix preformatted-block rendering glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This job page covers the core mechanics. The full [[Skill trees|skill tree]] breakdown and advanced strategies are still in development.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fisherman&#039;&#039;&#039; is one of six [[Jobs|jobs]] on Prosperity SMP. Fishermen earn wages by catching fish.&lt;br /&gt;
&lt;br /&gt;
== Joining ==&lt;br /&gt;
Run &amp;lt;code&amp;gt;/jobs join fisherman&amp;lt;/code&amp;gt; or select Fisherman from &amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Pay rates ==&lt;br /&gt;
Fishermen earn per fish caught. Base wages for all jobs were raised by 25 percent on 2026-06-10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Catch !! Base wage&lt;br /&gt;
|-&lt;br /&gt;
| Tropical fish, pufferfish || $1.88&lt;br /&gt;
|-&lt;br /&gt;
| Salmon || $1.50&lt;br /&gt;
|-&lt;br /&gt;
| Cod || $1.13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Treasure catches (enchanted books, saddles, nautilus shells) do not pay wages but are valuable as loot.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Title&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Novice Fisherman&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Apprentice Fisherman&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Elite Fisherman&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Master Fisherman&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Grand Master Fisherman&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Legendary Fisherman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prestige ==&lt;br /&gt;
The Fisherman prestige tool is a fishing rod with Luck of the Sea III, Lure III, and Unbreaking V. See [[Prestige]] for costs.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Jobs]] — overview of all jobs&lt;br /&gt;
* [[Skill trees]] — Fisherman skill tree nodes&lt;br /&gt;
* [[Titles]] — title progression&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Economy&amp;diff=151</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Economy&amp;diff=151"/>
		<updated>2026-07-21T12:14:29Z</updated>

		<summary type="html">&lt;p&gt;Admin: Banking is open; unify Master Smith link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;economy&#039;&#039;&#039; on Prosperity SMP is player-driven. Money enters through [[Jobs|job wages]], [[Contracts|contracts]], and crate rewards. Money leaves through the [[Admin shop]], land purchases, [[Prestige|prestige costs]], and tool upgrades. Player-to-player trading via [[ChestShop]] is the backbone of the market — and as you progress, the largest fortunes come not from repeating a single grind, but from producing goods and trading them through ChestShops and the wider market at scale.&lt;br /&gt;
&lt;br /&gt;
== Money sources ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! How it works !! Typical income&lt;br /&gt;
|-&lt;br /&gt;
| [[Jobs|Job wages]] || Automatic pay per action || $375-500/hr at L1, $1,500+/hr at L50 with tools (base pay +25% on 2026-06-10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Contracts|Civic contracts]] || Deliver materials for cash || 1.5-3x material value&lt;br /&gt;
|-&lt;br /&gt;
| [[Crates]] || Random loot from job progression || $75 (apprentice) to $2,000+ (prestige)&lt;br /&gt;
|-&lt;br /&gt;
| [[Admin shop]] sell || Sell to server shop || Floor price, guaranteed buyer&lt;br /&gt;
|-&lt;br /&gt;
| Stipends || Bonus drops while working || Gunpowder (Miner), bone meal (Farmer), arrows (Hunter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Money sinks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sink !! Cost range&lt;br /&gt;
|-&lt;br /&gt;
| [[Real estate|Plot purchases]] || Varies by auction&lt;br /&gt;
|-&lt;br /&gt;
| Drill and harvester purchases || $1,000-6,500 per tool&lt;br /&gt;
|-&lt;br /&gt;
| [[Master Smith]] books || $10,000-120,000 per book + diamond blocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Prestige]] costs || $25,000-1,000,000 per tier + materials&lt;br /&gt;
|-&lt;br /&gt;
| [[Admin shop]] purchases || Market-rate pricing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Market prices ==&lt;br /&gt;
Run &amp;lt;code&amp;gt;/market &amp;amp;lt;item&amp;amp;gt;&amp;lt;/code&amp;gt; to check the median price for any item based on recent trades.&lt;br /&gt;
&lt;br /&gt;
== Tips for building wealth ==&lt;br /&gt;
# &#039;&#039;&#039;Join a job first.&#039;&#039;&#039; Job wages are the most reliable income.&lt;br /&gt;
# &#039;&#039;&#039;Sell to players, not the admin shop.&#039;&#039;&#039; Player shops almost always pay more.&lt;br /&gt;
# &#039;&#039;&#039;Complete contracts.&#039;&#039;&#039; They pay 1.5-3x the material value.&lt;br /&gt;
# &#039;&#039;&#039;Upgrade your tools.&#039;&#039;&#039; Drills and harvesters pay for themselves within hours.&lt;br /&gt;
# &#039;&#039;&#039;Invest in land.&#039;&#039;&#039; Commercial plots let you run a [[ChestShop]] that earns money while offline.&lt;br /&gt;
# &#039;&#039;&#039;Check /market before pricing.&#039;&#039;&#039; Price competitively against existing sellers.&lt;br /&gt;
&lt;br /&gt;
== The late game: produce, then trade ==&lt;br /&gt;
Early on, [[Jobs|job wages]] are your steady paycheck. But the players who build real wealth do it through &#039;&#039;&#039;trade&#039;&#039;&#039;, not by repeating one activity forever. The late-game economy rewards &#039;&#039;&#039;commerce at scale&#039;&#039;&#039;: turning what you produce into a stocked, well-priced business.&lt;br /&gt;
&lt;br /&gt;
A farm or a mine is the &#039;&#039;&#039;input&#039;&#039;&#039;, not the income. A mob farm that pours out gunpowder, an iron farm, or a large crop field is valuable because of what you can &#039;&#039;&#039;do with the output&#039;&#039;&#039; — sell it to other players through [[ChestShop]]s, supply [[Contracts|contracts]], or buy low and resell high. The player who runs a farm and sits on the drops earns far less than the one who turns that output into shops other players buy from.&lt;br /&gt;
&lt;br /&gt;
The path scales like a business:&lt;br /&gt;
# &#039;&#039;&#039;Produce&#039;&#039;&#039; a surplus of something useful — through jobs, farms, mining, or gathering.&lt;br /&gt;
# &#039;&#039;&#039;Sell it&#039;&#039;&#039; through your own [[ChestShop]]s. Players almost always pay more than the [[Admin shop]] floor.&lt;br /&gt;
# &#039;&#039;&#039;Reinvest&#039;&#039;&#039; the profit into more stock, better tools, and [[Real estate|commercial plots]].&lt;br /&gt;
# &#039;&#039;&#039;Trade up&#039;&#039;&#039; — check &amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt; for what the market is short on, and supply it.&lt;br /&gt;
&lt;br /&gt;
In short: &#039;&#039;&#039;the farm is the input, the market is the income.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Farms are tools, not exploits ===&lt;br /&gt;
Farms are encouraged as a way to &#039;&#039;&#039;produce&#039;&#039;&#039; goods for the market — but they must be played, not automated. Fully AFK setups — auto-clickers, machines that farm while you are away, or anything that removes the &amp;quot;you must be present and interacting&amp;quot; requirement — are &#039;&#039;&#039;not&#039;&#039;&#039; a path to the late game, and are prohibited under the [[Server rules]]. They also miss the point of the economy: value comes from real production brought to market, not from idling a machine. A farm you actively run, then sell the output from, is exactly how the late game is meant to work.&lt;br /&gt;
&lt;br /&gt;
== Inflation ==&lt;br /&gt;
The server monitors money supply and prices through an automated economic dashboard. Gradual price increases are normal as money enters through wages. Hoarding cash loses value slowly; investing in tools, land, and inventory preserves wealth.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Jobs]] — primary income source&lt;br /&gt;
* [[ChestShop]] — player-to-player trading&lt;br /&gt;
* [[Prestige]] — endgame money sink&lt;br /&gt;
* [[Contracts]] — bonus income&lt;br /&gt;
* [[Banking]] — savings, bonds, and stocks&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Item_worth&amp;diff=150</id>
		<title>Item worth</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Item_worth&amp;diff=150"/>
		<updated>2026-07-21T12:14:29Z</updated>

		<summary type="html">&lt;p&gt;Admin: Four -&amp;gt; five data sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;item worth&#039;&#039;&#039; system is a server-side pricing engine that estimates the market value of every Minecraft item. Estimates are published on the [https://economy.prosperitysmp.com economy dashboard], and recent player-trade prices can be checked in game with &amp;lt;code&amp;gt;/market &amp;amp;lt;item&amp;amp;gt;&amp;lt;/code&amp;gt;. The engine deployed on 2026-05-28. (An earlier in-game tooltip display was retired on 2026-05-30.)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Item worth combines five data sources to produce a single per-item estimate:&lt;br /&gt;
&lt;br /&gt;
# The admin shop floor price, set by the server in [[Admin_shop|admin shop]].&lt;br /&gt;
# The simulated market&#039;s maximum bid price (the [[Simulated_ChestShop|sim shop]]).&lt;br /&gt;
# Real player-to-player trade medians, drawn from [[ChestShop]] transaction logs.&lt;br /&gt;
# The cost of crafting the item from priced ingredients (recipe-cost).&lt;br /&gt;
# Hand-set reference values for collectibles with no recipe or market (music discs, mob heads, armor-trim templates, and similar loot-only items; expanded 2026-06-10).&lt;br /&gt;
&lt;br /&gt;
The engine blends whichever sources are available for a given item into a single market estimate. When no direct source exists, the engine falls back to a category median (for example, all wood-family items share a category) and, as a last resort, a global median.&lt;br /&gt;
&lt;br /&gt;
== Reading the estimate ==&lt;br /&gt;
&lt;br /&gt;
On the economy dashboard each item shows two figures:&lt;br /&gt;
&lt;br /&gt;
 Admin Sell: $X&lt;br /&gt;
 Market Est: $Y&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Admin Sell&#039;&#039;&#039; line reports the price the admin shop pays the player when the player sells the item to the shop. For items the server does not buy, the line reads &amp;lt;code&amp;gt;not bought&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Market Est&#039;&#039;&#039; line reports the engine&#039;s best estimate of the item&#039;s player-to-player market value. The estimate is annotated with a confidence indicator:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| (no tag) || Derived from admin shop and sim shop data; medium confidence&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;(7d median)&amp;lt;/code&amp;gt; || Derived from real player trades in the past seven days; high confidence&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;(recipe)&amp;lt;/code&amp;gt; || Computed as the sum of ingredient costs; high confidence for stable recipes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;(rough)&amp;lt;/code&amp;gt; || Derived from a category or global median; low confidence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Market Est value reflects the engine&#039;s best guess at what a fair player-to-player price would be. It is not a guarantee of price discovery.&lt;br /&gt;
&lt;br /&gt;
== Coverage ==&lt;br /&gt;
&lt;br /&gt;
The engine maintains worth values for every item that has an in-game item form. Items without a direct admin-shop price are still priced through recipe inference or category median, so every item carries an estimate.&lt;br /&gt;
&lt;br /&gt;
As of 2026-05-28 the engine maintains 1,859 priced items: 471 from direct admin shop or sim shop data, 235 from recipe inference, and 1,153 from category-median fallback.&lt;br /&gt;
&lt;br /&gt;
== Recipe inference ==&lt;br /&gt;
&lt;br /&gt;
For items not directly priced, the engine attempts to derive a price from the item&#039;s crafting recipe. The bucket, for example, is priced at three times the iron ingot&#039;s worth. Wood-family items follow a deterministic pattern: oak planks cost one-quarter of an oak log, an oak slab costs half a plank, and an oak door costs two planks.&lt;br /&gt;
&lt;br /&gt;
The engine supports multi-step recipe convergence. The price of a bookshelf, for example, is derived from the price of a book, which is derived from the price of paper, which is derived from the price of sugar cane (an admin-priced material).&lt;br /&gt;
&lt;br /&gt;
== What the estimate is not ==&lt;br /&gt;
&lt;br /&gt;
The displayed value is an estimate, not a binding price. Sellers may price items above or below the estimate at their discretion. The admin shop pays its listed floor price and not the Market Est; that figure is shown only for reference.&lt;br /&gt;
&lt;br /&gt;
The estimate does not include sentimental or aesthetic value. Enchanted items, named items, and items with custom NBT may carry higher player-market value than the engine reports.&lt;br /&gt;
&lt;br /&gt;
== Tracking inflation ==&lt;br /&gt;
&lt;br /&gt;
The engine is wired to apply two adjustment multipliers when their data sources activate:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inflation multiplier:&#039;&#039;&#039; a server-wide adjustment derived from the [[Monetary_policy_engine|monetary policy engine]]. The multiplier remains at 1.0 until the policy engine exits its bootstrap period (approximately 2026-06-05).&lt;br /&gt;
* &#039;&#039;&#039;Scarcity multiplier:&#039;&#039;&#039; a per-material adjustment based on the cumulative extraction count for ores in mineable worlds (resource world, nether, end). The multiplier remains at 1.0 until extraction passes 10 percent of the theoretical worldgen budget for that material.&lt;br /&gt;
&lt;br /&gt;
Both multipliers operate as no-ops while their source systems are still ramping up, and will begin scaling worth values automatically once those systems go active.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Economy]] — server economy overview&lt;br /&gt;
* [[Crates]] — crate progression system&lt;br /&gt;
* [[ChestShop]] — player-run shops&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Lore&amp;diff=149</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Lore&amp;diff=149"/>
		<updated>2026-07-21T12:14:28Z</updated>

		<summary type="html">&lt;p&gt;Admin: Fix invented &amp;#039;Eternal status&amp;#039; + retarget prestige link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of &#039;&#039;&#039;Prosperity SMP&#039;&#039;&#039; spans multiple biomes connected by trade routes and frontier paths. This page documents the server&#039;s lore and region naming.&lt;br /&gt;
&lt;br /&gt;
== The frontier ==&lt;br /&gt;
Prosperity SMP is set on a frontier — a recently discovered landmass where settlers have established a growing economy. The server&#039;s tagline, &amp;quot;Build wealth. Shape the frontier,&amp;quot; reflects this theme.&lt;br /&gt;
&lt;br /&gt;
Players arrive as newcomers to the frontier, starting with nothing and building wealth through [[Jobs|labor]], [[Contracts|contracts]], and trade.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
The server consists of several distinct areas:&lt;br /&gt;
&lt;br /&gt;
; Spawn and city center&lt;br /&gt;
: The starting area where new players arrive. Contains the job center, contract board, [[Admin shop]], and market district.&lt;br /&gt;
&lt;br /&gt;
; Resource world&lt;br /&gt;
: A separate world dedicated to mining, farming, and gathering. Resources here regenerate periodically. Use &amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; to teleport to a random location.&lt;br /&gt;
&lt;br /&gt;
; Nether&lt;br /&gt;
: Accessible via portals in the resource world. Contains nether-exclusive resources including ancient debris.&lt;br /&gt;
&lt;br /&gt;
; The End&lt;br /&gt;
: Accessible via the stronghold in the resource world. Contains end cities, shulkers, and elytra.&lt;br /&gt;
&lt;br /&gt;
== Economy lore ==&lt;br /&gt;
The frontier economy is player-driven. The [[Admin shop]] represents a baseline government exchange, while player [[ChestShop|shops]] form the real market. [[Contracts|Civic contracts]] represent the settlement&#039;s infrastructure needs — the government pays workers to supply materials for public works.&lt;br /&gt;
&lt;br /&gt;
The prestige system represents mastery — a player who [[Prestige|prestiges]] a job has demonstrated deep expertise and invested significant resources into the frontier&#039;s growth.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Getting started]] — new player guide&lt;br /&gt;
* [[Real estate]] — settling on the frontier&lt;br /&gt;
* [[Jobs]] — career paths&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Real_estate&amp;diff=148</id>
		<title>Real estate</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Real_estate&amp;diff=148"/>
		<updated>2026-07-21T12:14:27Z</updated>

		<summary type="html">&lt;p&gt;Admin: Fix AFK-farm contradiction, prefix wording; add ARM sign path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real estate&#039;&#039;&#039; on Prosperity SMP consists of purchasable land plots in three zone types. Plots are sold as bare land — players design and build their own structures within [[Zoning regulations|zoning rules]].&lt;br /&gt;
&lt;br /&gt;
== Plot types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prefix !! Zone type !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| R || Residential || Homes, personal builds&lt;br /&gt;
|-&lt;br /&gt;
| C || Commercial || Shops, market stalls, businesses&lt;br /&gt;
|-&lt;br /&gt;
| I || Industrial || Farms, factories, large-scale production&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plots follow a single-letter zone prefix + 3-digit number naming scheme (e.g., R001, C015, I003).&lt;br /&gt;
&lt;br /&gt;
== Acquiring a plot ==&lt;br /&gt;
Plots are bought and rented through [[Plot rental|ARM]] plot signs — right-click a plot&#039;s sign to view its price and confirm. Some plots are also sold through auctions or direct purchase depending on availability. Check the real estate board near spawn or ask staff on Discord for current listings.&lt;br /&gt;
&lt;br /&gt;
== Building rules ==&lt;br /&gt;
All builds must comply with the [[Zoning regulations]] for their zone type. Key restrictions:&lt;br /&gt;
* Residential plots cannot operate commercial shops.&lt;br /&gt;
* Commercial plots must have a public-facing storefront or service.&lt;br /&gt;
* Industrial plots may contain large manual or semi-automatic farms; fully automatic AFK farms are prohibited (see [[Zoning regulations]]).&lt;br /&gt;
&lt;br /&gt;
See [[Zoning regulations]] for the complete ruleset.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Zoning regulations]] — detailed building restrictions per zone&lt;br /&gt;
* [[Server rules]] — general conduct rules&lt;br /&gt;
* [[ChestShop]] — setting up a shop on a commercial plot&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Commands&amp;diff=147</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Commands&amp;diff=147"/>
		<updated>2026-07-21T12:14:27Z</updated>

		<summary type="html">&lt;p&gt;Admin: Fix bolt trust syntax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all player-facing &#039;&#039;&#039;commands&#039;&#039;&#039; available on Prosperity SMP, organized by category.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/balance&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/bal&amp;lt;/code&amp;gt;) || Check your current balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pay &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Send money to another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/baltop&amp;lt;/code&amp;gt; || View the server balance leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; || Open the [[Admin shop]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market &amp;amp;lt;item&amp;amp;gt;&amp;lt;/code&amp;gt; || Check the going rate for an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/find &amp;amp;lt;item&amp;amp;gt;&amp;lt;/code&amp;gt; || Search for player [[ChestShop|shops]] selling an item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Banking ==&lt;br /&gt;
The [[Banking|Central Bank]] is &#039;&#039;&#039;opening soon&#039;&#039;&#039; - these commands go live when it opens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/savings&amp;lt;/code&amp;gt; || Open the Central Bank menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/savings deposit &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Deposit into flexible savings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/savings withdraw &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Withdraw to your wallet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bond buy &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Buy a 7-day bond&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bond status&amp;lt;/code&amp;gt; || Check your bond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt; || View available jobs and join one&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jobs info&amp;lt;/code&amp;gt; || See your current job stats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jobs leave&amp;lt;/code&amp;gt; || Leave your current job&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jobs top&amp;lt;/code&amp;gt; || Leaderboard by job level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prestige &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt; || Prestige a maxed job (level 50)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skills&amp;lt;/code&amp;gt; || Open the skill tree menu&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Contracts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/contracts&amp;lt;/code&amp;gt; || List all active civic contracts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/contractinfo &amp;amp;lt;id&amp;amp;gt;&amp;lt;/code&amp;gt; || View contract details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deliver &amp;amp;lt;id&amp;amp;gt;&amp;lt;/code&amp;gt; || Hand in items to fulfill a contract&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Daily rewards ==&lt;br /&gt;
See [[Daily rewards]] for the streak track and chest contents.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/daily&amp;lt;/code&amp;gt; || Claim your daily login reward and view your streak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rewards&amp;lt;/code&amp;gt; || View and claim playtime reward chests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rewards claim&amp;lt;/code&amp;gt; || Claim every unlocked chest at once&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Casino ==&lt;br /&gt;
See [[Casino]] for games, odds, and limits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/coinflip &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Challenge a player to a 50/50 flip (3% rake)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/coinflip accept&amp;lt;/code&amp;gt; || Accept a pending challenge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crash&amp;lt;/code&amp;gt; || Cash-out-before-it-crashes multiplier game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/slots&amp;lt;/code&amp;gt; || Slot machine with a progressive jackpot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lottery&amp;lt;/code&amp;gt; || Daily + weekly ticket draws&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/casino-rules&amp;lt;/code&amp;gt; || Odds, limits, and your remaining daily wager&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builders ==&lt;br /&gt;
For players hired onto [[Government build contracts|government build contracts]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/buildmode&amp;lt;/code&amp;gt; || Toggle build flight inside your contract&#039;s build site&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bp &amp;amp;lt;block&amp;amp;gt;&amp;lt;/code&amp;gt; || Draw a stack of a basic building block&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Teleportation ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt; || Return to spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/home &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt; || Teleport to a saved home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sethome &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt; || Save current location as a home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/delhome &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt; || Delete a saved home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tpa &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Request to teleport to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tpaccept&amp;lt;/code&amp;gt; || Accept a teleport request&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; || Random teleport to the resource world&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools and upgrades ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/buydrill &amp;amp;lt;1 or 2 or 3&amp;amp;gt;&amp;lt;/code&amp;gt; || Purchase a drill (Miner level gated)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/buyharvester &amp;amp;lt;1 or 2 or 3&amp;amp;gt;&amp;lt;/code&amp;gt; || Purchase a harvester (Farmer level gated)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/smithy&amp;lt;/code&amp;gt; || Open the Master Smith upgrade menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/smithy book efficiency [tier]&amp;lt;/code&amp;gt; || Buy an Efficiency enchanted book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/smithy book fortune [tier]&amp;lt;/code&amp;gt; || Buy a Fortune enchanted book&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Social ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/msg &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt; || Private message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/r &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt; || Reply to last message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mail send &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt; || Send offline mail&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mail read&amp;lt;/code&amp;gt; || Read your mail&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co inspect&amp;lt;/code&amp;gt; || Toggle [[CoreProtect]] block inspector&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bolt trust add player &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Trust a player on all your locked blocks (&amp;lt;code&amp;gt;/bolt trust remove player &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; to revoke)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bolt info&amp;lt;/code&amp;gt; || Check block ownership&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/seen &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Check when a player was last online&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/list&amp;lt;/code&amp;gt; || See who is online&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Getting started]] — new player walkthrough&lt;br /&gt;
* [[Jobs]] — job system overview&lt;br /&gt;
&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Getting_started&amp;diff=146</id>
		<title>Getting started</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Getting_started&amp;diff=146"/>
		<updated>2026-07-21T12:14:26Z</updated>

		<summary type="html">&lt;p&gt;Admin: Fix job limit framing + add /jobs join to commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;getting started guide&#039;&#039;&#039; walks new players through their first hour on Prosperity SMP — from connecting to earning their first paycheck.&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Edition !! Address !! Port&lt;br /&gt;
|-&lt;br /&gt;
| Java (1.21.8) || &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt; || 25565 (default)&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock || &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt; || 19132&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bedrock players connect through Geyser. All features work on both editions. See [[Bedrock setup]] for detailed instructions.&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
# &#039;&#039;&#039;Read the signs at spawn.&#039;&#039;&#039; The spawn area has boards explaining the basics. Take a moment to orient yourself.&lt;br /&gt;
# &#039;&#039;&#039;Join a job.&#039;&#039;&#039; Run &amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt; to see the six available careers, or join one directly with &amp;lt;code&amp;gt;/jobs join &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt;. You can hold up to &#039;&#039;&#039;3 jobs&#039;&#039;&#039; at once — join more as you go, or leave one with &amp;lt;code&amp;gt;/jobs leave&amp;lt;/code&amp;gt;.&lt;br /&gt;
# &#039;&#039;&#039;Teleport to the resource world.&#039;&#039;&#039; Run &amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; or use the resource world portal at spawn. The resource world is where you mine, farm, and gather without disturbing the main world.&lt;br /&gt;
# &#039;&#039;&#039;Set a home.&#039;&#039;&#039; Find a good spot and run &amp;lt;code&amp;gt;/sethome&amp;lt;/code&amp;gt;. You earn more home slots as you progress.&lt;br /&gt;
# &#039;&#039;&#039;Start working.&#039;&#039;&#039; Break blocks, harvest crops, or kill mobs depending on your job. You earn money automatically for every qualifying action.&lt;br /&gt;
&lt;br /&gt;
== Earning money ==&lt;br /&gt;
There are several ways to earn on the server:&lt;br /&gt;
&lt;br /&gt;
; Job wages&lt;br /&gt;
: The primary income source. Every block you break, crop you harvest, or mob you kill pays a small wage. See [[Jobs]] for rates and details.&lt;br /&gt;
&lt;br /&gt;
; Admin shop&lt;br /&gt;
: Run &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; to open the server shop. Sell common materials here for a guaranteed floor price. See [[Admin shop]].&lt;br /&gt;
&lt;br /&gt;
; Player shops&lt;br /&gt;
: Browse the market district to find player-run [[ChestShop]] signs. Players often offer better prices than the admin shop.&lt;br /&gt;
&lt;br /&gt;
; Civic contracts&lt;br /&gt;
: Visit the contract board and run &amp;lt;code&amp;gt;/contracts&amp;lt;/code&amp;gt; to see available deliveries. Hand in bulk materials for bonus payouts. See [[Contracts]].&lt;br /&gt;
&lt;br /&gt;
; Direct trading&lt;br /&gt;
: Use &amp;lt;code&amp;gt;/pay &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; for direct trades, or set up your own [[ChestShop]].&lt;br /&gt;
&lt;br /&gt;
== Setting up a shop ==&lt;br /&gt;
Once you have materials to sell, you can create a [[ChestShop]] in the market district:&lt;br /&gt;
&lt;br /&gt;
# Place a chest&lt;br /&gt;
# Place a sign on the chest&lt;br /&gt;
# Write the sign lines:&lt;br /&gt;
#* Line 1: &#039;&#039;leave blank&#039;&#039; (your name fills in automatically)&lt;br /&gt;
#* Line 2: quantity (e.g., &amp;lt;code&amp;gt;64&amp;lt;/code&amp;gt;)&lt;br /&gt;
#* Line 3: price (&amp;lt;code&amp;gt;B 10&amp;lt;/code&amp;gt; for buy price, &amp;lt;code&amp;gt;S 5&amp;lt;/code&amp;gt; for sell price, or &amp;lt;code&amp;gt;B 10:S 5&amp;lt;/code&amp;gt; for both)&lt;br /&gt;
#* Line 4: item name (e.g., &amp;lt;code&amp;gt;Diamond&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Useful commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt; || View and join available jobs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jobs join &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt; || Join a career (up to 3 at once)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/balance&amp;lt;/code&amp;gt; || Check your current balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pay &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; || Send money to another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; || Open the admin shop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market &amp;lt;item&amp;gt;&amp;lt;/code&amp;gt; || Check the going rate for an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/contracts&amp;lt;/code&amp;gt; || View available civic contracts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sethome &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; || Save a home location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/home &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; || Teleport to a saved home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt; || Return to spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; || Random teleport to the resource world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tpa &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; || Request to teleport to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/find &amp;lt;item&amp;gt;&amp;lt;/code&amp;gt; || Search for player shops selling an item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the full list, see [[Commands]].&lt;br /&gt;
&lt;br /&gt;
== Next steps ==&lt;br /&gt;
* Learn how the [[Economy|economy]] works — the biggest fortunes come from &#039;&#039;&#039;trading what you produce&#039;&#039;&#039; through [[ChestShop]]s and supplying what the market needs, not from grinding a single activity&lt;br /&gt;
* Explore the [[Skill trees|skill tree]] for your job — spend skill points to unlock perks and better tools&lt;br /&gt;
* Check out [[Real estate]] to learn about buying land&lt;br /&gt;
* Read the [[Server rules]] so you know what to expect&lt;br /&gt;
* Join the [https://discord.gg/gmXqBx7sfV Discord] to stay connected with the community&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Frequently_asked_questions&amp;diff=145</id>
		<title>Frequently asked questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Frequently_asked_questions&amp;diff=145"/>
		<updated>2026-07-21T12:14:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: Fix job limit (3 jobs) + bolt trust syntax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common questions and solutions for Prosperity SMP players.&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
&lt;br /&gt;
=== How do I join on Bedrock? ===&lt;br /&gt;
Add the server with address &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt; and port &amp;lt;code&amp;gt;19132&amp;lt;/code&amp;gt;. See [[Bedrock setup]] for detailed instructions.&lt;br /&gt;
&lt;br /&gt;
=== I was kicked for flying ===&lt;br /&gt;
Bedrock movement packets sometimes trigger anti-fly detection. This is a known issue handled server-side. If it happens repeatedly, report it on Discord.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== How do I earn money? ===&lt;br /&gt;
The primary source is [[Jobs|job wages]]. You can also sell at the [[Admin shop]], set up a [[ChestShop]], or complete [[Contracts|civic contracts]]. See [[Getting started]] for a walkthrough.&lt;br /&gt;
&lt;br /&gt;
=== How do I check what an item is worth? ===&lt;br /&gt;
Run &amp;lt;code&amp;gt;/market &amp;amp;lt;item&amp;amp;gt;&amp;lt;/code&amp;gt; to see the median price from recent trades.&lt;br /&gt;
&lt;br /&gt;
=== How do I create a shop? ===&lt;br /&gt;
See [[ChestShop]] for step-by-step instructions.&lt;br /&gt;
&lt;br /&gt;
=== What is the best way to get rich? ===&lt;br /&gt;
Produce a surplus of something useful and &#039;&#039;&#039;sell it to other players&#039;&#039;&#039; through [[ChestShop]]s — that is the server&#039;s main late-game income driver. Jobs and farms are how you &#039;&#039;produce&#039;&#039; goods; the wealth comes from &#039;&#039;trading&#039;&#039; that output at scale. Running a farm and sitting on the drops earns far less than turning that output into well-priced shops. See [[Economy]]. (Farms must be actively played — AFK auto-farms are against the [[Server rules]].)&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Can I have multiple jobs? ===&lt;br /&gt;
Yes — you can hold up to &#039;&#039;&#039;3 jobs&#039;&#039;&#039; at once. Join with &amp;lt;code&amp;gt;/jobs join &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt;; leave one with &amp;lt;code&amp;gt;/jobs leave &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt; if you want to swap.&lt;br /&gt;
&lt;br /&gt;
=== What is prestige? ===&lt;br /&gt;
At level 50, prestige resets your job to level 1 in exchange for permanent bonuses. See [[Jobs#Prestige|Jobs]].&lt;br /&gt;
&lt;br /&gt;
=== What are drills and harvesters? ===&lt;br /&gt;
3x3 AOE tools purchased with &amp;lt;code&amp;gt;/buydrill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/buyharvester&amp;lt;/code&amp;gt;, gated by job level.&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
=== How do I buy a plot? ===&lt;br /&gt;
See [[Real estate]] for plot types and the auction process.&lt;br /&gt;
&lt;br /&gt;
=== Can I build anywhere? ===&lt;br /&gt;
Only on plots you own or rent. The resource world is for gathering only.&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
&lt;br /&gt;
=== Is voice chat available? ===&lt;br /&gt;
Yes, through [[Simple Voice Chat]] (Java mod required). Bedrock players use Discord voice.&lt;br /&gt;
&lt;br /&gt;
=== How do I check who griefed me? ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;/co inspect&amp;lt;/code&amp;gt; ([[CoreProtect]]) and click the affected blocks. Report to staff on Discord.&lt;br /&gt;
&lt;br /&gt;
=== How do I lock my chests? ===&lt;br /&gt;
[[BOLT]] locks them automatically on placement. Use &amp;lt;code&amp;gt;/bolt trust add player &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; to share access — see [[BOLT]] for details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Getting started]]&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
* [[Server rules]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Bedrock_setup&amp;diff=144</id>
		<title>Bedrock setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Bedrock_setup&amp;diff=144"/>
		<updated>2026-07-21T12:11:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: Trim internal name-resolution mechanism (keep the player reassurance)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bedrock Edition&#039;&#039;&#039; players can join Prosperity SMP through Geyser and Floodgate, which translate between Java and Bedrock protocols. All gameplay features work on both editions.&lt;br /&gt;
&lt;br /&gt;
== Connection details ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Server address || &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Port || &amp;lt;code&amp;gt;19132&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== From a console (Xbox, PlayStation, Switch) ===&lt;br /&gt;
&lt;br /&gt;
Consoles cannot directly enter custom server addresses. Use one of these workarounds:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BedrockConnect&#039;&#039;&#039; — a DNS-based redirect. Change your console&#039;s DNS settings to point to a BedrockConnect server, then select a &#039;&#039;Featured Server&#039;&#039; to enter the custom IP. See [https://bedrockconnect.net BedrockConnect.net] for instructions.&lt;br /&gt;
* &#039;&#039;&#039;Phantom&#039;&#039;&#039; — a local proxy that runs on a PC on your network and advertises the server to your console&#039;s LAN game list.&lt;br /&gt;
&lt;br /&gt;
=== From mobile or Windows 10/11 ===&lt;br /&gt;
&lt;br /&gt;
Open Minecraft Bedrock, go to &#039;&#039;Servers&#039;&#039; &amp;gt; &#039;&#039;Add Server&#039;&#039;, enter the address and port above.&lt;br /&gt;
&lt;br /&gt;
== Account linking ==&lt;br /&gt;
&lt;br /&gt;
Bedrock players receive an automatically generated username with a &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; prefix (Floodgate format). The Bedrock Xbox Live account is linked to a server profile automatically on first join.&lt;br /&gt;
&lt;br /&gt;
Bedrock players who also own a Java Edition account can optionally link their accounts so both clients access the same server profile, balance, and inventory. To link, connect to &amp;lt;code&amp;gt;link.geysermc.org&amp;lt;/code&amp;gt; on one account and follow the prompts to generate a code, then connect on the other account and submit the code. &#039;&#039;&#039;Account linking should be done before accumulating data on the server&#039;&#039;&#039; — linking after a Bedrock player has built up balance, plots, or job levels may orphan that progress on the Bedrock profile.&lt;br /&gt;
&lt;br /&gt;
== Known differences ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Java !! Bedrock&lt;br /&gt;
|-&lt;br /&gt;
| [[Simple Voice Chat]] || Supported (mod required) || Not available (use Discord)&lt;br /&gt;
|-&lt;br /&gt;
| Custom textures || Resource pack auto-loads || May require manual download&lt;br /&gt;
|-&lt;br /&gt;
| Inventory management || Standard || Slight UI differences&lt;br /&gt;
|-&lt;br /&gt;
| Command autocomplete || Full tab completion || Partial (depends on command)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ChestShop sign name limit ==&lt;br /&gt;
&lt;br /&gt;
[[ChestShop]] signs cap owner names at &#039;&#039;&#039;15 characters&#039;&#039;&#039;. The Floodgate prefix (&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;) counts toward that limit, so Bedrock IGNs longer than 14 characters are truncated on the sign. The server resolves truncated names correctly behind the scenes, so sales pay correctly regardless of the truncation.&lt;br /&gt;
&lt;br /&gt;
If a Bedrock-owned shop is not paying correctly, report it on Discord and provide the owner&#039;s full IGN.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
; Cannot connect&lt;br /&gt;
: Verify the address is &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt; and port is &amp;lt;code&amp;gt;19132&amp;lt;/code&amp;gt;. Restart Minecraft if the server does not appear.&lt;br /&gt;
&lt;br /&gt;
; Kicked for flying&lt;br /&gt;
: Bedrock movement packets sometimes trigger anti-fly detection. This is handled server-side — if you are kicked repeatedly, report it on Discord.&lt;br /&gt;
&lt;br /&gt;
; Skin not showing&lt;br /&gt;
: Bedrock skins may not render for Java players. This is a Geyser limitation.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Getting started]] — new player guide&lt;br /&gt;
* [[Frequently asked questions|FAQ]] — common issues&lt;br /&gt;
* [[Simple Voice Chat]] — voice chat (Java only)&lt;br /&gt;
* [[ChestShop]] — player-owned shop system&lt;br /&gt;
&lt;br /&gt;
[[Category:Plugins]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Titles&amp;diff=143</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Titles&amp;diff=143"/>
		<updated>2026-07-21T12:11:39Z</updated>

		<summary type="html">&lt;p&gt;Admin: Neutral phrasing for the prefix backend&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Titles&#039;&#039;&#039; are chat prefixes that display before a player name in chat and the tab list. They are earned through [[Jobs|job leveling]] and the [[Prestige|prestige system]].&lt;br /&gt;
&lt;br /&gt;
== Job titles ==&lt;br /&gt;
Every job shares the same six-tier title progression. The title displays as the tier name followed by the job name (e.g., [Novice Miner], [Legendary Farmer]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Title !! Color&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Novice || Gray&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Apprentice || Blue&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Elite || Purple&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Master || Pink&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Grand Master || Yellow&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Legendary || Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All six jobs ([[Miner]], [[Farmer]], [[Builder]], [[Woodcutter]], [[Hunter]], [[Fisherman]]) use this same progression. The title updates automatically on level-up.&lt;br /&gt;
&lt;br /&gt;
== Prestige titles ==&lt;br /&gt;
[[Prestige]] titles outrank all regular job titles. When a player prestiges, their chat prefix changes to the prestige tier name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Title prefix !! Color !! Example&lt;br /&gt;
|-&lt;br /&gt;
| P1 || Reborn || Gold || [Reborn Miner]&lt;br /&gt;
|-&lt;br /&gt;
| P2 || Twice-Forged || Dark purple || [Twice-Forged Miner]&lt;br /&gt;
|-&lt;br /&gt;
| P3 || Thrice-Forged || Pink || [Thrice-Forged Miner]&lt;br /&gt;
|-&lt;br /&gt;
| P4 || Mythic || Red || [Mythic Miner]&lt;br /&gt;
|-&lt;br /&gt;
| P5 || Eternal || Dark red || [Eternal Miner]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Choosing a title ==&lt;br /&gt;
If you have multiple jobs or want to display a specific title:&lt;br /&gt;
* &amp;lt;code&amp;gt;/title&amp;lt;/code&amp;gt; — list your unlocked titles&lt;br /&gt;
* &amp;lt;code&amp;gt;/title &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt; — pin a specific job title&lt;br /&gt;
* &amp;lt;code&amp;gt;/title auto&amp;lt;/code&amp;gt; — revert to showing your highest-tier title automatically&lt;br /&gt;
&lt;br /&gt;
== How titles display ==&lt;br /&gt;
Titles appear in chat messages, the tab list, and name tags above the player. The chat-prefix system updates automatically without requiring a relog.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Jobs]] — leveling and title unlocks&lt;br /&gt;
* [[Prestige]] — prestige tier titles&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Dungeons&amp;diff=142</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Dungeons&amp;diff=142"/>
		<updated>2026-07-21T12:11:39Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove admin command mention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dungeons&#039;&#039;&#039; are instanced player-versus-environment challenges on Prosperity SMP. One to four players enter a private copy of a dungeon, fight through custom monsters, defeat a boss, and earn rewards. Dungeons are the focus of the [[Hunter]] career and are graded by Hunter rank.&lt;br /&gt;
&lt;br /&gt;
== Entering a dungeon ==&lt;br /&gt;
Dungeons are launched from the dungeon entrance near spawn. Right-click a dungeon sign there to begin.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solo:&#039;&#039;&#039; you are sent straight into your own private instance.&lt;br /&gt;
* &#039;&#039;&#039;Party:&#039;&#039;&#039; the [[#Parties|party]] leader starts the dungeon, each member confirms with &amp;lt;code&amp;gt;/ready&amp;lt;/code&amp;gt;, and the whole group enters a shared instance together.&lt;br /&gt;
&lt;br /&gt;
Dungeons work for both Java and Bedrock players.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
Dungeons are graded from &#039;&#039;&#039;E&#039;&#039;&#039; (easiest) to &#039;&#039;&#039;S&#039;&#039;&#039; (hardest), matching the [[Hunter]] rank system. Your Hunter rank is set by your Hunter job level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Hunter level&lt;br /&gt;
|-&lt;br /&gt;
| E || 1&lt;br /&gt;
|-&lt;br /&gt;
| D || 10&lt;br /&gt;
|-&lt;br /&gt;
| C || 20&lt;br /&gt;
|-&lt;br /&gt;
| B || 30&lt;br /&gt;
|-&lt;br /&gt;
| A || 40&lt;br /&gt;
|-&lt;br /&gt;
| S || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Higher-rank dungeons have tougher monsters and richer rewards. Leveling the Hunter job raises your rank and opens harder content. The &#039;&#039;&#039;E-rank&#039;&#039;&#039; dungeon is open now, with further ranks rolling out over time.&lt;br /&gt;
&lt;br /&gt;
== Parties ==&lt;br /&gt;
To run a dungeon as a group:&lt;br /&gt;
# Form a party with &amp;lt;code&amp;gt;/party invite &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;; invited players accept with &amp;lt;code&amp;gt;/party join &amp;lt;leader&amp;gt;&amp;lt;/code&amp;gt; or by clicking the chat prompt.&lt;br /&gt;
# The party leader starts the dungeon.&lt;br /&gt;
# Each member confirms with &amp;lt;code&amp;gt;/ready&amp;lt;/code&amp;gt;; once everyone is ready, the party is teleported in together.&lt;br /&gt;
&lt;br /&gt;
Up to four players can share a single dungeon instance.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Defeating a dungeon&#039;s boss rewards every participating player with:&lt;br /&gt;
* a &#039;&#039;&#039;cash bounty&#039;&#039;&#039;,&lt;br /&gt;
* a &#039;&#039;&#039;loot crate&#039;&#039;&#039; (opened normally — no key needed), and&lt;br /&gt;
* &#039;&#039;&#039;[[Hunter]] experience&#039;&#039;&#039; toward your next rank.&lt;br /&gt;
&lt;br /&gt;
Monsters inside also drop materials. Reward payouts have a short cooldown, so dungeons are repeatable — though the wear your gear takes is the real cost of farming them.&lt;br /&gt;
&lt;br /&gt;
== Coming prepared ==&lt;br /&gt;
Dungeons are a serious fight. Bring full armor, a good weapon, plenty of food, and golden apples, and expect your equipment to take heavy durability damage on a full run. Death in a dungeon is a setback, so play carefully.&lt;br /&gt;
&lt;br /&gt;
== The first dungeon ==&lt;br /&gt;
The opening E-rank dungeon winds down through a flooded, abandoned mine and opens into a vast stone hall, where &#039;&#039;&#039;The Deepwarden&#039;&#039;&#039; — an ancient stone guardian — awakens. It calls reinforcements, slams the ground with a telegraphed shockwave, and turns more dangerous below half health. A solo player in full diamond gear can clear it with some effort; a party makes it smoother.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Rooms wake as you enter them — clear the monsters before pushing on.&lt;br /&gt;
* Watch for the boss&#039;s slam wind-up and step out of the impact zone.&lt;br /&gt;
* Skeletal archers are dangerous at range — close in or break line of sight.&lt;br /&gt;
* Carry spare gear or repair materials; a full clear is hard on your equipment.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Hunter]] — the dungeon-clearing career and rank system&lt;br /&gt;
* [[Jobs]] — all six careers&lt;br /&gt;
* [[Crates]] — the loot crates dungeons award&lt;br /&gt;
* [[Getting started]] — new-player guide&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Crates&amp;diff=141</id>
		<title>Crates</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Crates&amp;diff=141"/>
		<updated>2026-07-21T12:11:38Z</updated>

		<summary type="html">&lt;p&gt;Admin: Condense retired gambling-crate odds; drop exact drop-rate (keep page substance)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Crates&#039;&#039;&#039; are sealed containers that grant a random reward when opened. They are obtained primarily through [[Jobs|job]] progression and serve as a secondary income stream alongside Jobs payments and player trading.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The crate system deployed on 2026-05-26 groups crates into four reward tiers per career, plus a prestige tier, a gambling variant, and a one-time welcome crate. Opening a crate is a single right-click action; &#039;&#039;&#039;no keys are required.&#039;&#039;&#039; The crate item itself is the container. The reward is selected at random from the crate&#039;s reward table, with the chance of each reward determined by its weight.&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are four reward tiers in the standard career crate progression. The tier of a dropped crate matches the player&#039;s current level in the relevant job at the time of the drop.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Level range !! Typical rewards&lt;br /&gt;
|-&lt;br /&gt;
| Welcome || One-time only || Starter materials, small cash stipend&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || Job level 1-15 || Common career items, modest cash&lt;br /&gt;
|-&lt;br /&gt;
| Master || Job level 16-35 || Mid-tier ingots, enchanted gear, blocks&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Job level 36-50 || High-value materials, rare enchanted items&lt;br /&gt;
|-&lt;br /&gt;
| Prestige (P1) || Available after reaching [[Prestige|prestige]] 1 || Master tools, vouchers, soulbound utilities&lt;br /&gt;
|-&lt;br /&gt;
| Prestige (advanced) || Available after prestige 2 and above || Endgame and cosmetic rewards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A career crate&#039;s reward pool is themed to its job. The Miner Legendary crate, for example, weights heavily toward diamond, netherite, and Fortune-enchanted gear, while the Farmer Legendary crate favors crops, bonemeal, and Replenish-enchanted tools.&lt;br /&gt;
&lt;br /&gt;
== How crates are obtained ==&lt;br /&gt;
&lt;br /&gt;
Crates drop from three sources:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Milestone level-ups.&#039;&#039;&#039; A career crate is granted at every fifth job level (5, 10, 15, 20, 25, 30, 35, 40, 45). Reaching level 50 grants three crates instead of one.&lt;br /&gt;
# &#039;&#039;&#039;Random Jobs payments.&#039;&#039;&#039; Each Jobs Reborn payment carries a small chance to drop a crate.&lt;br /&gt;
# &#039;&#039;&#039;Server events.&#039;&#039;&#039; Admins may grant crates as event rewards, contest prizes, or compensation.&lt;br /&gt;
&lt;br /&gt;
Prestige crates are granted exclusively upon completing a prestige tier and cannot be obtained through normal drops.&lt;br /&gt;
&lt;br /&gt;
== Opening crates ==&lt;br /&gt;
&lt;br /&gt;
To open a crate, hold the crate item in the hotbar and right-click. The opening animation plays at the player&#039;s location and the reward is added to the player&#039;s inventory. If the inventory is full, the reward drops at the player&#039;s feet.&lt;br /&gt;
&lt;br /&gt;
The opening animation uses the CSGO-style scrolling reveal. The animation cannot be skipped.&lt;br /&gt;
&lt;br /&gt;
=== Mass opening ===&lt;br /&gt;
&lt;br /&gt;
Holding shift while right-clicking a stack of crates opens all crates in the stack sequentially. Rewards accumulate in the inventory. Large stacks may take several seconds to fully process.&lt;br /&gt;
&lt;br /&gt;
== Gambling crate ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|The &amp;lt;code&amp;gt;/gamble&amp;lt;/code&amp;gt; command was &#039;&#039;&#039;disabled on 2026-06-10&#039;&#039;&#039;. A reworked gambling system (casino games and a lottery) is in development; the crate may return as part of it.}}&lt;br /&gt;
&lt;br /&gt;
The gambling crate was a paid variant available through the &amp;lt;code&amp;gt;/gamble&amp;lt;/code&amp;gt; command: a single paid pull rolled one reward from a weighted table spanning bust, small, decent, big, and jackpot outcomes, with a daily pull limit. Jackpots were broadcast server-wide. See [[Casino]] for the current gambling games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mending books ==&lt;br /&gt;
&lt;br /&gt;
Mending is not available from the standard Master crate. The only legitimate source of Mending on Prosperity SMP is the [[Master_Smith|master tool]] obtained from a Prestige P1 crate. Master tools carry the Mending enchantment as a baked-in property and cannot be transferred to other items.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Jobs]] — career system and prestige&lt;br /&gt;
* [[Item worth]] — item pricing tooltips&lt;br /&gt;
* [[Getting started]] — new player guide&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Simulated_ChestShop&amp;diff=140</id>
		<title>Simulated ChestShop</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Simulated_ChestShop&amp;diff=140"/>
		<updated>2026-07-21T12:11:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove admin commands + internal filename/item-count (keep page substance)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Simulated ChestShop&#039;&#039;&#039; is a custom-built automated market activity engine developed specifically for Prosperity SMP. Unlike off-the-shelf plugins, it was designed from scratch to integrate with the server&#039;s [[Consumer Price Index|CPI tracking]], [[Monetary policy engine|monetary policy engine]], and [[Economy|economic dashboard]]. It creates background buying activity at player-owned [[ChestShop]] signs, ensuring shops see traffic even during low-population hours.&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
&lt;br /&gt;
At low player counts, player shops can sit idle for hours. This discourages players from setting up shops, which weakens the [[Economy|player-driven economy]]. The Simulated ChestShop solves this by having a server-managed bank account (CentralBank) purchase items from player shops at fair market prices.&lt;br /&gt;
&lt;br /&gt;
The system &#039;&#039;&#039;only buys&#039;&#039;&#039; — it does not sell items to players. It is a pure liquidity injection from the CentralBank reserve into player hands.&lt;br /&gt;
&lt;br /&gt;
== Custom development ==&lt;br /&gt;
&lt;br /&gt;
The Simulated ChestShop was purpose-built for this server rather than using an existing solution. This allows deep integration with the server&#039;s other custom systems:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Consumer Price Index|CPI]] awareness&#039;&#039;&#039; — the system reads real market prices to determine fair buy values, and its own transactions are excluded from CPI calculations to prevent feedback loops.&lt;br /&gt;
* &#039;&#039;&#039;[[Monetary policy engine]] integration&#039;&#039;&#039; — every bank-to-player payout is classified as a TRANSFER_TO_PUBLIC event, feeding the engine&#039;s source-flow ratio analysis.&lt;br /&gt;
* &#039;&#039;&#039;Demand governor&#039;&#039;&#039; — an adaptive controller that adjusts buying intensity based on time of day, player count, real buyer activity, and bank health. The system backs off when real buyers are active and fills in when the market is quiet.&lt;br /&gt;
* &#039;&#039;&#039;Per-shop persona system&#039;&#039;&#039; — transactions use randomized buyer names in logs for natural appearance.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
&lt;br /&gt;
# The system maintains a shopping list of common items with internal maximum buy prices.&lt;br /&gt;
# Every few minutes, it scans active player [[ChestShop]] signs for eligible items.&lt;br /&gt;
# If a shop sells an item on the list at or below the max price, the system may purchase.&lt;br /&gt;
# The shop owner receives payment to their balance, identical to a normal sale.&lt;br /&gt;
# If the shop owner is online, the system sends a chat notification: &#039;&#039;+$X sale: &amp;lt;buyer&amp;gt; bought Yx &amp;lt;item&amp;gt; from your shop.&#039;&#039;&lt;br /&gt;
# Purchased items are removed from the chest (the bank does not stockpile).&lt;br /&gt;
&lt;br /&gt;
From the shop owner&#039;s perspective, the transaction looks identical to a real player purchase.&lt;br /&gt;
&lt;br /&gt;
== Sale notifications ==&lt;br /&gt;
&lt;br /&gt;
When a simulated buyer purchases from a player&#039;s shop, the shop owner receives a chat message identifying the buyer persona, item, quantity, and payment amount. The notification only fires if the seller is online at the moment of sale; offline sellers see no notification but their balance reflects the sale on next login.&lt;br /&gt;
&lt;br /&gt;
The notification was added on 2026-05-28 in response to player feedback that sim shop sales were silently increasing balances without indication of source.&lt;br /&gt;
&lt;br /&gt;
== Bedrock shop owners ==&lt;br /&gt;
&lt;br /&gt;
The system supports player shops owned by Bedrock Edition players. Floodgate&#039;s bedrock-prefix (&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;) is preserved on the sign and routed through the system&#039;s UUID resolver, which looks up the player&#039;s full Bedrock IGN even when the shop sign truncates names longer than 15 characters.&lt;br /&gt;
&lt;br /&gt;
== What the system buys ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| Mining || Cobblestone, stone, deepslate, iron ingot, gold ingot, diamond, coal, redstone, lapis, copper&lt;br /&gt;
|-&lt;br /&gt;
| Wood || Oak log, spruce log, birch log, planks&lt;br /&gt;
|-&lt;br /&gt;
| Farming || Wheat, carrots, potatoes, sugar cane, melon, pumpkin&lt;br /&gt;
|-&lt;br /&gt;
| Food || Cooked beef, cooked chicken, bread&lt;br /&gt;
|-&lt;br /&gt;
| Building || Glass, bricks, sand, gravel&lt;br /&gt;
|-&lt;br /&gt;
| Mob drops || String, gunpowder, bones, leather, feathers&lt;br /&gt;
|-&lt;br /&gt;
| Nether/End || Quartz, glowstone, chorus fruit, blaze rod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items the system will NOT buy ===&lt;br /&gt;
&lt;br /&gt;
Beacons, totems of undying, ender pearls, shulker boxes, elytra, mob spawners, and other high-value or exploit-prone items are excluded from the sim shop&#039;s purchase list. Players can still sell these to the [[Admin shop]] at a floor price.&lt;br /&gt;
&lt;br /&gt;
== Demand controls ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| Daily spending cap || Bank stops buying after a server-wide daily limit&lt;br /&gt;
|-&lt;br /&gt;
| Per-owner cap || No single shop owner receives more than a set share of the daily budget&lt;br /&gt;
|-&lt;br /&gt;
| Per-shop cooldown || Waits between purchases from the same shop&lt;br /&gt;
|-&lt;br /&gt;
| Intensity profiles || Activity scales with server population and time of day&lt;br /&gt;
|-&lt;br /&gt;
| Bank floor || Stops all activity if the CentralBank balance drops below a safety threshold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Economy integration ==&lt;br /&gt;
&lt;br /&gt;
The system is tightly integrated with the server&#039;s custom economic infrastructure:&lt;br /&gt;
&lt;br /&gt;
* Transactions are flagged &amp;lt;code&amp;gt;simulated: true&amp;lt;/code&amp;gt; in the transaction log.&lt;br /&gt;
* The [[Consumer Price Index|CPI]] &#039;&#039;&#039;excludes&#039;&#039;&#039; simulated transactions — it reflects real player prices only.&lt;br /&gt;
* The [[Monetary policy engine]] classifies payouts as transfers from reserve, not new money creation.&lt;br /&gt;
* A 7-day lagged CPI snapshot prevents the system from chasing its own price signal.&lt;br /&gt;
&lt;br /&gt;
== Visibility ==&lt;br /&gt;
&lt;br /&gt;
The system is intentionally invisible to players except for the sale notification described above:&lt;br /&gt;
&lt;br /&gt;
* No command reveals bank buy prices or the shopping list.&lt;br /&gt;
* The [[Economy|/market command]] shows real player data only.&lt;br /&gt;
* Shop owners cannot distinguish simulated purchases from real ones in the transaction log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Consumer Price Index]] — the price index (excludes simulated trades)&lt;br /&gt;
* [[Monetary policy engine]] — the inflation management system&lt;br /&gt;
* [[Item worth]] — the unified pricing engine&lt;br /&gt;
* [[Economy]] — how money flows through the server&lt;br /&gt;
* [[ChestShop]] — how to create player shops&lt;br /&gt;
* [[Admin shop]] — the separate server-run shop&lt;br /&gt;
* [[Trading]] — trading methods and price discovery&lt;br /&gt;
&lt;br /&gt;
[[Category:Plugins]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Consumer_Price_Index&amp;diff=139</id>
		<title>Consumer Price Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Consumer_Price_Index&amp;diff=139"/>
		<updated>2026-07-21T12:11:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: Redact exact basket weights and manipulation-defense thresholds (keep page substance)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Consumer Price Index&#039;&#039;&#039; (CPI) is a custom-built price tracking system on Prosperity SMP. It measures the cost of a fixed basket of goods using real player-to-player trade data, producing a single index number that represents the overall price level. The CPI feeds directly into the [[Monetary policy engine]] and is reported weekly via Discord.&lt;br /&gt;
&lt;br /&gt;
== What it measures ==&lt;br /&gt;
The CPI tracks the price of a weighted basket of 27 common items. It answers: are things getting more or less expensive?&lt;br /&gt;
&lt;br /&gt;
A rising CPI means inflation. A falling CPI means deflation. A stable CPI means equilibrium.&lt;br /&gt;
&lt;br /&gt;
Since 2026-06-09 the system tracks &#039;&#039;&#039;two baskets&#039;&#039;&#039;: the &#039;&#039;policy basket&#039;&#039; of curated staples described below (the cautious signal used for policy decisions), and an &#039;&#039;observed market basket&#039;&#039; built from what players actually trade, which adapts to real market activity.&lt;br /&gt;
&lt;br /&gt;
== Basket composition ==&lt;br /&gt;
The policy basket is weighted toward everyday staples, not luxury items:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category !! Key items&lt;br /&gt;
|-&lt;br /&gt;
| Building materials || Cobblestone, stone, deepslate, logs, planks, sand, glass&lt;br /&gt;
|-&lt;br /&gt;
| Basic inputs || Iron ingot, coal, copper, gold, redstone&lt;br /&gt;
|-&lt;br /&gt;
| Food and farming || Wheat, potato, carrot, cooked meats, sugar cane&lt;br /&gt;
|-&lt;br /&gt;
| Utility consumables || Arrow, torch, firework rocket, lapis lazuli&lt;br /&gt;
|-&lt;br /&gt;
| Premium commodities || Diamond, emerald, netherite scrap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Premium items carry deliberately modest weights — the basket is tilted toward staples so a few large trades cannot distort the signal. The exact weights are internal.&lt;br /&gt;
&lt;br /&gt;
== Index formula ==&lt;br /&gt;
The CPI uses a &#039;&#039;&#039;winsorized geometric mean&#039;&#039;&#039;, the same approach used by real-world national statistics offices:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;P = exp( SUM of weight_i x ln(price_i_trimmed) )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each item&#039;s observed unit prices are sorted, then the extreme tails are clamped (winsorized) before the geometric mean is computed. This prevents a single outlier trade from skewing the index.&lt;br /&gt;
&lt;br /&gt;
== Data source ==&lt;br /&gt;
The CPI is computed from &#039;&#039;&#039;completed, non-simulated, player-to-player&#039;&#039;&#039; [[ChestShop]] transactions only:&lt;br /&gt;
&lt;br /&gt;
* Only real trades count. [[Simulated ChestShop]] activity is tagged &amp;lt;code&amp;gt;simulated: true&amp;lt;/code&amp;gt; and excluded.&lt;br /&gt;
* Only completed sales count, not listed prices.&lt;br /&gt;
* Rolling 7-day window.&lt;br /&gt;
&lt;br /&gt;
This separation prevents a feedback loop where [[Simulated ChestShop|Sim Shop]] activity inflates CPI, which causes the Sim Shop to adjust prices upward, which inflates CPI further.&lt;br /&gt;
&lt;br /&gt;
== Manipulation defenses ==&lt;br /&gt;
&lt;br /&gt;
=== Depth gates ===&lt;br /&gt;
An item is excluded from the policy basket unless it clears minimum thresholds for transaction depth and for the number of unique buyers and sellers in the window. The exact gates are internal.&lt;br /&gt;
&lt;br /&gt;
Items below these thresholds still appear in &amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt; with a low-confidence flag but do not influence the engine.&lt;br /&gt;
&lt;br /&gt;
=== Rate-of-change clamp ===&lt;br /&gt;
No single item can move faster than an internal weekly limit. Excess movement is dampened.&lt;br /&gt;
&lt;br /&gt;
=== Manipulation risk score ===&lt;br /&gt;
Each item receives a composite score from five equally-weighted factors:&lt;br /&gt;
# Low transaction count&lt;br /&gt;
# Low buyer diversity&lt;br /&gt;
# Low seller diversity&lt;br /&gt;
# Account concentration (volume dominated by a single account)&lt;br /&gt;
# Category outlier (a price moving far out of line with its category)&lt;br /&gt;
&lt;br /&gt;
When risk is high, upward price moves are partially dampened while downward moves are trusted. This reflects that most MC economy manipulation is bullish.&lt;br /&gt;
&lt;br /&gt;
=== Median lag ===&lt;br /&gt;
The [[Simulated ChestShop]] reads a &#039;&#039;&#039;lagged&#039;&#039;&#039; CPI snapshot, not current prices, so short-lived price spikes never reach it.&lt;br /&gt;
&lt;br /&gt;
== Per-item confidence ==&lt;br /&gt;
Each basket item receives its own confidence score based on transaction depth and participant diversity:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;confidence = sqrt(depth_score x diversity_score)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items with low confidence contribute less to the overall index.&lt;br /&gt;
&lt;br /&gt;
== Player-facing: /market ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Shows&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt; || Top 10 items by 7-day trading volume&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market &amp;amp;lt;item&amp;amp;gt;&amp;lt;/code&amp;gt; || Median price, fair range (25th-75th percentile), volume, category&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt; command shows real player data only. It does &#039;&#039;&#039;not&#039;&#039;&#039; reveal Sim Shop buy prices, CentralBank balance, or engine state.&lt;br /&gt;
&lt;br /&gt;
== Weekly Discord report ==&lt;br /&gt;
Every Monday, an automated report posts to Discord showing total turnover, top items by value, and per-item medians. Same data pipeline as the policy CPI but formatted as a public summary.&lt;br /&gt;
&lt;br /&gt;
== Commodity index ==&lt;br /&gt;
Separately from the policy CPI, the system computes a &#039;&#039;&#039;commodity index&#039;&#039;&#039; tracking premium items (diamond, gold, netherite, emerald). This is dashboard-only and does not influence the [[Monetary policy engine]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Monetary policy engine]] — consumes the CPI for recommendations&lt;br /&gt;
* [[Economy]] — how money flows through the server&lt;br /&gt;
* [[Simulated ChestShop]] — excluded from CPI by design&lt;br /&gt;
* [[Trading]] — how trading works&lt;br /&gt;
* [[ChestShop]] — the shop system generating CPI data&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Monetary_policy_engine&amp;diff=138</id>
		<title>Monetary policy engine</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Monetary_policy_engine&amp;diff=138"/>
		<updated>2026-07-21T12:11:36Z</updated>

		<summary type="html">&lt;p&gt;Admin: Redact admin commands, internal filenames, exact tuning constants (keep page substance)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;monetary policy engine&#039;&#039;&#039; is a custom-built automated economic management system developed specifically for Prosperity SMP. It tracks every dollar created and destroyed on the server, decomposes the money supply into policy-relevant buckets, computes a real-time inflation signal from the [[Consumer Price Index]], and generates advisory recommendations to maintain a healthy economy. The entire system — from event capture to controller logic — was purpose-built for this server.&lt;br /&gt;
&lt;br /&gt;
== Design philosophy ==&lt;br /&gt;
Real-world central banks use the relationship between money supply, spending velocity, prices, and output to guide policy. The Prosperity SMP engine draws on the same principles but takes a deliberately simpler approach: rather than trying to estimate all four variables (which is unreliable with a small player base), it &#039;&#039;&#039;directly observes price changes&#039;&#039;&#039; through the [[Consumer Price Index|CPI]] and reacts proportionally.&lt;br /&gt;
&lt;br /&gt;
The engine was designed through a five-round iterative critique between two AI systems (Claude and ChatGPT). The original v1 draft attempted to directly compute inflation pressure from money supply growth minus output growth. This was rejected during the critique — velocity and output are too noisy with 10-15 players. The v2 design watches CPI directly and uses money supply data for dashboard diagnostics rather than direct control.&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
The system operates across two custom-built layers.&lt;br /&gt;
&lt;br /&gt;
=== Capture layer (Minecraft server) ===&lt;br /&gt;
Three custom capture systems record every money flow event in real time:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Creation gateway&#039;&#039;&#039; — a single entry point for all money creation. Every system that pays a player routes through this wrapper, ensuring nothing enters circulation untracked.&lt;br /&gt;
* &#039;&#039;&#039;Flow classifier&#039;&#039;&#039; — classifies every transaction into a five-category taxonomy, computes money supply decomposition with exponential activity decay, runs stock-flow reconciliation, and exports regular snapshots.&lt;br /&gt;
* &#039;&#039;&#039;CPI computer&#039;&#039;&#039; — computes a winsorized geometric mean [[Consumer Price Index]] from real player-to-player trade data, with manipulation defenses and per-item confidence scoring.&lt;br /&gt;
&lt;br /&gt;
=== Controller layer (staff dashboard) ===&lt;br /&gt;
A custom module in the staff dashboard ingests the exported data and runs the policy controller:&lt;br /&gt;
&lt;br /&gt;
* Loads current money supply, CPI, lagged CPI, reconciliation state, and money flow events&lt;br /&gt;
* Computes the inflation gap (observed CPI growth vs target)&lt;br /&gt;
* Evaluates a confidence score from four data quality components&lt;br /&gt;
* Applies a proportional controller with locked safety bounds&lt;br /&gt;
* Aggregates source-flow ratios (sink intensity, bank drain, job faucet)&lt;br /&gt;
* Generates a recommendation with reasoning trace and uncertainty band&lt;br /&gt;
* Persists an hourly audit log for historical analysis&lt;br /&gt;
&lt;br /&gt;
== Event taxonomy ==&lt;br /&gt;
Every balance change on the server is classified into exactly one of five categories:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category !! Definition !! Effect on total supply&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CREATE&#039;&#039;&#039; || Money appears from nowhere (job wages, contract rewards, crate cash, admin grants) || Increases supply&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DESTROY&#039;&#039;&#039; || Money disappears (admin shop purchases, fees, admin removals) || Decreases supply&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TRANSFER_TO_PUBLIC&#039;&#039;&#039; || System pays player ([[Simulated ChestShop|Sim Shop]] payouts) || No change&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TRANSFER_FROM_PUBLIC&#039;&#039;&#039; || Player pays system (rent to system landlord) || No change&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TRANSFER_PRIVATE&#039;&#039;&#039; || Player pays player ([[ChestShop]] sales, /pay) || No change&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currently tracked sources: Jobs payouts, admin adjustments, [[Contracts|civic contract]] rewards, [[Simulated ChestShop]] payouts, and [[Admin shop]] (EconomyShopGUI) transactions. All hooks are live and producing data.&lt;br /&gt;
&lt;br /&gt;
== Money supply decomposition ==&lt;br /&gt;
The engine decomposes total money into three buckets with different policy relevance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bucket !! What it contains !! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;M_active&#039;&#039;&#039; || Balances of players who logged in within 14 days, weighted by exponential decay || Money actively chasing goods — the primary inflation-relevant pool&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;M_dormant&#039;&#039;&#039; || Balances of inactive players || Not circulating; a returning player creates a &amp;quot;liquidity shock&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;M_reserve&#039;&#039;&#039; || CentralBank and system accounts || Sterilized reserve — only enters circulation when disbursed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The effective supply formula:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;M_effective = M_active + (0.20 x M_dormant) + (lambda x M_reserve)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where lambda estimates how much reserve money will enter circulation in the next 7 days. The activity decay uses:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;weight = max(0.05, e^(-days_since_login / 14))&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This decomposition appears on the Admin Hub dashboard. The controller itself uses CPI data (not M directly) for recommendations — M decomposition is a diagnostic signal for admins, not a control input in v1.&lt;br /&gt;
&lt;br /&gt;
== Stock-flow reconciliation ==&lt;br /&gt;
An hourly integrity check ensures tracked events match reality:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Change in M_total = SUM of CREATE events - SUM of DESTROY events&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the observed total diverges from the predicted total beyond a tight internal tolerance, the engine disables all recommendations. This is the &amp;quot;hard gate&amp;quot; — it prevents acting on bad data. As of deploy, reconciliation passes consistently with error under 0.01%.&lt;br /&gt;
&lt;br /&gt;
== Controller: the actual formula ==&lt;br /&gt;
The v1 controller is a &#039;&#039;&#039;CPI-gap proportional controller&#039;&#039;&#039;. It directly observes price changes and reacts:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;gap = (current_basket_index / lagged_7d_basket_index) - 1 - target_growth&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;new_multiplier = old_multiplier x (1 - confidence x K_p x gap)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In words: the engine computes how fast the CPI basket is growing relative to the admin-set target. If prices are rising too fast, it recommends lowering the Sim Shop multiplier. If too slow, it recommends raising it. The magnitude is scaled by data confidence.&lt;br /&gt;
&lt;br /&gt;
=== Locked constants ===&lt;br /&gt;
The controller runs with locked, deliberately conservative constants: a small proportional gain (the actuator response is still being learned), a modest positive weekly growth target, a dead-band that ignores tiny gaps, a hard clamp on how far the multiplier can move in a week, absolute floor/ceiling bounds on the multiplier, and minimum-confidence thresholds below which recommendations are suppressed (v1) or auto-apply is withheld (v2). The exact values are internal.&lt;br /&gt;
&lt;br /&gt;
=== Why proportional-only ===&lt;br /&gt;
The spec includes provisions for adding derivative (D) and integral (I) control terms later, forming a full PID controller. These are deferred because:&lt;br /&gt;
* The D term requires smoothed historical data (EWMA, not yet accumulated — needs ~14 days)&lt;br /&gt;
* The I term can accumulate error during bad-data periods and needs anti-windup&lt;br /&gt;
* The actuator gain (how much multiplier change produces how much CPI change) is unknown until perturbation experiments run at day 30+&lt;br /&gt;
&lt;br /&gt;
v1 ships the simplest controller that makes correct directional decisions. More sophisticated control is a future upgrade backed by accumulated data.&lt;br /&gt;
&lt;br /&gt;
== Confidence scoring ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component !! Measures !! Maximum when&lt;br /&gt;
|-&lt;br /&gt;
| Basket coverage || Fraction of CPI basket items with valid trade data || All items pass depth gates&lt;br /&gt;
|-&lt;br /&gt;
| Sample depth || Average transactions per basket item || 50+ transactions per item&lt;br /&gt;
|-&lt;br /&gt;
| Diversity || Unique buyers + sellers across basket || 8+ unique participants&lt;br /&gt;
|-&lt;br /&gt;
| Maturity || Days since server deploy || 90+ days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;confidence = (coverage x depth x diversity x maturity) ^ (1/4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The geometric mean ensures all four components must be healthy. Each is floored at 0.1 to prevent any single zero from killing the score entirely.&lt;br /&gt;
&lt;br /&gt;
== NO_OP conditions ==&lt;br /&gt;
The engine outputs &amp;quot;no action&amp;quot; when any of:&lt;br /&gt;
&lt;br /&gt;
# Confidence below the display threshold&lt;br /&gt;
# Gap within the dead-band&lt;br /&gt;
# Reconciliation failing (hard gate)&lt;br /&gt;
# Fewer than 5 active players in 7 days&lt;br /&gt;
# Previous action not yet observed (one-week cooldown)&lt;br /&gt;
# New-player spike (3+ new players in 48 hours)&lt;br /&gt;
# Within first 14 days of operation (Phase A bootstrap)&lt;br /&gt;
&lt;br /&gt;
NO_OP is the &#039;&#039;&#039;most common output&#039;&#039;&#039; on a young server. The engine is designed to be cautious — doing nothing is better than acting on insufficient data.&lt;br /&gt;
&lt;br /&gt;
== Bootstrap schedule ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Period !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
| Day 0-14 || Advisory disabled. Dashboards live. Data collection running.&lt;br /&gt;
|-&lt;br /&gt;
| Day 14-30 || Advisory enabled with confidence scaling. No auto-apply.&lt;br /&gt;
|-&lt;br /&gt;
| Day 30-90 || Category-level perturbation experiments to measure actuator response.&lt;br /&gt;
|-&lt;br /&gt;
| Day 90+ || Auto-apply eligible if confidence sustained above 0.70.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Source-flow ratios ==&lt;br /&gt;
The controller also computes diagnostic ratios displayed on the Admin Hub:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ratio !! Formula !! What it tells admins&lt;br /&gt;
|-&lt;br /&gt;
| sink_ratio || (DESTROY + TRANSFER_FROM_PUBLIC) / M_active || How fast money leaves active circulation&lt;br /&gt;
|-&lt;br /&gt;
| bank_drain_ratio || TRANSFER_TO_PUBLIC / M_active || How fast the bank injects liquidity&lt;br /&gt;
|-&lt;br /&gt;
| jobs_faucet_ratio || CREATE from Jobs / M_active || Job wage intensity vs the active money pool&lt;br /&gt;
|-&lt;br /&gt;
| net supply change || CREATE - DESTROY over 7 days || Bottom-line money supply movement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Design lineage ==&lt;br /&gt;
The engine spec was refined through five rounds of Claude/ChatGPT iterative critique, correcting three material flaws in the original v1 draft:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;CentralBank counted as active money&#039;&#039;&#039; — corrected to sterilized reserve with lambda-weighted disbursement forecast&lt;br /&gt;
# &#039;&#039;&#039;Policy response was inverted&#039;&#039;&#039; — the v1 draft raised the inflation target during high pressure (accommodation); corrected to proportional tightening toward a fixed target&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Deflation via fewer purchases&amp;quot; was mislabeled&#039;&#039;&#039; — reducing the faucet slows growth (disinflation) but does not contract existing supply (real deflation requires sinks)&lt;br /&gt;
&lt;br /&gt;
The locked v2 spec is maintained in the server&#039;s internal documentation.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Consumer Price Index]] — the CPI basket the engine observes&lt;br /&gt;
* [[Economy]] — how money flows through the server&lt;br /&gt;
* [[Simulated ChestShop]] — the custom market activity system&lt;br /&gt;
* [[Admin shop]] — server-run shop (a money sink)&lt;br /&gt;
* [[Prestige]] — endgame money sink at scale&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Woodcutter&amp;diff=137</id>
		<title>Woodcutter</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Woodcutter&amp;diff=137"/>
		<updated>2026-07-21T06:09:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: Add pale oak to log list (nine log types)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This job page covers the core mechanics. The full [[Skill trees|skill tree]] breakdown and advanced strategies are still in development.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Woodcutter&#039;&#039;&#039; is one of six [[Jobs|jobs]] on Prosperity SMP. Woodcutters earn wages by chopping logs in the [[Resource world|resource world]].&lt;br /&gt;
&lt;br /&gt;
== Joining ==&lt;br /&gt;
Run &amp;lt;code&amp;gt;/jobs join woodcutter&amp;lt;/code&amp;gt; or select Woodcutter from &amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Pay rates ==&lt;br /&gt;
Woodcutters earn &#039;&#039;&#039;$0.063&#039;&#039;&#039; per log chopped (all nine log types: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, and pale oak). Stripped logs and stripped wood pay $0.031. Base wages for all jobs were raised by 25 percent on 2026-06-10.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Title&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Novice Woodcutter&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Apprentice Woodcutter&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Elite Woodcutter&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Master Woodcutter&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Grand Master Woodcutter&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Legendary Woodcutter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prestige ==&lt;br /&gt;
The Woodcutter prestige tool is a netherite axe with Efficiency V, Sharpness IV, and Unbreaking V. See [[Prestige]] for costs.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Jobs]] — overview of all jobs&lt;br /&gt;
* [[Skill trees]] — Woodcutter skill tree nodes&lt;br /&gt;
* [[Titles]] — title progression&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=BOLT&amp;diff=136</id>
		<title>BOLT</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=BOLT&amp;diff=136"/>
		<updated>2026-07-21T06:09:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: Correct /bolt trust command syntax (add player) + Bedrock note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;BOLT&#039;&#039;&#039; is the chest and door locking plugin on Prosperity SMP. It automatically protects containers and doors so only the owner can access them.&lt;br /&gt;
&lt;br /&gt;
== Automatic locking ==&lt;br /&gt;
When you place any of the following blocks, BOLT automatically locks them to you:&lt;br /&gt;
* Chests and trapped chests&lt;br /&gt;
* Barrels&lt;br /&gt;
* Shulker boxes&lt;br /&gt;
* Doors and trapdoors&lt;br /&gt;
* Fence gates&lt;br /&gt;
* Hoppers, dispensers, droppers&lt;br /&gt;
&lt;br /&gt;
No commands are needed — protection is instant on placement.&lt;br /&gt;
&lt;br /&gt;
== Trusting other players ==&lt;br /&gt;
To share access to your locked blocks, the other player must have joined the server at least once (so BOLT knows their account — this includes Bedrock players).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt trust add player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; — trust a player on &#039;&#039;all&#039;&#039; your locked blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit add player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;, then click a block — trust a player on that &#039;&#039;single&#039;&#039; block only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; the command needs the &amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; keyword. Running &amp;lt;code&amp;gt;/bolt trust &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; without it just shows your access list and won&#039;t trust anyone.&lt;br /&gt;
&lt;br /&gt;
== Removing trust ==&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt trust remove player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; — remove a player&#039;s trust from all your blocks.&lt;br /&gt;
&lt;br /&gt;
== Checking protection ==&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt info&amp;lt;/code&amp;gt; while looking at a block — shows who owns it and who is trusted.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[ChestShop]] signs work through BOLT — customers can buy and sell without chest access.&lt;br /&gt;
* Explosions and pistons cannot break locked blocks.&lt;br /&gt;
* Admins can bypass locks for grief investigation.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[ChestShop]] — shop signs on locked chests&lt;br /&gt;
* [[CoreProtect]] — checking who accessed or broke blocks&lt;br /&gt;
&lt;br /&gt;
[[Category:Plugins]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Getting_started&amp;diff=135</id>
		<title>Getting started</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Getting_started&amp;diff=135"/>
		<updated>2026-06-15T18:29:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update dead Discord invite link to current invite (discord.gg/gmXqBx7sfV)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;getting started guide&#039;&#039;&#039; walks new players through their first hour on Prosperity SMP — from connecting to earning their first paycheck.&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Edition !! Address !! Port&lt;br /&gt;
|-&lt;br /&gt;
| Java (1.21.8) || &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt; || 25565 (default)&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock || &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt; || 19132&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bedrock players connect through Geyser. All features work on both editions. See [[Bedrock setup]] for detailed instructions.&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
# &#039;&#039;&#039;Read the signs at spawn.&#039;&#039;&#039; The spawn area has boards explaining the basics. Take a moment to orient yourself.&lt;br /&gt;
# &#039;&#039;&#039;Join a job.&#039;&#039;&#039; Run &amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt; to see the six available careers. Pick one that fits your playstyle — you can switch later with a 60-second cooldown.&lt;br /&gt;
# &#039;&#039;&#039;Teleport to the resource world.&#039;&#039;&#039; Run &amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; or use the resource world portal at spawn. The resource world is where you mine, farm, and gather without disturbing the main world.&lt;br /&gt;
# &#039;&#039;&#039;Set a home.&#039;&#039;&#039; Find a good spot and run &amp;lt;code&amp;gt;/sethome&amp;lt;/code&amp;gt;. You earn more home slots as you progress.&lt;br /&gt;
# &#039;&#039;&#039;Start working.&#039;&#039;&#039; Break blocks, harvest crops, or kill mobs depending on your job. You earn money automatically for every qualifying action.&lt;br /&gt;
&lt;br /&gt;
== Earning money ==&lt;br /&gt;
There are several ways to earn on the server:&lt;br /&gt;
&lt;br /&gt;
; Job wages&lt;br /&gt;
: The primary income source. Every block you break, crop you harvest, or mob you kill pays a small wage. See [[Jobs]] for rates and details.&lt;br /&gt;
&lt;br /&gt;
; Admin shop&lt;br /&gt;
: Run &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; to open the server shop. Sell common materials here for a guaranteed floor price. See [[Admin shop]].&lt;br /&gt;
&lt;br /&gt;
; Player shops&lt;br /&gt;
: Browse the market district to find player-run [[ChestShop]] signs. Players often offer better prices than the admin shop.&lt;br /&gt;
&lt;br /&gt;
; Civic contracts&lt;br /&gt;
: Visit the contract board and run &amp;lt;code&amp;gt;/contracts&amp;lt;/code&amp;gt; to see available deliveries. Hand in bulk materials for bonus payouts. See [[Contracts]].&lt;br /&gt;
&lt;br /&gt;
; Direct trading&lt;br /&gt;
: Use &amp;lt;code&amp;gt;/pay &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; for direct trades, or set up your own [[ChestShop]].&lt;br /&gt;
&lt;br /&gt;
== Setting up a shop ==&lt;br /&gt;
Once you have materials to sell, you can create a [[ChestShop]] in the market district:&lt;br /&gt;
&lt;br /&gt;
# Place a chest&lt;br /&gt;
# Place a sign on the chest&lt;br /&gt;
# Write the sign lines:&lt;br /&gt;
#* Line 1: &#039;&#039;leave blank&#039;&#039; (your name fills in automatically)&lt;br /&gt;
#* Line 2: quantity (e.g., &amp;lt;code&amp;gt;64&amp;lt;/code&amp;gt;)&lt;br /&gt;
#* Line 3: price (&amp;lt;code&amp;gt;B 10&amp;lt;/code&amp;gt; for buy price, &amp;lt;code&amp;gt;S 5&amp;lt;/code&amp;gt; for sell price, or &amp;lt;code&amp;gt;B 10:S 5&amp;lt;/code&amp;gt; for both)&lt;br /&gt;
#* Line 4: item name (e.g., &amp;lt;code&amp;gt;Diamond&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Useful commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt; || View and join available jobs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/balance&amp;lt;/code&amp;gt; || Check your current balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pay &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; || Send money to another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; || Open the admin shop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market &amp;lt;item&amp;gt;&amp;lt;/code&amp;gt; || Check the going rate for an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/contracts&amp;lt;/code&amp;gt; || View available civic contracts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sethome &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; || Save a home location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/home &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; || Teleport to a saved home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt; || Return to spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; || Random teleport to the resource world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tpa &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; || Request to teleport to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/find &amp;lt;item&amp;gt;&amp;lt;/code&amp;gt; || Search for player shops selling an item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the full list, see [[Commands]].&lt;br /&gt;
&lt;br /&gt;
== Next steps ==&lt;br /&gt;
* Learn how the [[Economy|economy]] works — the biggest fortunes come from &#039;&#039;&#039;trading what you produce&#039;&#039;&#039; through [[ChestShop]]s and supplying what the market needs, not from grinding a single activity&lt;br /&gt;
* Explore the [[Skill trees|skill tree]] for your job — spend skill points to unlock perks and better tools&lt;br /&gt;
* Check out [[Real estate]] to learn about buying land&lt;br /&gt;
* Read the [[Server rules]] so you know what to expect&lt;br /&gt;
* Join the [https://discord.gg/gmXqBx7sfV Discord] to stay connected with the community&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Main_Page&amp;diff=134</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Main_Page&amp;diff=134"/>
		<updated>2026-06-15T18:29:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: Update dead Discord invite link to current invite (discord.gg/gmXqBx7sfV)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the official wiki for &#039;&#039;&#039;Prosperity SMP&#039;&#039;&#039;, a Minecraft survival economy server running Paper 1.21.8.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
New to the server? Read the [[Getting started|new player guide]] to learn how to join, pick a job, and earn your first paycheck.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Server address:&#039;&#039;&#039; &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Bedrock port:&#039;&#039;&#039; &amp;lt;code&amp;gt;19132&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Version:&#039;&#039;&#039; Paper 1.21.8 (Java + Bedrock cross-play)&lt;br /&gt;
&lt;br /&gt;
== Quick links ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:33%;&amp;quot; | Gameplay&lt;br /&gt;
! style=&amp;quot;width:34%;&amp;quot; | Progression&lt;br /&gt;
! style=&amp;quot;width:33%;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Getting started]]&lt;br /&gt;
* [[Jobs]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Banking]]&lt;br /&gt;
* [[Casino]]&lt;br /&gt;
* [[Daily rewards]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Auction house]]&lt;br /&gt;
* [[Direct trading]]&lt;br /&gt;
* [[Contracts]]&lt;br /&gt;
* [[Government build contracts]]&lt;br /&gt;
* [[Real estate]]&lt;br /&gt;
* [[Resource world]]&lt;br /&gt;
|&lt;br /&gt;
* [[Skill trees]]&lt;br /&gt;
* [[Prestige]]&lt;br /&gt;
* [[Drills and harvesters]]&lt;br /&gt;
* [[Master Smith]]&lt;br /&gt;
* [[Crates]]&lt;br /&gt;
* [[Titles]]&lt;br /&gt;
* [[Stipends]]&lt;br /&gt;
|&lt;br /&gt;
* [[Server rules]]&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
* [[Frequently asked questions|FAQ]]&lt;br /&gt;
* [[Zoning regulations]]&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job !! Pays for !! Key unlocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Miner]] || Stone, ores, deepslate || [[Drills and harvesters|Drills]], [[Master Smith]] upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [[Farmer]] || Crops || [[Drills and harvesters|Harvesters]], auto-replant&lt;br /&gt;
|-&lt;br /&gt;
| [[Builder]] || Placing blocks || [[Contracts|Civic contracts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutter]] || Logs || Tree-felling upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter]] || Hostile mobs || [[Dungeons]], ranks E-S, combat gear&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisherman]] || Fish || Rod enchants, rare-fish perks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plugins ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Plugin !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| [[ChestShop]] || Player-owned shops&lt;br /&gt;
|-&lt;br /&gt;
| [[Simulated ChestShop]] || Automated market activity engine&lt;br /&gt;
|-&lt;br /&gt;
| [[Admin shop]] || Server shop (&amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| [[Essentials]] || Homes, teleportation, mail&lt;br /&gt;
|-&lt;br /&gt;
| [[BOLT]] || Chest and door locking&lt;br /&gt;
|-&lt;br /&gt;
| [[Simple Voice Chat]] || Proximity voice (Java mod)&lt;br /&gt;
|-&lt;br /&gt;
| [[CoreProtect]] || Block inspection&lt;br /&gt;
|-&lt;br /&gt;
| [[Plot rental]] || Land rental (ARM)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bedrock setup]] || Bedrock Edition connection&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
* [https://discord.gg/gmXqBx7sfV Discord server]&lt;br /&gt;
* [[Lore]] — world history&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Frequently_asked_questions&amp;diff=77</id>
		<title>Frequently asked questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Frequently_asked_questions&amp;diff=77"/>
		<updated>2026-06-01T16:05:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: Add FAQ: best way to get rich (trade your output)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common questions and solutions for Prosperity SMP players.&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
&lt;br /&gt;
=== How do I join on Bedrock? ===&lt;br /&gt;
Add the server with address &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt; and port &amp;lt;code&amp;gt;19132&amp;lt;/code&amp;gt;. See [[Bedrock setup]] for detailed instructions.&lt;br /&gt;
&lt;br /&gt;
=== I was kicked for flying ===&lt;br /&gt;
Bedrock movement packets sometimes trigger anti-fly detection. This is a known issue handled server-side. If it happens repeatedly, report it on Discord.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== How do I earn money? ===&lt;br /&gt;
The primary source is [[Jobs|job wages]]. You can also sell at the [[Admin shop]], set up a [[ChestShop]], or complete [[Contracts|civic contracts]]. See [[Getting started]] for a walkthrough.&lt;br /&gt;
&lt;br /&gt;
=== How do I check what an item is worth? ===&lt;br /&gt;
Run &amp;lt;code&amp;gt;/market &amp;amp;lt;item&amp;amp;gt;&amp;lt;/code&amp;gt; to see the median price from recent trades.&lt;br /&gt;
&lt;br /&gt;
=== How do I create a shop? ===&lt;br /&gt;
See [[ChestShop]] for step-by-step instructions.&lt;br /&gt;
&lt;br /&gt;
=== What is the best way to get rich? ===&lt;br /&gt;
Produce a surplus of something useful and &#039;&#039;&#039;sell it to other players&#039;&#039;&#039; through [[ChestShop]]s — that is the server&#039;s main late-game income driver. Jobs and farms are how you &#039;&#039;produce&#039;&#039; goods; the wealth comes from &#039;&#039;trading&#039;&#039; that output at scale. Running a farm and sitting on the drops earns far less than turning that output into well-priced shops. See [[Economy]]. (Farms must be actively played — AFK auto-farms are against the [[Server rules]].)&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Can I have multiple jobs? ===&lt;br /&gt;
No. One job at a time. Switch with &amp;lt;code&amp;gt;/jobs leave&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;/jobs join&amp;lt;/code&amp;gt;. There is a 60-second cooldown.&lt;br /&gt;
&lt;br /&gt;
=== What is prestige? ===&lt;br /&gt;
At level 50, prestige resets your job to level 1 in exchange for permanent bonuses. See [[Jobs#Prestige|Jobs]].&lt;br /&gt;
&lt;br /&gt;
=== What are drills and harvesters? ===&lt;br /&gt;
3x3 AOE tools purchased with &amp;lt;code&amp;gt;/buydrill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/buyharvester&amp;lt;/code&amp;gt;, gated by job level.&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
=== How do I buy a plot? ===&lt;br /&gt;
See [[Real estate]] for plot types and the auction process.&lt;br /&gt;
&lt;br /&gt;
=== Can I build anywhere? ===&lt;br /&gt;
Only on plots you own or rent. The resource world is for gathering only.&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
&lt;br /&gt;
=== Is voice chat available? ===&lt;br /&gt;
Yes, through [[Simple Voice Chat]] (Java mod required). Bedrock players use Discord voice.&lt;br /&gt;
&lt;br /&gt;
=== How do I check who griefed me? ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;/co inspect&amp;lt;/code&amp;gt; ([[CoreProtect]]) and click the affected blocks. Report to staff on Discord.&lt;br /&gt;
&lt;br /&gt;
=== How do I lock my chests? ===&lt;br /&gt;
[[BOLT]] locks them automatically on placement. Use &amp;lt;code&amp;gt;/bolt trust&amp;lt;/code&amp;gt; to share access.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Getting started]]&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
* [[Server rules]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Getting_started&amp;diff=76</id>
		<title>Getting started</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Getting_started&amp;diff=76"/>
		<updated>2026-06-01T16:05:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: Point new players to the trade-driven economy guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;getting started guide&#039;&#039;&#039; walks new players through their first hour on Prosperity SMP — from connecting to earning their first paycheck.&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Edition !! Address !! Port&lt;br /&gt;
|-&lt;br /&gt;
| Java (1.21.8) || &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt; || 25565 (default)&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock || &amp;lt;code&amp;gt;play.prosperitysmp.com&amp;lt;/code&amp;gt; || 19132&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bedrock players connect through Geyser. All features work on both editions. See [[Bedrock setup]] for detailed instructions.&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
# &#039;&#039;&#039;Read the signs at spawn.&#039;&#039;&#039; The spawn area has boards explaining the basics. Take a moment to orient yourself.&lt;br /&gt;
# &#039;&#039;&#039;Join a job.&#039;&#039;&#039; Run &amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt; to see the six available careers. Pick one that fits your playstyle — you can switch later with a 60-second cooldown.&lt;br /&gt;
# &#039;&#039;&#039;Teleport to the resource world.&#039;&#039;&#039; Run &amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; or use the resource world portal at spawn. The resource world is where you mine, farm, and gather without disturbing the main world.&lt;br /&gt;
# &#039;&#039;&#039;Set a home.&#039;&#039;&#039; Find a good spot and run &amp;lt;code&amp;gt;/sethome&amp;lt;/code&amp;gt;. You earn more home slots as you progress.&lt;br /&gt;
# &#039;&#039;&#039;Start working.&#039;&#039;&#039; Break blocks, harvest crops, or kill mobs depending on your job. You earn money automatically for every qualifying action.&lt;br /&gt;
&lt;br /&gt;
== Earning money ==&lt;br /&gt;
There are several ways to earn on the server:&lt;br /&gt;
&lt;br /&gt;
; Job wages&lt;br /&gt;
: The primary income source. Every block you break, crop you harvest, or mob you kill pays a small wage. See [[Jobs]] for rates and details.&lt;br /&gt;
&lt;br /&gt;
; Admin shop&lt;br /&gt;
: Run &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; to open the server shop. Sell common materials here for a guaranteed floor price. See [[Admin shop]].&lt;br /&gt;
&lt;br /&gt;
; Player shops&lt;br /&gt;
: Browse the market district to find player-run [[ChestShop]] signs. Players often offer better prices than the admin shop.&lt;br /&gt;
&lt;br /&gt;
; Civic contracts&lt;br /&gt;
: Visit the contract board and run &amp;lt;code&amp;gt;/contracts&amp;lt;/code&amp;gt; to see available deliveries. Hand in bulk materials for bonus payouts. See [[Contracts]].&lt;br /&gt;
&lt;br /&gt;
; Direct trading&lt;br /&gt;
: Use &amp;lt;code&amp;gt;/pay &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; for direct trades, or set up your own [[ChestShop]].&lt;br /&gt;
&lt;br /&gt;
== Setting up a shop ==&lt;br /&gt;
Once you have materials to sell, you can create a [[ChestShop]] in the market district:&lt;br /&gt;
&lt;br /&gt;
# Place a chest&lt;br /&gt;
# Place a sign on the chest&lt;br /&gt;
# Write the sign lines:&lt;br /&gt;
#* Line 1: &#039;&#039;leave blank&#039;&#039; (your name fills in automatically)&lt;br /&gt;
#* Line 2: quantity (e.g., &amp;lt;code&amp;gt;64&amp;lt;/code&amp;gt;)&lt;br /&gt;
#* Line 3: price (&amp;lt;code&amp;gt;B 10&amp;lt;/code&amp;gt; for buy price, &amp;lt;code&amp;gt;S 5&amp;lt;/code&amp;gt; for sell price, or &amp;lt;code&amp;gt;B 10:S 5&amp;lt;/code&amp;gt; for both)&lt;br /&gt;
#* Line 4: item name (e.g., &amp;lt;code&amp;gt;Diamond&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Useful commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt; || View and join available jobs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/balance&amp;lt;/code&amp;gt; || Check your current balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pay &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; || Send money to another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; || Open the admin shop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market &amp;lt;item&amp;gt;&amp;lt;/code&amp;gt; || Check the going rate for an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/contracts&amp;lt;/code&amp;gt; || View available civic contracts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sethome &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; || Save a home location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/home &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; || Teleport to a saved home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt; || Return to spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; || Random teleport to the resource world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tpa &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; || Request to teleport to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/find &amp;lt;item&amp;gt;&amp;lt;/code&amp;gt; || Search for player shops selling an item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the full list, see [[Commands]].&lt;br /&gt;
&lt;br /&gt;
== Next steps ==&lt;br /&gt;
* Learn how the [[Economy|economy]] works — the biggest fortunes come from &#039;&#039;&#039;trading what you produce&#039;&#039;&#039; through [[ChestShop]]s and supplying what the market needs, not from grinding a single activity&lt;br /&gt;
* Explore the [[Skill trees|skill tree]] for your job — spend skill points to unlock perks and better tools&lt;br /&gt;
* Check out [[Real estate]] to learn about buying land&lt;br /&gt;
* Read the [[Server rules]] so you know what to expect&lt;br /&gt;
* Join the [https://discord.gg/prosperitysmp Discord] to stay connected with the community&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.prosperitysmp.com/index.php?title=Economy&amp;diff=75</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.prosperitysmp.com/index.php?title=Economy&amp;diff=75"/>
		<updated>2026-06-01T16:05:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: Add late-game trade guidance; farms are the input, the market is the income&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;economy&#039;&#039;&#039; on Prosperity SMP is player-driven. Money enters through [[Jobs|job wages]], [[Contracts|contracts]], and crate rewards. Money leaves through the [[Admin shop]], land purchases, [[Prestige|prestige costs]], and tool upgrades. Player-to-player trading via [[ChestShop]] is the backbone of the market — and as you progress, the largest fortunes come not from repeating a single grind, but from producing goods and trading them through ChestShops and the wider market at scale.&lt;br /&gt;
&lt;br /&gt;
== Money sources ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! How it works !! Typical income&lt;br /&gt;
|-&lt;br /&gt;
| [[Jobs|Job wages]] || Automatic pay per action || $300-400/hr at L1, $1,200+/hr at L50 with tools&lt;br /&gt;
|-&lt;br /&gt;
| [[Contracts|Civic contracts]] || Deliver materials for cash || 1.5-3x material value&lt;br /&gt;
|-&lt;br /&gt;
| [[Crates]] || Random loot from job progression || $75 (apprentice) to $2,000+ (prestige)&lt;br /&gt;
|-&lt;br /&gt;
| [[Admin shop]] sell || Sell to server shop || Floor price, guaranteed buyer&lt;br /&gt;
|-&lt;br /&gt;
| Stipends || Bonus drops while working || Gunpowder (Miner), bone meal (Farmer), arrows (Hunter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Money sinks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sink !! Cost range&lt;br /&gt;
|-&lt;br /&gt;
| [[Real estate|Plot purchases]] || Varies by auction&lt;br /&gt;
|-&lt;br /&gt;
| Drill and harvester purchases || $1,000-6,500 per tool&lt;br /&gt;
|-&lt;br /&gt;
| [[Miner#Master Smith|Master Smith]] books || $10,000-120,000 per book + diamond blocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Prestige]] costs || $25,000-1,000,000 per tier + materials&lt;br /&gt;
|-&lt;br /&gt;
| [[Admin shop]] purchases || Market-rate pricing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Market prices ==&lt;br /&gt;
Run &amp;lt;code&amp;gt;/market &amp;amp;lt;item&amp;amp;gt;&amp;lt;/code&amp;gt; to check the median price for any item based on recent trades.&lt;br /&gt;
&lt;br /&gt;
== Tips for building wealth ==&lt;br /&gt;
# &#039;&#039;&#039;Join a job first.&#039;&#039;&#039; Job wages are the most reliable income.&lt;br /&gt;
# &#039;&#039;&#039;Sell to players, not the admin shop.&#039;&#039;&#039; Player shops almost always pay more.&lt;br /&gt;
# &#039;&#039;&#039;Complete contracts.&#039;&#039;&#039; They pay 1.5-3x the material value.&lt;br /&gt;
# &#039;&#039;&#039;Upgrade your tools.&#039;&#039;&#039; Drills and harvesters pay for themselves within hours.&lt;br /&gt;
# &#039;&#039;&#039;Invest in land.&#039;&#039;&#039; Commercial plots let you run a [[ChestShop]] that earns money while offline.&lt;br /&gt;
# &#039;&#039;&#039;Check /market before pricing.&#039;&#039;&#039; Price competitively against existing sellers.&lt;br /&gt;
&lt;br /&gt;
== The late game: produce, then trade ==&lt;br /&gt;
Early on, [[Jobs|job wages]] are your steady paycheck. But the players who build real wealth do it through &#039;&#039;&#039;trade&#039;&#039;&#039;, not by repeating one activity forever. The late-game economy rewards &#039;&#039;&#039;commerce at scale&#039;&#039;&#039;: turning what you produce into a stocked, well-priced business.&lt;br /&gt;
&lt;br /&gt;
A farm or a mine is the &#039;&#039;&#039;input&#039;&#039;&#039;, not the income. A mob farm that pours out gunpowder, an iron farm, or a large crop field is valuable because of what you can &#039;&#039;&#039;do with the output&#039;&#039;&#039; — sell it to other players through [[ChestShop]]s, supply [[Contracts|contracts]], or buy low and resell high. The player who runs a farm and sits on the drops earns far less than the one who turns that output into shops other players buy from.&lt;br /&gt;
&lt;br /&gt;
The path scales like a business:&lt;br /&gt;
# &#039;&#039;&#039;Produce&#039;&#039;&#039; a surplus of something useful — through jobs, farms, mining, or gathering.&lt;br /&gt;
# &#039;&#039;&#039;Sell it&#039;&#039;&#039; through your own [[ChestShop]]s. Players almost always pay more than the [[Admin shop]] floor.&lt;br /&gt;
# &#039;&#039;&#039;Reinvest&#039;&#039;&#039; the profit into more stock, better tools, and [[Real estate|commercial plots]].&lt;br /&gt;
# &#039;&#039;&#039;Trade up&#039;&#039;&#039; — check &amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt; for what the market is short on, and supply it.&lt;br /&gt;
&lt;br /&gt;
In short: &#039;&#039;&#039;the farm is the input, the market is the income.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Farms are tools, not exploits ===&lt;br /&gt;
Farms are encouraged as a way to &#039;&#039;&#039;produce&#039;&#039;&#039; goods for the market — but they must be played, not automated. Fully AFK setups — auto-clickers, machines that farm while you are away, or anything that removes the &amp;quot;you must be present and interacting&amp;quot; requirement — are &#039;&#039;&#039;not&#039;&#039;&#039; a path to the late game, and are prohibited under the [[Server rules]]. They also miss the point of the economy: value comes from real production brought to market, not from idling a machine. A farm you actively run, then sell the output from, is exactly how the late game is meant to work.&lt;br /&gt;
&lt;br /&gt;
== Inflation ==&lt;br /&gt;
The server monitors money supply and prices through an automated economic dashboard. Gradual price increases are normal as money enters through wages. Hoarding cash loses value slowly; investing in tools, land, and inventory preserves wealth.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Jobs]] — primary income source&lt;br /&gt;
* [[ChestShop]] — player-to-player trading&lt;br /&gt;
* [[Prestige]] — endgame money sink&lt;br /&gt;
* [[Contracts]] — bonus income&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>